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Bubb

Modders
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About Bubb

Profile Information

  • Gender
    Male
  • Mods Worked On
    EEex
    Bubb's Spell Menu

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Bubb's Achievements

  1. v5.0.3: Fixed a crash that occurred when the "Show Key Bindings" option was enabled alongside the game window being sized to certain aspect ratios.
  2. I think I'm missing something; in what cases does the engine handle both? From what I've seen actions / triggers generally only accept one version of the encoding, and if they encounter the other version the "no matching global" behavior will be used, which itself seems to be undefined for some of these.
  3. @argent77 Looks like GivePartyGoldGlobal() also doesn't concatenate its strings. I stepped through what the in-engine encoder does, and aside from GivePartyGoldGlobal(), it aligns with Near Infinity's hardcoded list: Interestingly, BitCheck() is incorrectly matched by the engine for string merging – which causes it to always return false in dialog conditions.
  4. v5.0.2: Added German translation, (thanks moe23!). Updated French translation, (thanks 11jo!).
  5. The recent crash bug with EEex should be fixed in EEex v0.10.2-alpha.
  6. I unintentionally broke how pointers are passed around in EEex's Lua bindings. In particular it's dereferencing the sprite's terrain table one too many times in EEex_Sprite_ForAllOfTypeInRange(). I'll try to get a fix up somewhat quickly, though bindings errors have a habit of being tricky.
  7. v5.0.1: Updated Spanish translation, (thanks IoViVo!).
  8. Bubb’s Spell Menu This mod aims to overhaul the spell-selection interface to provide a more convenient experience for the player. The primary enhancements over the default spell selection include: Displaying all available spells at once – categorized by level. A searchable spell list. v5.0 adds Overlay Mode – which displays the selected character’s spells in a widget that hovers over the world screen, similar to NWN2’s quick cast menu. Note: Requires EEex v0.10.1.1-alpha+, which is Windows only – can be run on Linux using Wine. Compatible with BG:EE v2.6.6.0, BG2:EE v2.6.6.0, and IWD:EE v2.6.6.0. Links: Download: GitHub Discussions: Gibberlings3, Beamdog Forums
  9. Yep, v5.0 should continue to work with everything the spell menu previously supported.
  10. v5.0: Added Overlay Mode! Requires EEex v0.10.1.1-alpha+
  11. engine.lua is read before the engine has even loaded in the normal game resources, so yeah, engine_mode has to stay in engine.lua to have any effect. Also, bear in mind that changing engine_mode will tell the engine to act like IWD:EE in all respects, (which includes over 100 special-casings in the code) – so there would be many side-effects, many of which probably breaking a non-IWD:EE game in some way.
  12. op192 is hardcoded to only allow itself to be applied to Player1 unless [engine.lua]->engine_mode = 2 (IWDEE).
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