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Improved BG1 Final Battle: traps removed?

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I seem to recall DavidW decided to remove the senseless traps from the original end-of-BG1 encounter if the component "Improved final battle" is installed. I tried to look for corroboration in the read me and by making a few searches without success. Can someone confirm it?


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Well, it seems that I could answer my own question just by looking at the code.


    LAF edit_area STR_VAR area= ~%Undercity_TempleofBhaal%~ editstring="delete_trigger=>~trigger_type=0~" END



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