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Important news for Mac/iOS users


SyntaxError

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Posted

We have just pushed a fix for the long standing issue of swapped sprite color channels affecting macs and iOS.

 

However, i got a new computer so we no longer have a mac/iOS buildslave meaning for now you will have to compile it yourselves until i set up a new slave.

 

The mac fix has been verified, but i can no longer run GemRB on the iOS simulator due to an SDL incompatibility with my new computer hardware. Therefore the iOS fix may be incorrect. in fact I know the 16bit color on iOS is still broken, but 32bit color (default) should hopefully work now.

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