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Just completed a run through.


Ilyich

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So I've just completed another solo run of BGI with your mod installed, and found there to be very little wrong in terms of bugs. To be precise, I found 3 of them.

 

1. The Flesh Golem bug. This has its own thread, so I'll post more in there.

 

2. Non-attacking cultists after having the soultaker stolen. This affects the Cult Archers, and the Cult Guards in the room where Aec'Letec is summoned. Specifically, it seems like they are effected by some sort of blindness effect, since they only attack you when you move to melee range, which suggests that their sight is impaired for some reason. I'm not sure whether this is intentional or not with regards to the guards, since that is vanilla game behaviour more or less, but I'm sure the archers should be able to attack at range. By the way, the guards all die and spawn new versions of Aec'Letec when you kill the original. Is that one of your additions? Personally, I like it.

 

3. Not sure whether this is a bug to be honest, since its hard enough already, but Sarevok did not use his potions when he got injured during the improved final battle. He had 1 potion of speed, (he's already permanently hasted, so this is a moot point) 1 potion of storm giant strength and 3 extra healing potions.

 

Weidu Log is below.

 

// Log of Currently Installed WeiDU Mods

// The top of the file is the 'oldest' mod

// ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version]

~SETUP-TUTUFIX.TP2~ #0 #3 // BG2 Ammo Stacks

~SETUP-TUTUFIX.TP2~ #0 #4 // Totemic Druid Spirit Summons are Balanced

~SETUP-TUTUFIX.TP2~ #0 #5 // BG1 Summoning Spells

~SETUP-TUTUFIX.TP2~ #0 #8 // Hooded unarmoured avatars and hooded bards

~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #2 // Additional Elminster Encounter: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #3 // Angelo Notices Shar-teel: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #4 // Finishable Kagain Caravan Quest: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #5 // Coran and the Wyverns: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #6 // Kivan and Tazok: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #7 // Branwen and Tranzig: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #8 // Safana the Flirt: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #15 // Flaming Fist Mercenary Reinforcements: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #20 // Audio Restorations: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #23 // Area Corrections and Restorations: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #24 // Permanent Corpses: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #25 // Elven Charm and Sleep Racial Resistance: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #27 // Sarevok's Diary Corrections: v12

~SETUP-D0TWEAK.TP2~ #0 #0 // Enhanced Goodberries

~SETUP-D0TWEAK.TP2~ #0 #17 // Sensible Lore Table

~SETUP-D0TWEAK.TP2~ #0 #21 // NPCs/Summons Set Off Traps -> Only green-circles and enemy summons can set off traps

~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.37

~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.37

~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.37

~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.37

~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.37

~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.37

~RR/SETUP-RR.TP2~ #0 #10 // Revised Thievery -> Retain default thievery potions and prevent their effects from stacking: v4.37

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #10 // Remove Helmet Animations: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #70 // Icewind Dale Casting Graphics (Andyr): v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1036 // Make Cloakwood Areas Available Before Completing the Bandit Camp -> All of Cloakwood Except the Mines: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1100 // Reveal City Maps When Entering Area: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1110 // Add Map Notes: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2040 // Universal Clubs: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2060 // Weapon Styles for All: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2100 // Allow Thieving and Stealth in Heavy Armor: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2120 // Allow Arcane Spellcasting in Heavy Armor: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2151 // Wear Multiple Protection Items -> No Restrictions: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2160 // Alter Weapon Proficiency System -> Rebalanced Weapon Proficiencies: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of Both Methods: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash): v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2260 // Alter Mage Spell Progression Table -> Un-Nerfed Table (Blucher): v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2270 // Alter Bard Spell Progression Table -> Un-Nerfed Table (Blucher): v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2280 // Alter Cleric Spell Progression Table -> Un-Nerfed Table (Blucher): v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2290 // Alter Druid Spell and Level Progression Tables -> No Level Progression Changes, Un-Nerfed Druid Spell Table Only (Blucher): v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2320 // Trap Cap Removal (Ardanis/GeN1e): v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps (Ardanis/GeN1e): v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3010 // Maximum HP for NPCs (the bigg) -> For All Creatures in Game: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% Learn Spells and No Maximum Cap: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3200 // Sellable Items (Icelus): v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3210 // Minimum Stats Cheat: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4020 // ToB-Style NPCs: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values: v9

