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  1. zelazko

    Heard you like parties

    One time I remember setting resolution 1920 x 1440 or 1920 x 1080 don't remember which it did work so no gui/interface bug were present even with 10 npcs. However with such res creatures are less than one inch on your screen. You need magnifying glass to play with such res. 1600 x 1200 is compromise you make trade off an non-annoying bug for decent resolution. This bug is nothing because it fixes itself with reload there are far more annoying bugs I encountered. Anyway I noticed it's good for stability of GemRB to quit the game at least once per 1 hour.
  2. zelazko

    Heard you like parties

    Info for the curious users of 10pp mod. Widescreen resolution of 1600 x 1200 is still too small for 10 NPCs if you wish 100% bug free GUI. Still it is enough because if you encounter the bug (e.g. double NPC portrait) like when removing/joining NPCs you can just save and reload and it will fix yer issues 100%. 1600 x 1200 works up to 8 NPCs bug free. For more than 8 NPCs set the widescreen larger.
  3. Mod related bugs/issues are marked by violet. I dunno if this is bug but the console is spamming messages like [EffectQueue]: Edwin is immune to effect: ApplyEffect. The name of the NPC seems not to matter. -Right clicking on any NPC should trigger their voiced line on GemRB it won't however -Joinable NPCs miss idle animations i.e. stretching chess were there more? -Tethoril - won't approach PC when scroll identification quest is given by Firebeard (original vanilla behavior) -Thrown daggers, darts range have been significantly reduced in comparison to vanilla --Burning Hand Spell aim is off -Cavalier kit can't level up with the latest build gemrb-win32-b0bf24e.zip fixed with gemrb-win32-c159628.zip -learning spell from scrolls misses sound accompanies by successful or unsuccessful learning -can't learn multiple spells from scrolls during one pause. -missing transaction sound in merchant interface - weird prolonged sounding donation coin sound when donating to temples -Inside Thalantyr High Hedge missing ambient whirling sound -enemy creatures don't use doors -resettable traps can't be disarm after they reappear -The Great Gazib's Ogre Opah leaves loot after exploding -Ring of Master Mind prevents saving the game "You cannot save the game when you don't have controll over all your party member" unequipping the ring let's you save normally. (Dunno which mod adds this ring because I don't think it's vanilla). I checked in NearInfinity and this ring is cursed and causes feeblemindness probably comes from mod Cursed Items v3_8 -Having cursed girdle (gender bender one) in the PC inventory without equipping it trigger BG1 NPC Projects banters. They suppose to trigger when PC actually put the belt on. -Cursed Items don't have cursed icon over NPC portrait and can be removed free at will. Also spell remove curse don't remove any equipped cursed items. I have installed Cursed Items v3_8 mod. -Game Over Party Dead PC doesn't not receive proper icon over portrait titled dying when HP lowered to 1 or less. -GemRB in Game Over Party Dead mod doesn't not set correctly variable #gbhaalhp1. It sets #gbhaalhp1=2 so when PC recovers after the battle she/he becomes invulnerable to all damage. I fix that issue by setting #gbhaalhp1=0 in the save using NearInfinity whenever enemy knocks out my PC -Game Over Party Dead sometimes your PC is still lying down on the ground "unconscious" even when battle ends and you cure him. -Item Revision/ Allow stealth in heavy armors - hiding in shadow will always be successful if your ranger or fighter/thief wears chainmail or full plate armor -Baldur's Gate Trilogy - Music -> Full Baldur's Gate/Shadows of Amn/Throne of Bhaal Music (WARNING: patches BGMain.exe) - sometimes music stops playing and only way of restoring it is to save the game, quit the game and reload again. -Thrown spiritual hammers cause CTD with the latest build gemrb-win32-b0bf24e.zip they alsoo suffer from limited range like daggers and darts. -Can't finish quest/get gold from Mayor of Beregost for killing Basilius in chapter 4 but this was a long time bug that is left unfixed. I remember encountering that bug when I was using vanilla platform to play BGT way back many years ago..*** -IWD2/HOW style detailed combat feedback for other games in GemRB: 1.5 it stopped working like it got uninstalled I didn't notice even when. -no gib gore effect -petrified and imprisoned party members don't leave the group -looting interface cutoff glitch related to widescreen mod. Moving mouse south of the looting npc cause tear off. -Khalid, Jaheira vs. Monty, Xzar hostile reactions don't trigger. -Reputation reaction don't trigger as well. -Virtue mod - no notification in dialogue window when your virtue drops or raises. Also there should be description next to Virtue number (villainous, ethical etc.) -Some NPCs repeat same line over and over during the combat Ediwn's "your worthless life ends here" loop. -Sarevok Wiederherstellung/Restore mod. Sarevok's Paperdoll is present but coloring of the paperdoll is off. -Thief Galore and Avatar switching from 1 Pixell Production (1PP)
