Jump to content

Is Hide In Plain Sight Hardcoded?


Skitia

Recommended Posts

So I am building a very simple multi-class kit, basically a shadowdancer/mage using the QD_Multiclass library. 

I was able to work around some of the limitations, I.E., Mage/Thieves ignore backstab settings you set for your class, but adding in the backstab as a spell effect works, and it gives you an extra memorization slot when it shouldn't, but you can remove the extra slot you get every level with another spell effect.

However, for some reason hiding in plain sight always fails. When I used EKEEPER to simply switch the kit to shadow dancer and left all the effects alone, it worked. Switching back once more had it fail.

So I'm assuming it is not something that can be added to other kits or classes, but perhaps someone else will know for sure?

 

Link to comment

The engine is hardcoded to perform the following check to determine if Hide In Plain Sight applies when entering stealth:

KITIDS & 0xFFFFBFFF == 0x21

Effectively, this means that there are only two possible kits IDS values that will be treated as having Hide In Plain Sight - 0x4021 (used for Shadowdancer) and 0x21.

Edited by Bubb
Link to comment

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...