~SETUP-SCS.TP2~ #0 #10 // Detectable Spells: v14

~SETUP-SCS.TP2~ #0 #20 // Allow enemy AI to detect the party's magic items: v14

~SETUP-SCS.TP2~ #0 #30 // Correct various errors on race, class etc: v14

~SETUP-SCS.TP2~ #0 #40 // Bugfix: Fix the Mirror Image spell so it doesn't block area-effect magic: v14

~SETUP-SCS.TP2~ #0 #50 // Bugfix: Fix the Dispel Magic spell so it correctly allows for caster's level: v14

~SETUP-SCS.TP2~ #0 #1001 // Make Protection from Normal Missiles block magical missiles -> Only +1 and better missiles penetrate Protection from Normal Missiles, and +1 missiles are replaced by nonmagical Masterwork versions: v14

~SETUP-SCS.TP2~ #0 #1010 // More consistent Breach spell (doesn't penetrate Spell Turning): v14

~SETUP-SCS.TP2~ #0 #1020 // Antimagic attacks penetrate improved invisibility -> Only Spell Thrust, Secret Word and Ruby Ray get areas of effect (default option): v14

~SETUP-SCS.TP2~ #0 #1030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v14

~SETUP-SCS.TP2~ #0 #1040 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): v14

~SETUP-SCS.TP2~ #0 #1055 // Slightly weaken insect plague spells, and let fire shields block them: v14

~SETUP-SCS.TP2~ #0 #1060 // Cosmetic change: stop Stoneskins from changing your character's colour: v14

~SETUP-SCS.TP2~ #0 #2000 // Make elemental arrows more like their BG2 counterparts: v14

~SETUP-SCS.TP2~ #0 #2011 // Replace many magic weapons with fine ones -> Fine weapons are immune to the iron crisis: v14

~SETUP-SCS.TP2~ #0 #2020 // Re-introduce potions of extra-healing: v14

~SETUP-SCS.TP2~ #0 #3001 // Standardise spells: BG1 vs BG2 -> Introduce BG2 spell scrolls into BG1: v14

~SETUP-SCS.TP2~ #0 #3010 // Faster Bears: v14

~SETUP-SCS.TP2~ #0 #3020 // Allow player to choose NPC proficiencies and skills: v14

~SETUP-SCS.TP2~ #0 #3030 // Allow NPC pairs to separate: v14

~SETUP-SCS.TP2~ #0 #3040 // NPCs go to inns: v14

~SETUP-SCS.TP2~ #0 #3060 // Allow Yeslick to use axes: v14

~SETUP-SCS.TP2~ #0 #3070 // Move NPCs to more convenient locations: v14

~SETUP-SCS.TP2~ #0 #3080 // Improved shapeshifting: v14

~SETUP-SCS.TP2~ #0 #3090 // Prevent party members from dying irreversibly: v14

~SETUP-SCS.TP2~ #0 #4000 // Skip Candlekeep: v14

~SETUP-SCS.TP2~ #0 #4020 // Stackable ankheg shells, winterwolf pelts and wyvern heads: v14

~SETUP-SCS.TP2~ #0 #4030 // Move Boo out of quick access and into Minsc's pack: v14

~SETUP-SCS.TP2~ #0 #4040 // Ensure Shar-Teel doesn't die in the original challenge: v14

~SETUP-SCS.TP2~ #0 #4050 // Ease-of-use player AI: v14

~SETUP-SCS.TP2~ #0 #5000 // Smarter general AI: v14

~SETUP-SCS.TP2~ #0 #5010 // Better calls for help: v14

~SETUP-SCS.TP2~ #0 #5020 // Potions for NPCs -> All of the potions dropped by slain enemies are recoverable: v14