  4. The bug has been solved by lynx it was cap on string count. The latest version is capped to 400K as far as I know but maybe lynx will have better answer for that question. Ah good old G3 forums are back.
  5. I tested a little the latest build. gemrb-win32-08f0f04.zip Irenicus paperdoll from Longer Road shows correctly but there are still bugs with his body not changing from fire elemental to Irenicus elf body. As soon as Irenicus joins you need to ctril + R on him and save the game (save must be made in pocketplane) then load that save again. There seems to be problem with spell Maze and Imprisonment and minor with Flesh to Stone - one bug is related to those three spells. Your NPC don't leave the party when she/he gets turned to stone or mazed/imprisoned. When maze or imprisonment is cast on your NPC he/she will disappear briefly from the screen but after 1-2 seconds she/he is back.
  6. After pondering a lot I think perhaps some ill added BGEE compatibility to any mod I installed might messed up dialogue display on GemRB. I will go do yet another mega mod install this time skipping mods which were converted using BiG World Installapck and Fixpack from BG:EE to BGT - namely Thenya NPC and Aerie in BG1.
  7. How can this be problem with megamod install if all dialogues display correctly on vanilla engine? This is console log. No errors popped up when I started dialogue with Lucy.
  8. Yes the dialog.tlk I uploaded doesn't display Lucy the Wyvern mod dialogue just like in the above screen. To be sure I checked on vanilla engine and dialogue displays correctly. I ran check with DLTCEP for dialog.tlk I don't understand what it says in the log but some warnings but no errors.
  9. There is missing paperdoll for Irenicus in the mod Longer Road v1.5.1 but Illithid paperdoll for Varshoom NPC is present. Also the cutscene where Irenicus gets tortured burning in hell hangs up. Your party gets reported to ARHELL.are to watch Irenicus cutscene. Player control is disabled with purple circles under each of your NPC. The only way to get the cutscene moving is to type MoveToArea("ARHELL") as quickly as you can when you finish dialogue with Rielv otherwise you get stuck. Hmm release link soon? You can place Bounty Hunter's special snares remotely without moving bounty hunter to the location where you want to set the snare. On GemRB the bounty hunters just place snares on the spot where she/he is standing. Day goes into night in a split of a second. I remember that on vanilla engine the change wasn't so sudden. By dragging the mouse. The buttons in to left corner work alright but I never use them even on vanilla engine too slow. Not only in dreams. Loudness problem. Whenever you see Saraduish Solider damage X you hear loud grunt even if the you are on the other side of the town. LOL a bug fixes a bug. Any NPC will pester you twice or thrice when you kick them out of the team - this is also bug I found playing GemRB but with Kinderek it actually helps. 1) You get Kinderek into the group 2) you join any wizard into the group. 3 ) Kinderek leaves the group and attacks that wizard and turn against you 4) After 2-3 seconds Kinderek starts dialogue with you about why you kicked him out but then you say don't go and he joins again with his distruptor in hands. I can report that Dace NPC also has the same problem as Kinderek.
  10. dialog.tlk http://www.mediafire.com/file/wei0ahdr5hqy49f/dialog.tlk/file Here it begins. Fade NPC have proper dialog boxes - no empty dialogue boxes. But last mod installed Lucy the Wyvern v4a has empty dialogue box. Second dialog option should be (kiss her). Romantic Encounter (RE) dialogs worked perfectly no empty dialog boxes in RE. This time setup is different but the same problem still persists. I noticed that mod Tortured Souls from Vlad's Compilation has missing 3. dialog option (first choices during convo) when first encountering Kachicko near the exit from Irenicus Chateau. But the rest of this bugged dialog functions properly even the name of the NPC is displayed properly. I even gave extensive test with the mod Tortured Soul. Kachiako and Sime NPCs have no empty dialog boxes. As well as I did brief run through the Karakura Island and didn't notice any empty dialog boxes. WeiDU Log:
  11. zelazko

