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How to stop Keldorn from fighting me?


Guest EdekaReweAldiLidl

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Guest EdekaReweAldiLidl

I have no experience in tinkering with the DLG files so can you help me with this?

Keldorn is in my evil party and his KeldornMetPlayer timer expired and my reputation is below 9. Now he wants to kill me. How do I disable him from attacking?

The easiest I can think of is to set KeldornMetPlayer to a high value like 9999999999 but I'm not sure if there are consequences if this doesn't trigger at all.

Another thing I thought of is to modify the responses. There are 4 responses with LeaveParty, Enemy and Attack(Player1). But I don't know what's the proper way of modifying actions.

Thanks!

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Try checking his script (KELDORN.BCS) and modify this block:

IF
    InParty(Myself)
    GlobalTimerExpired("KeldornMetPlayer","GLOBAL")
    OR(2)
        ReputationGT(Player1,14)
        ReputationLT(Player1,9)
    See(Player1)
    !StateCheck(Player1,STATE_SLEEPING)
    CombatCounter(0)
    Global("KeldornJudgement","LOCALS",0)
THEN
    RESPONSE #100
        SetGlobal("KeldornJudgement","LOCALS",1)
        Interact(Player1)
END

The setting of the Judgement variable is what enables his hostile conversation.

It checks if he's in the party, if his timer expired, your reputation, and if he's passed judgment on you yet. Then it sends you off into conversation. Note that conversations are usually triggered by scripts, so check scripts first when you're looking to change a companion's behavior toward you or another party member..

Edited by Endurium
Clarification
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