Guest Krechas Posted December 8, 2019 Share Posted December 8, 2019 Hi guys, question - how to tell that Randomizer worked? Because I tried mode 2 and I found: dagger +1, staff +1, long sword +1 and long sword + 2 'Varscona' Helm of Balduran and Metaspell amulet in the beginning, the same way how I would do in vanilla game. Then I tried mode 1 and I found almost the same - although Helm of Balduran and metaspell amulet was gone - and there was nothing else as replacement. Does the mod doesn't bother about the trash, only-usable-in-the-beginnig +1 items? And why did mode 2 didn't do anything? It was supposed to alter even more items - and I would really like that! Quote Link to comment
Mornagest Posted December 17, 2019 Share Posted December 17, 2019 Hi, Thank you fot this funny mod ! I ran a new game just to try it and now I'm in the Underdark... I just wanted to report a bug that can be annoying : the rope needed to climb down from the sahuagin city to the Underdark has been moved in my game. I checked the royal treasure, where the rope normally is, but it wasn't there... Here's a copy of my WeiDU.log just in case. Maybe I didn't install something correctly ? // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #0 // BG2 Fixpack - Correctifs principaux: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #100 // Gain d'experience si on envoie Keldorn se reconcilier avec Maria: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #101 // Animations des sorts amelioree: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #103 // Correction des dagues a usage mixte: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #104 // Correction des symboles divin (par Ghreyfain): v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #106 // Penalite d'attaque des Geants contre les Petites-personnes, les Nains et les Gnomes: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #107 // Retire la restriction de jumelage des Archers et des Traqueurs: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #108 // Retire le deuxieme attribut bonus pour le chemin Mauvais a l'epreuve de la Colere en Enfer: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #109 // Correction du comportement des demons convoques: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #110 // Correctifs additionnels pour les scripts: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #111 // Correction de la chanson du barde: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #112 // Les tueurs de magiciens provoquent un fourvoiement magique sur les attaques a distance: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #113 // Correctifs additionnels pour les alignements: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #114 // "Action libre" protege aussi contre l'etourdissement: v13 ~CORRECFRBG2/CORRECFRBG2.TP2~ #0 #0 // Correction des fautes mineures pour Baldur's Gate II - Shadows of Amn: 1.4 (2017-08-26) ~CORRECFRBG2/CORRECFRBG2.TP2~ #0 #1 // Correction des fautes mineures pour Baldur's Gate II - Throne of Bhaal: 1.4 (2017-08-26) ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #200 // Permettre a Breche de dissiper les effets de Peau de Pierre conferes par des objets: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #201 // Incantation immediate pour les capacites innees du guerrier: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #202 // Pouvoirs de Bhaal revises -> Ameliorer les pouvoirs de Bhaal et standardiser leur temps d'incantation: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #218 // Recuperer les pouvoirs de Bhaal dans ToB: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #203 // Rendre la metamorphose druidique impossible a interrompre: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #205 // Empecher les images projetees et les simulacres d'utiliser des objets rapides: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #210 // Restaurer la vulnerabilite a la Dissipation de la Magie des Nishruu et Hakeashar: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #212 // Rendre les sorts de detection des alignements plus precis: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #213 // Tables des bonus aux jets de sauvegardes etendus pour les nains, les gnomes et les halfelins: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #217 // Les bardes interrompent leur invisibilite par leur chant -> Tous les bardes interrompent leur invisibilite par leur chant: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #261 // Recompenses en XP alterees pour le crochetage de serrures, le desamorcage des pieges et l'apprentissage des sortileges -> Recompenses en XP abaissees pour le crochetage de serrures, le