    bg1 save game compatibility: creature names

    I notified the mod creator. But I checked his activity on the forum and two years ago is last time he was there. The mod looks abandoned. @khelban can you upload your hotfixed files? We won't be getting any support from the mod author any soon. http://forums.blackwyrmlair.net/index.php?showforum=103
  12. Vanilla GemRB This particular bugs drives me crazy making me unable to finish mega installation on GemRB. I am using Leonardo Watson guide for mega mod installation and all works as intended (some small mods don't work like Homeward but whatever I can live without Homeward) except those freaking dialogues. I tried to go around and there is just no way around this bug. Even if I change the order a bit with problematic mods*** I will still get empty dialogue box bug at some point when installing quest or NPC mod or any mod that adds dialog. [.\dialog.tlk] created, 317440 string entries Is there string limit for dialog.tlk in GemRB? *** Skipping those will give you more chance that dialogue boxes will not be empty. I noticed that installing a mod after romance/friendship/banters mods will give that following mod empty dialog box ~VICONIA/SETUP-VICONIA.TP2~ #0 #0 // Viconia Friendship: v4.3 ~MAZZY/SETUP-MAZZY.TP2~ #0 #0 // Mazzy Friendship: v3.2 ~YOSHIMO/YOSHIMO.TP2~ #0 #0 // Yoshimo Friendship Mod for BGII: SoA: 4.3 ~YOSHIMOROMANCE/YOSHIMOROMANCE.TP2~ #0 #0 // Yoshimo Romance and additional friendship talks for BG2 / BG2EE: 4.0 ~ALCOOL/ALCOOL.TP2~ #1 #0 // A Night out in the Taverns: V0.12 ~JANQUEST/SETUP-JANQUEST.TP2~ #1 #0 // Jan's Extended Quest ~KORGAN/SETUP-KORGAN.TP2~ #1 #0 // Korgan's Redemption ~KORGANFRIENDSHIP/KORGANFRIENDSHIP.TP2~ #0 #0 // Korgan Friendship for BG2: ToB: 1.2 Mods that likes to have empty dialogues on GemRB: -Romantic Encounters v12 -Longer Road v1.5.1 -Wheels of Prophecy v7 -Coran for Baldur's Gate II v5.0 -Faren NPC -Lucy the Wyvern v4a -Cal-Culator v1.0.4 -Saerileth v18 -Ding0's Quest Pack v3.3 -Revised Battles v6.3 -Hidden Adventures beta 3 -Mal des Vampirismus v1.1 -Ttsujatha v15 -Kelsey v4 -Keto v4 -Ajantis for BG2 v18 -Aurora's Shoes and Boots v5.2.1 The list is long so there gotta be some GemRB related issue. I doubt that the mods themselves are responsible.
  13. This is strictly not putting entire blame on GemRB but I want to warn other players who wants to play with mods on GemRB. There are few caveats they should know especially when doing mega mod installation. Game breaking immersion bugs: -Pathfinding is a bag full of stupid hammers it's even dumber on GemRB -Becoming Fallen Paladin/Ranger is impossible ( makes me think that mod Virtue will not be working with GemRB) -Cleric/Thief has no access to turn undead widget (hotkey turn undead works for this multiclass but you get no widget) -Cleric/Ranger has no access to hide in shadows/stealth widget -when hiding in shadows NPC will become hidden immediately even if she/he fails to do so -sometimes random NPCs can die when you enter the area (ghost child in the Graveyard district or Alexandria in Umar Hills) -bounty hunter special snare works like normal snare Annoying bugs: -Loud closing door sound upon exiting some buildings and major locations -Sudden day/night change -Whenever NPC joins the group his equipped weapons are hidden but still occupy the weapon slot(s) - see Kinderek NPC mod -worldmap stutter when scrolling -when entering the area you need to wait few second for NPCs to load -dire charm spell don't work at all on your party members they will just stand in one place and do nothing even though the circle is red under the NPC -voiced lines will get cut off durinig cutscenes when engine must load next sounds e.g. "This Mage's power is (Irenicus cast spell on Cowled Wizard killing him the part after parentheses gets cut off) immense; we must overcome him quickly" Bugs players can live with: -many spells animations needs to be fixed but spells themselves seems to work as intended -many kill on the spot spells animations don't work properly; bodies of slain NPCs disapear etc. -Disintegrate spell - leaves bodies -Flesh to Stone spell - the spell animation whirling effect is not centered on target but to southeast or southwest of the target. NPC turns to stone correctly though. -Stunning (happen to me by getting hit by imp in Irenicus hideout second level) and poisoning sometimes