Rastor Posted October 22, 2004 Share Posted October 22, 2004 Seeing as how the IESDP scripting actions listed for IWD2 is basically identical to the Baldur's Gate List, I thought I'd make the following scripting actions known. 275 SaveGame(*STRREF) This seems to save the game in a new slot using the filename defined by STRREF. 286 AllowAreaResting(BOOL) This is used in some of the in-game Area Scripts. As near as I can tell, if BOOL is TRUE then the party can rest in the area and if BOOL is false then the party can't rest. 266 DisplayMessage(*STRREF) Seems to display the message defined by STRREF. This can be used by Area Scripts. 241 FloatMessage(*Object,*STRREF) Exactly the same thing as DisplayStringHead, although this one works in IWD2. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.