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Version 7 released


Wisp

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Guest Krechas

Hi guys, question - how to tell that Randomizer worked? Because I tried mode 2 and I found:

dagger +1,

staff +1,

long sword +1 and

long sword + 2 'Varscona'

Helm of Balduran and

Metaspell amulet

in the beginning, the same way how I would do in vanilla game.

Then I tried mode 1 and I found almost the same - although Helm of Balduran and metaspell amulet was gone - and there was nothing else as replacement.

Does the mod doesn't bother about the trash, only-usable-in-the-beginnig +1 items?

And why did mode 2 didn't do anything? It was supposed to alter even more items - and I would really like that!

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Hi,

Thank you fot this funny mod ! I ran a new game just to try it and now I'm in the Underdark...

I just wanted to report a bug that can be annoying : the rope needed to climb down from the sahuagin city to the Underdark has been moved in my game. I checked the royal treasure, where the rope normally is, but it wasn't there...

Here's a copy of my WeiDU.log just in case. Maybe I didn't install something correctly ?

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #0 // BG2 Fixpack - Correctifs principaux: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #100 // Gain d'experience si on envoie Keldorn se reconcilier avec Maria: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #101 // Animations des sorts amelioree: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #103 // Correction des dagues a usage mixte: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #104 // Correction des symboles divin (par Ghreyfain): v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #106 // Penalite d'attaque des Geants contre les Petites-personnes, les Nains et les Gnomes: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #107 // Retire la restriction de jumelage des Archers et des Traqueurs: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #108 // Retire le deuxieme attribut bonus pour le chemin Mauvais a l'epreuve de la Colere en Enfer: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #109 // Correction du comportement des demons convoques: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #110 // Correctifs additionnels pour les scripts: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #111 // Correction de la chanson du barde: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #112 // Les tueurs de magiciens provoquent un fourvoiement magique sur les attaques a distance: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #113 // Correctifs additionnels pour les alignements: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #114 // "Action libre" protege aussi contre l'etourdissement: v13
~CORRECFRBG2/CORRECFRBG2.TP2~ #0 #0 // Correction des fautes mineures pour Baldur's Gate II - Shadows of Amn: 1.4 (2017-08-26)
~CORRECFRBG2/CORRECFRBG2.TP2~ #0 #1 // Correction des fautes mineures pour Baldur's Gate II - Throne of Bhaal: 1.4 (2017-08-26)
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #200 // Permettre a Breche de dissiper les effets de Peau de Pierre conferes par des objets: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #201 // Incantation immediate pour les capacites innees du guerrier: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #202 // Pouvoirs de Bhaal revises -> Ameliorer les pouvoirs de Bhaal et standardiser leur temps d'incantation: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #218 // Recuperer les pouvoirs de Bhaal dans ToB: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #203 // Rendre la metamorphose druidique impossible a interrompre: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #205 // Empecher les images projetees et les simulacres d'utiliser des objets rapides: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #210 // Restaurer la vulnerabilite a la Dissipation de la Magie des Nishruu et Hakeashar: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #212 // Rendre les sorts de detection des alignements plus precis: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #213 // Tables des bonus aux jets de sauvegardes etendus pour les nains, les gnomes et les halfelins: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #217 // Les bardes interrompent leur invisibilite par leur chant -> Tous les bardes interrompent leur invisibilite par leur chant: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #261 // Recompenses en XP alterees pour le crochetage de serrures, le desamorcage des pieges et l'apprentissage des sortileges -> Recompenses en XP abaissees pour le crochetage de serrures, le desamorcage des pieges et l'apprentissage des sortileges: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #270 // Recompenses de quetes impartiales: v4.53
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #130 // Mode pause dans tous les dialogues: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #140 // Correction du cri de Bouh: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1010 // Davantage d'interjections: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1150 // Reequilibrage du metamorphe: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1180 // Portrait feminin pour Edwina: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1220 // Permettre a Cromwell d'ameliorer les objets de la Tour de Garde: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1227 // Ajuster le temps de forgeage de Cromwell -> Un jour entier (reglage BG2EE, inclut un repos): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1230 // Permettre a Cespenar d'utiliser les recettes de Cromwell: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2170 // Lancement des sorts depuis les parchemins (et autres objets) au niveau du personnage: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2210 // Modifier les bonus de grande maitrise -> Veritable grande maitrise (Baldurdash): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2220 // Donner un poids de 0 aux armes creees par magie: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2410 // Les druides utilisent les restrictions d'alignement de la 3eme edition: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2420 // Attenuer les restrictions d'equipement pour les clercs multi-classes: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2430 // Modifier les restrictions d'equipement pour les druides multi-classes -> Attenuer les restrictions d'equipement pour les druides multi-classes: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2520 // Permettre aux mages d'utiliser une targe et les voleurs d'utiliser une rondache (Angel): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2540 // Accelerer les quetes de forteresse du chateau d'Arnise: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3000 // Davantage de points de vie a la montee de niveau -> Maximum: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3125 // Rendre heureux les personnages neutres lorsque la reputation est moyenne: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3170 // Pas d'avatar Elfe Noir sur le groupe en Ombre-Terre: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3176 // Accelerer/ralentir les romances: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #4050 // Changer l'alignement de Jaheira en "Neutre Bon": v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #4100 // Changer l'alignement de Korgan en "Neutre Mauvais": v9
~RANDOMISER/RANDOMISER.TP2~ #0 #9050 // Make Gromnir a proper Barbarian: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #10210 // Duergar merchants: 7
~RANDOMISER/RANDOMISER.TP2~ #0 #10300 // Prevent Watcher's Keep statues from disappearing: 7
~DEARNISE/DEARNISE.TP2~ #2 #0 // Romance de'Arnise pour Baldur's Gate II: v6
~RANDOMISER/RANDOMISER.TP2~ #0 #1100 // Randomise items -> Mode 1: Randomise with in-game scripts. No items are lost: 7
~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ #1 #0 // Archivage generalise au format bif: v2.2

Thank you again !

