Salk Posted May 11, 2020 Share Posted May 11, 2020 Hello! I seem to recall DavidW decided to remove the senseless traps from the original end-of-BG1 encounter if the component "Improved final battle" is installed. I tried to look for corroboration in the read me and by making a few searches without success. Can someone confirm it? Thanks! Quote Link to comment
Salk Posted May 11, 2020 Author Share Posted May 11, 2020 Well, it seems that I could answer my own question just by looking at the code. DEFINE_ACTION_FUNCTION sarevok_traps BEGIN LAF edit_area STR_VAR area= ~%Undercity_TempleofBhaal%~ editstring="delete_trigger=>~trigger_type=0~" END END Quote Link to comment
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