desamorcage des pieges et l'apprentissage des sortileges: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #270 // Recompenses de quetes impartiales: v4.53 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #130 // Mode pause dans tous les dialogues: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #140 // Correction du cri de Bouh: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1010 // Davantage d'interjections: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1150 // Reequilibrage du metamorphe: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1180 // Portrait feminin pour Edwina: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1220 // Permettre a Cromwell d'ameliorer les objets de la Tour de Garde: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1227 // Ajuster le temps de forgeage de Cromwell -> Un jour entier (reglage BG2EE, inclut un repos): v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1230 // Permettre a Cespenar d'utiliser les recettes de Cromwell: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2170 // Lancement des sorts depuis les parchemins (et autres objets) au niveau du personnage: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2210 // Modifier les bonus de grande maitrise -> Veritable grande maitrise (Baldurdash): v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2220 // Donner un poids de 0 aux armes creees par magie: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2410 // Les druides utilisent les restrictions d'alignement de la 3eme edition: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2420 // Attenuer les restrictions d'equipement pour les clercs multi-classes: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2430 // Modifier les restrictions d'equipement pour les druides multi-classes -> Attenuer les restrictions d'equipement pour les druides multi-classes: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2520 // Permettre aux mages d'utiliser une targe et les voleurs d'utiliser une rondache (Angel): v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2540 // Accelerer les quetes de forteresse du chateau d'Arnise: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3000 // Davantage de points de vie a la montee de niveau -> Maximum: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3125 // Rendre heureux les personnages neutres lorsque la reputation est moyenne: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3170 // Pas d'avatar Elfe Noir sur le groupe en Ombre-Terre: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3176 // Accelerer/ralentir les romances: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #4050 // Changer l'alignement de Jaheira en "Neutre Bon": v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #4100 // Changer l'alignement de Korgan en "Neutre Mauvais": v9 ~RANDOMISER/RANDOMISER.TP2~ #0 #9050 // Make Gromnir a proper Barbarian: 7 ~RANDOMISER/RANDOMISER.TP2~ #0 #10210 // Duergar merchants: 7 ~RANDOMISER/RANDOMISER.TP2~ #0 #10300 // Prevent Watcher's Keep statues from disappearing: 7 ~DEARNISE/DEARNISE.TP2~ #2 #0 // Romance de'Arnise pour Baldur's Gate II: v6 ~RANDOMISER/RANDOMISER.TP2~ #0 #1100 // Randomise items -> Mode 1: Randomise with in-game scripts. No items are lost: 7 ~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ #1 #0 // Archivage generalise au format bif: v2.2 Thank you again ! Quote Link to comment
Wisp Posted December 25, 2019 Author Share Posted December 25, 2019 On 11/9/2019 at 8:38 AM, Arthas said: Hello, would it be possible to move all heads of flails of age into nalia's fortress? I'm unsure what you mean. All the random locations for the flail pieces are located inside the de'Arnise Keep. You can find a detailed list in the document spoilers_randomiser.html, which comes with the mod. Quote Link to comment
Wisp Posted December 25, 2019 Author Share Posted December 25, 2019 On 11/14/2019 at 7:21 AM, Endarire said: What were these 'legendary' features that were promised or implied? What's in the current version? What's planned for future releases? May we also get a link to the current forum and download on the Gibberlings3 site and have the current page info updated for the latest release? The original post references this topic, which started out as a feature request for version 7. Very little has happened in these past 8 years, sadly. I'll check with G3 to see if the old readme can be updated. The links to the forum and download seem to work, however. Quote Link to comment