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On 11/9/2019 at 8:38 AM, Arthas said:

Hello, would it be possible to move all heads of flails of age into nalia's fortress?

I'm unsure what you mean. All the random locations for the flail pieces are located inside the de'Arnise Keep. You can find a detailed list in the document spoilers_randomiser.html, which comes with the mod.

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On 11/14/2019 at 7:21 AM, Endarire said:

What were these 'legendary' features that were promised or implied?  What's in the current version?  What's planned for future releases?

May we also get a link to the current forum and download on the Gibberlings3 site and have the current page info updated for the latest release?

The original post references this topic, which started out as a feature request for version 7. Very little has happened in these past 8 years, sadly.

I'll check with G3 to see if the old readme can be updated. The links to the forum and download seem to work, however.

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7 minutes ago, Arthas said:

@Wisp

In vanilla's game, three heads are inside Nalia fortress and the other two are inside Watcher's keep if I remember well

I was wondering if all the heads could be moved inside Nalia's fortress

Oh, you mean the two extra ToB heads. It's only Cespenar who can forge those, so finding them in SoA would do you little good. It would also break a bit with the vanilla flavour, since there are very few +5 weapons in SoA, but very many in ToB, and the extra ToB heads were added to keep the flail competitive.

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On 12/8/2019 at 10:38 AM, Guest Krechas said:

Hi guys, question - how to tell that Randomizer worked? Because I tried mode 2 and I found:

dagger +1,

staff +1,

long sword +1 and

long sword + 2 'Varscona'

Helm of Balduran and

Metaspell amulet

in the beginning, the same way how I would do in vanilla game.

Then I tried mode 1 and I found almost the same - although Helm of Balduran and metaspell amulet was gone - and there was nothing else as replacement.

Does the mod doesn't bother about the trash, only-usable-in-the-beginnig +1 items?

And why did mode 2 didn't do anything? It was supposed to alter even more items - and I would really like that!

The mod does not randomise items found inside Irenicus' dungeon. IIRC, some of the items you mention are ones that can be imported from BG1, which is part of why they are not randomised (compatibility with other mods, like Dungeon-Be-Gone is another reason).

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On 12/17/2019 at 10:11 PM, Mornagest said:

Hi,

Thank you fot this funny mod ! I ran a new game just to try it and now I'm in the Underdark...

I just wanted to report a bug that can be annoying : the rope needed to climb down from the sahuagin city to the Underdark has been moved in my game. I checked the royal treasure, where the rope normally is, but it wasn't there...

Item Randomiser does not move the magical rope. I gather you got around the issue, but if you want to trouble-shoot, you could use WeiDU to run a change-log on the file ar2300.are, which is the area with the treasury container you checked. King Ixilthetocal also has a magical rope.

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On 12/25/2019 at 11:19 PM, Wisp said:

Item Randomiser does not move the magical rope. I gather you got around the issue, but if you want to trouble-shoot, you could use WeiDU to run a change-log on the file ar2300.are, which is the area with the treasury container you checked. King Ixilthetocal also has a magical rope.

OK thank you for your answer. It is the very first time I do not find the rope amongst the drop items of King Ixilthetocal, so I suppose there's something messy with my installation. I'll check it with WeiDU and report the result here.

Thank you again and season's greetings !

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OK so I ran WeiDU and I got this file back :

[weidu] WeiDU version 24600

 

Mods affecting AR2300.ARE:
00000: /* created or unbiffed */ ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ 4 0 // BG2 Fixpack - Correctifs principauxv13
00001:  ~RANDOMISER/RANDOMISER.TP2~ 0 1100 // Randomise itemsMode 1: Randomise with in-game scripts. No items are lost7
00002: /* acted upon in an undefined manner */ ~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 1 0 // Archivage generalise au format bifv2.2

 

Hope that helps ?

Thanks ! :)

Edited by Mornagest
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Thank you and season's greeting!

Do you think you could use, say, NI, to open the area (AR2300.ARE) and check if the container ("Treasury") includes any magical rope? Likewise for the Sahuagin King (SAHKNG01.CRE)? I'm fairly certain Randomiser does not touch the guy in mode 1 unless scrolls are randomised, so not finding any rope there is doubly strange.

 

If there is no rope to be found, could you zip and upload the files override/fl#randomseed.2da, override/fl#randoptions.2da and override/fl#removeditems.2da?

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Well, season's greeting you too :)

I've been busy these days so please excuse the delay for providing you this answer. The treasury contains the rope according to NI, BUT I didn't find it in game. I've created a new game, waited for the script to finish his job, and then jumped to AR2300 with the console (after adding the treasure key in my inventory) and... the rope is in the treasury, as on the king. Do not understand what happened, since I know the vanilla game almost perfectly and I'm sure this was the very first time the rope wasn't there.

I guess I cannot reproduce this bug, sorry... unless there is another way to test it ?

Just in case, I uploaded the files you asked for : https://www.baldursgateworld.fr/images/fossy/random_mornagest.zip

False alarm ? Thank you anyway ! :)

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