Guest JusteDePassage Posted April 3 Share Posted April 3 Hi, it's an old post i know, but I've experienced this issue and searched a lot without finding any workable solution for me. I "resolved" it by a different way: With NearInfinity, in AR1514.bcs (make backup of this file, JIC), I've modified a bite the script to trigger the sequence: In this block (almost at the beginning): IF GlobalTimerExpired("SlayerTimer","GLOBAL") Global("AsylumPlot","GLOBAL",42) Global("change","AR1514",0) // Bodhi's Hunt Level 3 (1st Slayer Change Happens here) THEN I've commented " //GlobalTimerExpired("SlayerTimer","GLOBAL") " (probably because of precedent transformation in consequence of imprisonment spell (see my mod that i'm using), perhaps this step is not needed) I've add a temporary meaningless variable : " Global("ABC123","AR1514",1) " (doesn't affect the game more than trigger what i want (see after)) Save change Back in game, (fully restart the game, for the new AR1514.bcs to be loaded) When you want, in AR1514, regardless Bodhi status/form etc... (in fact she only talks, no need her for increment variables, and even no need to be there), type in the console: SetGlobal("AsylumPlot","GLOBAL",42) SetGlobal("ABC123","AR1514",1) The first transformation occurs (those that should trigger during the fight with Bodhi) After the slayer being back to your control (green circle on it): SetGlobal("AsylumPlot","GLOBAL",43) : end of the transformation, Imoen speech ... All back to normal! After a rest, the 2nd transformation occurs, as expected. After Irenicus fight, the dream for gain the ability also trigger after a rest. Used mod: EET eeex Ascension (Bhaalspawn power restored) UB bg2 (and so Cat and Mouse) RR eettweaks cdtweaks aTweaks SCS (and so improved Bodhi/Vampires) My thoughts is that the mix of "Cat and mouse" and "SCS (and so improved Bodhi/Vampires)" broken Bodhi (and maybe the difficulty, that change also "Cat and Mouse" behavior) Maybe there is an optimal way to fix it, but i just want to slay Irenicus for now Quote Link to comment
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