Wisp Posted December 25, 2019 Author Share Posted December 25, 2019 7 minutes ago, Arthas said: @Wisp In vanilla's game, three heads are inside Nalia fortress and the other two are inside Watcher's keep if I remember well I was wondering if all the heads could be moved inside Nalia's fortress Oh, you mean the two extra ToB heads. It's only Cespenar who can forge those, so finding them in SoA would do you little good. It would also break a bit with the vanilla flavour, since there are very few +5 weapons in SoA, but very many in ToB, and the extra ToB heads were added to keep the flail competitive. Quote Link to comment
Wisp Posted December 25, 2019 Author Share Posted December 25, 2019 On 12/8/2019 at 10:38 AM, Guest Krechas said: Hi guys, question - how to tell that Randomizer worked? Because I tried mode 2 and I found: dagger +1, staff +1, long sword +1 and long sword + 2 'Varscona' Helm of Balduran and Metaspell amulet in the beginning, the same way how I would do in vanilla game. Then I tried mode 1 and I found almost the same - although Helm of Balduran and metaspell amulet was gone - and there was nothing else as replacement. Does the mod doesn't bother about the trash, only-usable-in-the-beginnig +1 items? And why did mode 2 didn't do anything? It was supposed to alter even more items - and I would really like that! The mod does not randomise items found inside Irenicus' dungeon. IIRC, some of the items you mention are ones that can be imported from BG1, which is part of why they are not randomised (compatibility with other mods, like Dungeon-Be-Gone is another reason). Quote Link to comment
Wisp Posted December 25, 2019 Author Share Posted December 25, 2019 On 12/17/2019 at 10:11 PM, Mornagest said: Hi, Thank you fot this funny mod ! I ran a new game just to try it and now I'm in the Underdark... I just wanted to report a bug that can be annoying : the rope needed to climb down from the sahuagin city to the Underdark has been moved in my game. I checked the royal treasure, where the rope normally is, but it wasn't there... Item Randomiser does not move the magical rope. I gather you got around the issue, but if you want to trouble-shoot, you could use WeiDU to run a change-log on the file ar2300.are, which is the area with the treasury container you checked. King Ixilthetocal also has a magical rope. Quote Link to comment
Mornagest Posted December 29, 2019 Share Posted December 29, 2019 On 12/25/2019 at 11:19 PM, Wisp said: Item Randomiser does not move the magical rope. I gather you got around the issue, but if you want to trouble-shoot, you could use WeiDU to run a change-log on the file ar2300.are, which is the area with the treasury container you checked. King Ixilthetocal also has a magical rope. OK thank you for your answer. It is the very first time I do not find the rope amongst the drop items of King Ixilthetocal, so I suppose there's something messy with my installation. I'll check it with WeiDU and report the result here. Thank you again and season's greetings ! Quote Link to comment
Mornagest Posted December 30, 2019 Share Posted December 30, 2019 (edited) OK so I ran WeiDU and I got this file back : [weidu] WeiDU version 24600 Mods affecting AR2300.ARE: 00000: /* created or unbiffed */ ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ 4 0 // BG2 Fixpack - Correctifs principauxv13 00001: ~RANDOMISER/RANDOMISER.TP2~ 0 1100 // Randomise itemsMode 1: Randomise with in-game scripts. No items are lost7 00002: /* acted upon in an undefined manner */ ~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 1 0 // Archivage generalise au format bifv2.2 Hope that helps ? Thanks ! Edited December 30, 2019 by Mornagest Quote Link to comment
Wisp Posted December 31, 2019 Author Share Posted December 31, 2019 Thank you and season's greeting! Do you think you could use, say, NI, to open the area (AR2300.ARE) and check if the container ("Treasury") includes any magical rope? Likewise for the Sahuagin King (SAHKNG01.CRE)? I'm fairly certain Randomiser does not touch the guy in mode 1 unless scrolls are randomised, so not finding any rope there is doubly strange. If there is no rope to be found, could you zip and upload the files override/fl#randomseed.2da, override/fl#randoptions.2da and override/fl#removeditems.2da? Quote Link to comment
Mornagest Posted January 7, 2020 Share Posted January 7, 2020 Well, season's greeting you too I've been busy these days so please excuse the delay for providing you this answer. The treasury contains the rope according to NI, BUT I didn't find it in game. I've created a new game, waited for the script to finish his job, and then jumped to AR2300 with the console (after adding the treasure key in my inventory) and... the rope is in the treasury, as on the king. Do not understand what happened, since I know the vanilla game almost perfectly and I'm sure this was the very first time the rope wasn't there. I guess I cannot reproduce this bug, sorry... unless there is another way to test it ? Just in case, I uploaded the files you asked for : https://www.baldursgateworld.fr/images/fossy/random_mornagest.zip False alarm ? Thank you anyway ! Quote Link to comment