~SETUP-SCS.TP2~ #0 #5032 // Smarter mages -> Mages use BG1 spells only; mages pre-buff: v14

~SETUP-SCS.TP2~ #0 #5042 // Smarter priests -> Priests use BG1 spells only; priests pre-buff: v14

~SETUP-SCS.TP2~ #0 #5050 // Smarter deployment: v14

~SETUP-SCS.TP2~ #0 #5070 // Smarter sirines and dryads: v14

~SETUP-SCS.TP2~ #0 #5080 // Slightly harder carrion crawlers: v14

~SETUP-SCS.TP2~ #0 #5090 // Smarter basilisks: v14

~SETUP-SCS.TP2~ #0 #6000 // Improved doppelgangers: v14

~SETUP-SCS.TP2~ #0 #6005 // Harder giant and phase spiders: v14

~SETUP-SCS.TP2~ #0 #6010 // Tougher Black Talons and Iron Throne guards: v14

~SETUP-SCS.TP2~ #0 #6020 // Improved deployment for parties of assassins: v14

~SETUP-SCS.TP2~ #0 #6030 // Dark Side-based kobold upgrade: v14

~SETUP-SCS.TP2~ #0 #6040 // Relocated bounty hunters: v14

~SETUP-SCS.TP2~ #0 #6050 // Improved Ulcaster: v14

~SETUP-SCS.TP2~ #0 #6060 // Improved Balduran's Isle: v14

~SETUP-SCS.TP2~ #0 #6070 // Improved Durlag's Tower: v14

~SETUP-SCS.TP2~ #0 #6080 // Improved Demon Cultists: v14

~SETUP-SCS.TP2~ #0 #6090 // Improved Cloakwood Druids: v14

~SETUP-SCS.TP2~ #0 #6100 // Improved Bassilus: v14

~SETUP-SCS.TP2~ #0 #6110 // Improved Drasus party: v14

~SETUP-SCS.TP2~ #0 #6120 // Improved Red Wizards: v14

~SETUP-SCS.TP2~ #0 #6130 // Improved Undercity party: v14

~SETUP-SCS.TP2~ #0 #6140 // Improved minor encounters: v14

~SETUP-SCS.TP2~ #0 #6150 // Tougher chapter-two end battle: v14

~SETUP-SCS.TP2~ #0 #6160 // Tougher chapter-three end battle: v14

~SETUP-SCS.TP2~ #0 #6170 // Tougher chapter-four end battle: v14

~SETUP-SCS.TP2~ #0 #6180 // Tougher chapter-five end battle: v14

~SETUP-SCS.TP2~ #0 #6190 // Tougher chapter-six end battle: v14

~SETUP-SCS.TP2~ #0 #6200 // Improved final battle: v14

~SETUP-EASYTUTUSPAWNRANDOMIZER.TP2~ #0 #7 // EasyTutu Spawn Randomizer -> Base Spawn Chance: 100% (default)

~SETUP-EASYTUTUSPAWNRANDOMIZER.TP2~ #0 #15 // Respawn Interval Selection -> Disable Respawning (interval set to 1000 game days)

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3. Not sure whether this is a bug to be honest, since its hard enough already, but Sarevok did not use his potions when he got injured during the improved final battle. He had 1 potion of speed, (he's already permanently hasted, so this is a moot point) 1 potion of storm giant strength and 3 extra healing potions.

 

It's a bug... but my impression is that that fight is indeed about hard enough anyway, so I might fix it by removing the potions rather than by making him use them! (thoughts welcomed)

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It's a bug... but my impression is that that fight is indeed about hard enough anyway, so I might fix it by removing the potions rather than by making him use them! (thoughts welcomed)

 

To be honest, I think the component was hard enough that Sarevok using his potions would make it a bit too difficult, so I believe the potions should be removed.

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