SyntaxError Posted July 6, 2012 Posted July 6, 2012 We have just pushed a fix for the long standing issue of swapped sprite color channels affecting macs and iOS. However, i got a new computer so we no longer have a mac/iOS buildslave meaning for now you will have to compile it yourselves until i set up a new slave. The mac fix has been verified, but i can no longer run GemRB on the iOS simulator due to an SDL incompatibility with my new computer hardware. Therefore the iOS fix may be incorrect. in fact I know the 16bit color on iOS is still broken, but 32bit color (default) should hopefully work now.
corvias Posted August 1, 2012 Posted August 1, 2012 That is so freakin' awesome! Will test as soon as I can (my mac is away at apple for repairs).
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