Guest Morgoth Posted December 17, 2021 Share Posted December 17, 2021 I asked already in a different topic (here: but have you thought about randomizing also the Bonus merchants wares? Quote Link to comment
Mornagest Posted August 15 Share Posted August 15 Hello, Four years later, I found the exact same bug about the magical rope in the Sahuagin city: none in the treasury nor on the king's corpse ^^ Here's my WeiDU.log just in case: // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #100 // Gain d'experience si on envoie Keldorn se reconcilier avec Maria: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #101 // Animations des sorts amelioree: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #103 // Correction des dagues a usage mixte: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #106 // Penalite d'attaque des Geants contre les Petites-personnes, les Nains et les Gnomes: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #107 // Retire la restriction de jumelage des Archers et des Traqueurs: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #108 // Retire le deuxieme attribut bonus pour le chemin Mauvais a l'epreuve de la Colere en Enfer: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #109 // Correction du comportement des demons convoques: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #110 // Correctifs additionnels pour les scripts: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #111 // Correction de la chanson du barde: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #112 // Les tueurs de magiciens provoquent un fourvoiement magique sur les attaques a distance: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #113 // Correctifs additionnels pour les alignements: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #114 // "Action libre" protege aussi contre l'etourdissement: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #116 // Remove Thieving Start Bonuses from Bard and Ranger Skills: v13 ~TOBEX/TOBEX.TP2~ #2 #100 // TobEx - Base: Beta 0025 ~TOBEX/TOBEX.TP2~ #2 #101 // Appliquer un jet de concentration en cas de degats [Travail en cours]: Beta 0025 ~TOBEX/TOBEX.TP2~ #2 #102 // Reveiller en cas de degats: Beta 0025 ~TOBEX/TOBEX.TP2~ #2 #103 // Cecite telle que dans la description du sort: Beta 0025 ~TOBEX/TOBEX.TP2~ #2 #105 // Pas d'interruption de sort pour zero degat: Beta 0025 ~TOBEX/TOBEX.TP2~ #2 #106 // Utiliser le niveau du jeteur de sorts pour Image miroir [C]: Beta 0025 ~TOBEX/TOBEX.TP2~ #2 #107 // Permettre le jumelage a toutes les races: Beta 0025 ~TOBEX/TOBEX.TP2~ #2 #108 // Permettre de changer d'armure en cours de combat: Beta 0025 ~TOBEX/TOBEX.TP2~ #2 #109 // Desactiver le surcroit d'experience: Beta 0025 ~TOBEX/TOBEX.TP2~ #2 #110 // Desactiver la mise en pause automatique dans l'inventaire: Beta 0025 ~TOBEX/TOBEX.TP2~ #2 #111 // Desactiver le silence en cas de Charme: Beta 0025 ~TOBEX/TOBEX.TP2~ #2 #113 // Rester cache en cas de succes du vol a la tire [C]: Beta 0025 ~TOBEX/TOBEX.TP2~ #2 #114 // Une attaque lors du repos fait avancer le temps: Beta 0025 ~TOBEX/TOBEX.TP2~ #2 #119 // Supprimer toutes les restrictions de classe pour les races: Beta 0025 ~TOBEX/TOBEX.TP2~ #2 #120 // Faire tomber l'inventaire au sol en cas de desintegration: Beta 0025 ~TOBEX/TOBEX.TP2~ #2 #121 // Faire tomber l'inventaire au sol en cas de mort due au froid: Beta 0025 ~TOBEX/TOBEX.TP2~ #2 #122 // Faire tomber l'inventaire au sol en cas de petrification: Beta 0025 ~TOBEX/TOBEX.TP2~ #2 #123 // Activer la pause automatique sur tous les ecrans: Beta 0025 ~TOBEX/TOBEX.TP2~ #2 #124 // Restreindre les animations d'attaque aux veritables attaques: Beta 0025 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #0 // BG2 Fixpack - Correctifs principaux: v13 ~CORRECFRBG2/CORRECFRBG2.TP2~ #0 #0 // Correction des fautes mineures pour Baldur's Gate II - Shadows of Amn: 1.4 (2017-08-26) ~CORRECFRBG2/CORRECFRBG2.TP2~ #0 #1 // Correction des fautes mineures pour Baldur's Gate II - Throne of Bhaal: 1.4 (2017-08-26) ~BANTERPACK/SETUP-BANTERPACK.TP2~ #3 #0 // Pack de Dialogues du Pocket Plane Group pour BG2 : SoA: v18 ~BANTERPACK/SETUP-BANTERPACK.TP2~ #3 #2 // Pack de Dialogues du Pocket Plane Group pour BG2 : ToB: v18 ~IEPBANTERS/IEPBANTERS.TP2~ #3 #0 // Interaction entre les PNJs plus developpee dans SoA: v5.9 ~IEPBANTERS/IEPBANTERS.TP2~ #3 #1 // Interaction Minsc/Aerie plus