Ayrus Posted January 10, 2014 Share Posted January 10, 2014 First of all, I noticed the Friendly random drops -component is not part of any categories in the installer. That is, if you answer no to every "Would you like to display the content from x" you are asked if you want to install Friendly random drops. It should probably belong to the convenience/cheats category. But anyway, it seems strange to me that the outside areas in the game are covered by the fog of war. I mean, the characters should see a little? An if they are from Easthaven, how can they not know the layout? Also, in Kuldahar you can ask people about the tree and the crashed ship, even if you have not seen it due to fog of war. So I like to remove the black fog of war by editing the map scripts before I start the game. Perhaps this could be added to the tweak pack? Similar component exists in Planescape: Torment tweak pack. I know how to remove it by manually editing the scripts with Nearinfinity. But it's tedious especially if you reinstall the game every now and then. How could this be automated? I don't know how to create Weidu mods, but people here do know, so could someone tell me how to Weidu this, for my own use for now? I simply added a line to certain location in all relevant scripts, is this a good way to implement this? The Explore() line below: IF OnCreation() THEN RESPONSE #100 NoAction() Explore() Continue() END I wrote a list of the locations which I use when I reinstall the game, .BCS files: ar1000 easthaven ar1001 inside easthaven temple ar1100 altered easth ar1200 orc cave outside ar2000 Goblin valley ar2001 goblin valley 2 ar2100 kuldahar ar3000 vale of shadows ar3001 yeti cave ar3600 forgotten god outside ar4000 outside dragon eye ar5000 outside seldanen ar5101 destroyed tower ar5404 top of tower spiders ar5502 bridge in tower ar6000 outside dwarf caves ar7000 ar7005 salamander ar9100 how city ar9200 barbarian camp ar9300 burial isle ar9500 some ice place ar9600 some island ar9700 castle forgotten ar9709 castle forgotten ar9710 There. Hopefully someone can help. Link to comment
Kulyok Posted January 10, 2014 Share Posted January 10, 2014 I'd be ever so happy to see the fog of war removed in all areas, too, both in Baldur's Gate and Icewind Dale - it would make my personal experience of the game so much more comfortable. EDIT: Not very familiar with OnCreation() thingy, but I thought there could be only one OnCreation? So probably something like IF Global("MyPrefixMyvariable","MYAREA",0) // don't remember whether MYAREA works in IWD, though THEN RESPONSE #100 Explore() SetGlobal("MyPrefixMyvariable","MYAREA",1) Continue() END Link to comment
Ayrus Posted January 10, 2014 Author Share Posted January 10, 2014 Actually, I meant help with how to Weidu the thing. My version does work, but it means editing all those scripts manually each time the files are edited. I know the .bcs syntax, but I don't know how to use Weidu to do the task. How is that done? Edit: Wait, was your version Weidu syntax already? I thought initially that it was .bcs syntax. If that works, how do I actually run it, so it updates the files? Link to comment
Kulyok Posted January 10, 2014 Share Posted January 10, 2014 Manually, EXTEND_TOP for each and every area script in .tp2. You already have the list. But I think it's a good idea to see it as a component in a big popular mod like Tweakpack, no? Link to comment
Ayrus Posted January 10, 2014 Author Share Posted January 10, 2014 Of course I want it to be a part of the Tweak pack, that is why I suggested it . And thank you for your help. Edit: But actually, I have no idea what you mean by EXTEND_TOP or for adding it to every area script . Link to comment
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