doesn't work but you still see the icon that you're poisoned/stunned -Sarevok (the one in his Bhaal's armor not the joinable NPC in ToB) casts red shadow -Saradush soldier NPCs make loud grunts whenever they get hit by Yaga-Shura soldiers even when they aren't withing range of your sight -Haer'Dalis don't get teleported to the theatre after freeing him from the planar prison PC and his party do however (I had Haer'Dails romance and friendship mod installed so maybe they are to blame) -Firebeard in the Candlekeep Inn (Chapter 1/BG1) - his body will disapear along with his equippement when killed by Player (killing Firebeard in Beregorst works correctly you see his body and get his equipment) -Polyphormed NPCs paperdoll illustration will get pixel discolored Mods that are not functioning properly on GemRB: -Munchmod v3.3 - Arkvisti show wares option ends dialog and the he leaves the current area following his default behavior - unable buy sell anything from Arkvisti -Kinderek NPC - his custom "magic" weapons are unplayable he can stil use normal weapons in his two other slots but won't be able to use any magical item because this NPC is antimagic and destroys any magic item you place in his inventory -Tortured Soul - Kachico NPC instead of deafult lvl 8 you will get that NPC at level 13 when leaving the Irenicus dungeoun. -viewing kit description of some modded NPCs like Kachico will freeze the game she is dual class kensai/mage -Xan (mod Kuylock) - having him in party gives you free Cowled Wizard license -BGGRAPHICS spams you annoyingly with day/night move clip if for some reason the move clip is delayed some modded and vanilla NPCs won't load in the area e.g. Kelsey and Viconia in the government district, but they will get lodaed once you go through the day/night movie clip -Isra mod for BG2; dialogs won't fire on its own you have to activate them manually by speaking to NPC -Drizzt Saga v3 issue with loading save in Shadow Keeper more info here : http://gibberlings3.net/forums/index.php?showtopic=29868 Mods/components that don't work at all on GemRB or are broken: -Shadows Over Soubar is incompatible with precious lynx mod increasing party size limit from 6 to 10 - with 10pp mod. -Homeward Bound v7 - doesn't work at all can't see dialog options for summoned NPCs in Pocket Plane -Installing mod Jan Extended Quest Korgan Friendship with Korgan Redeption before will give you empty dialogs windows in dialog added by mods - Coran by Kuylock, Ding0 Quest Pack, Lucy the Wyvern v4a, Dace NPC, Kelsey NPC, and Keto NPC on mega mod installation setups. I couldn't duplicate issue with Jan Extended Quest on vanilla engine. I advise against installing this mod it can break any mod's dialogs you install after. -Don't install Korgan Friendship, Korgan Redeption, Viconia Friendship, and Jan Extended Quest together. They don't mix well together on GemRB producing empty dialog window bug for mods I listed above in strike through bold. I ran numerous tests and am yet to determine which exactly mod causes which empty dialogs. -ToBEx Universal Four Inventory Weapon Slots -ToBEx Enable Auto-Pause On All Screens - this is big deal sometiems you forget to pause tha game and dialog starts when you are in the inventory menu etc. freezing your game you have to quit and load your last save -ToBEx Allow All Races to Dual Class (on gemrb you just edit a 2da to get the same result) -ToBEx Level One Proficiency Restrictions I am not yet finish with mega mod installation I am taking my time to test most of the mods if they work. I will add more to the list.
  14. zelazko

    [released] Sir Ajantis for BGII mod

    Any chance for future update crossmod talk between Ajantis and Isra? That would be nice since Crossmod Banter Pack doesn't cover those two NPCs and both are paladins.
  15. zelazko

    bg1 save game compatibility: creature names

    I finally found mod that causes ShadowKeeper unable to open GemRB save Error (1025): Missing CRE signature. It happened after I installed The Drizzt Saga. I am 100% positive because I was making new game and saved it after adding each mod then checked if I can load the save with ShadowKeeper. After installing Drizzt Saga v3 you will be unable to load your GemRB save in Shadowkeeper and vanilla engine. I inspected .cre files with NearInfinity and couldn't find any .cre from Drizzt Saga v3 file that was missing signature.