developpee dans ToB: v5.9 ~IEPBANTERS/IEPBANTERS.TP2~ #3 #2 // Dialogue "retrospectif" pour Imoen dans ToB: v5.9 ~IEPBANTERS/IEPBANTERS.TP2~ #3 #3 // Dialogue au reveil pour la romance d'Anomen (de David Gaider avec des ajouts de Kulyok): v5.9 ~IEPBANTERS/IEPBANTERS.TP2~ #3 #4 // Revision des conflits entre PNJs: v5.9 ~IEPBANTERS/IEPBANTERS.TP2~ #3 #5 // Restitution de commentaires Aerie/Jaheira/Anomen dans l'Ombreterre: v5.9 ~IEPBANTERS/IEPBANTERS.TP2~ #3 #8 // Voulez-vous installer l'accelerateur de discussions ? Combien de temps souhaitez-vous entre deux discussions entre PNJs dans le jeu ? -> 20 minutes: v5.9 ~UB/SETUP-UB.TP2~ #1 #0 // Le rapt de Bouh par Cliffette: v28 ~UB/SETUP-UB.TP2~ #1 #1 // Les relations Suna Seni/Valygar: v28 ~UB/SETUP-UB.TP2~ #1 #2 // Kalah et ce qui lui avait ete promis: v28 ~UB/SETUP-UB.TP2~ #1 #3 // "Le chat et la souris" (Bodhi vous pourchasse a Spellhold) par Ghreyfain: v28 ~UB/SETUP-UB.TP2~ #1 #4 // Gorje Hilldark et la quete de l'Illithium etendue: v28 ~UB/SETUP-UB.TP2~ #1 #5 // La quete de Pai'Na et du fleau des araignees: v28 ~UB/SETUP-UB.TP2~ #1 #6 // Amelioration de la Rune Tordue: v28 ~UB/SETUP-UB.TP2~ #1 #7 // Restaure diverses rencontres: v28 ~UB/SETUP-UB.TP2~ #1 #8 // Artemis Entreri dans l'antre de Bodhi: v28 ~UB/SETUP-UB.TP2~ #1 #9 // "Creations de Xzar" corrigees: v28 ~UB/SETUP-UB.TP2~ #1 #10 // Serviteurs des Enfers restaures, par SimDing0: v28 ~UB/SETUP-UB.TP2~ #1 #12 // Restaure certains objets: v28 ~UB/SETUP-UB.TP2~ #1 #13 // Portrait original de Yoshimo: v28 ~UB/SETUP-UB.TP2~ #1 #14 // Portrait original d'Anomen: v28 ~UB/SETUP-UB.TP2~ #1 #15 // Restauration des portraits des PNJ: v28 ~UB/SETUP-UB.TP2~ #1 #17 // Correction des noms de personnages et des biographies: v28 ~UB/SETUP-UB.TP2~ #1 #18 // Dialogues mineurs restaures: v28 ~UB/SETUP-UB.TP2~ #1 #19 // Pouvoirs de Bhaal restaures, par David Gaider: v28 ~UB/SETUP-UB.TP2~ #1 #20 // Descriptions etendues des objets de ToB: v28 ~UB/SETUP-UB.TP2~ #1 #21 // Corrections mineures de Throne of Bhaal: v28 ~UB/SETUP-UB.TP2~ #1 #22 // Classe de justicier: v28 ~UB/SETUP-UB.TP2~ #1 #23 // Classe de Sanguinaire: v28 ~UB/SETUP-UB.TP2~ #1 #24 // Les remords de Sarevok: v28 ~UB/SETUP-UB.TP2~ #1 #25 // Le meurtre d'Acton Balthis, par Kulyok: v28 ~DEARNISE/DEARNISE.TP2~ #2 #0 // Romance de'Arnise pour Baldur's Gate II: v7 ~RANDOMISER/RANDOMISER.TP2~ #0 #520 // Kangaxx further sealed away: 7 ~RANDOMISER/RANDOMISER.TP2~ #0 #530 // Randomise scrolls: 7 ~RANDOMISER/RANDOMISER.TP2~ #0 #540 // Randomise the heads of the Flail of Ages: 7 ~RANDOMISER/RANDOMISER.TP2~ #0 #560 // More Spell Shield scrolls: 7 ~RANDOMISER/RANDOMISER.TP2~ #0 #570 // Randomise the appearance of cursed items: 7 ~RANDOMISER/RANDOMISER.TP2~ #0 #1300 // Randomise items -> Mode 2: Randomise with WeiDU. No items are lost: 7 ~RANDOMISER/RANDOMISER.TP2~ #0 #5005 // Beholders have no items equipped: 7 ~RANDOMISER/RANDOMISER.TP2~ #0 #5015 // Demi-liches have no items equipped: 7 ~RANDOMISER/RANDOMISER.TP2~ #0 #5035 // Elementals have no items equipped: 7 ~RANDOMISER/RANDOMISER.TP2~ #0 #5045 // Fiends have no items equipped: 7 ~RANDOMISER/RANDOMISER.TP2~ #0 #5055 // Golems have no items equipped: 7 ~RANDOMISER/RANDOMISER.TP2~ #0 #5065 // Master Brains have no items equipped: 7 ~RANDOMISER/RANDOMISER.TP2~ #0 #5085 // Trolls have no items equipped: 7 ~RANDOMISER/RANDOMISER.TP2~ #0 #9000 // Cespenar can forge SoA items: 7 ~RANDOMISER/RANDOMISER.TP2~ #0 #9050 // Make Gromnir a proper Barbarian: 7 ~RANDOMISER/RANDOMISER.TP2~ #0 #10210 // Duergar merchants: 7 ~RANDOMISER/RANDOMISER.TP2~ #0 #10300 // Prevent Watcher's Keep statues from disappearing: 7 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #60 // Animation des armes amelioree: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #130 // Mode pause dans tous les dialogues: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2010 // Separer l'icone de resistance au feu/froid en icones distinctes (Angel): v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1010 // Davantage d'interjections: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1020 // Modifier la valeur limite des points de vie pour les dialogues des PNJs blesses: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1030 // Reveler les zones vierges avant le chapitre 6: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1040 // Ameliorer les gardes d'Athkatla: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1050 // Transformation progressive des objets des Elfes Noirs en poussiere: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1101 // Ne pas explorer automatiquement les villes: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1150 // Reequilibrage du metamorphe: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1160 // Forteresses pour toutes les classes -> Pas de restrictions (Baldurdash): v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1180 // Portrait feminin pour Edwina: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1220 // Permettre a Cromwell d'ameliorer les objets de la Tour de Garde: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1226 // Ajuster le temps de forgeage de Cromwell -> Huit heures: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1230 // Permettre a Cespenar d'utiliser les recettes de Cromwell: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2040 // Gourdins universels: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2060 // Styles de combat pour toutes les classes: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2152 // Port de plusieurs objets de protection -> Autorise une armure plus un objet de protection (Angel): v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2170 // Lancement des sorts depuis les parchemins (et autres objets) au niveau du personnage: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2200 // Grande maitrise pour les multi-classes (Weimer): v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2210 // Modifier les bonus de grande maitrise -> Veritable grande maitrise (Baldurdash): v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2220 // Donner un poids de 0 aux armes creees par magie: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2360 // Suppression des restrictions raciales pour les mono-classes: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2380 // Suppression des restrictions raciales pour les kits: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2410 // Les druides utilisent les restrictions d'alignement de la 3eme edition: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2430 // Modifier les restrictions d'equipement pour les druides multi-classes -> Attenuer les restrictions d'equipement pour les druides multi-classes: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2520 // Permettre aux mages d'utiliser une targe et les voleurs d'utiliser une rondache (Angel): v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2540 // Accelerer les quetes de forteresse du chateau de'Arnise: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2999 // Maximum de PV au niveau 1: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3000 // Davantage de points de vie a la montee de niveau -> Maximum: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3010 // Points de vie maximum pour les PNJs (the bigg) -> Pour toutes les creatures du jeu: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3083 // Augmenter la taille de la pile de munitions -> Piles de 120: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3093 // Augmenter la limite d'empilement des gemmes et des bijoux -> Piles de 120: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3103 // Augmenter la limite d'empilement des potions -> Piles de 120: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3113 // Augmenter la limite d'empilement des parchemins -> Piles de 120: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3125 // Rendre heureux les personnages neutres lorsque la reputation est moyenne: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3170 // Pas d'avatar d'elfe noir pour le groupe en Ombre-Terre: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #4050 // Changer l'alignement de Jaheira en "Neutre Bon": v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #4100 // Changer l'alignement de Korgan en "Neutre Mauvais": v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2420 // Attenuer les restrictions d'equipement pour les clercs multi-classes: v16 ~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ #1 #1 // Archivage generalise au format bif -> Archiver tous les fichiers (recommande par les createurs du Big World Project): v2.5 As before, NearInfinity tells me there SHOULD be the rope in treasury and on the corpse, but still nothing in-game. As I can easiliy create it, this isn't blocking for me but I wonder what happens with my game... Any idea? Thank you! Quote Link to comment
Guest Gabrow Posted August 17 Share Posted August 17 I know this is not how the mod works but is there any way to make 2 of the 3 flail of the ages heads we find in darnise keep to be relocated randomly in SoA? Then it could be forged there or with that dude (forgot his name) that forges everything else. Just really annoys me that arguably the best weapon in the game in given that easily. Thanks Quote Link to comment
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