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Improved BG1 Final Battle: traps removed?


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Hello!

I seem to recall DavidW decided to remove the senseless traps from the original end-of-BG1 encounter if the component "Improved final battle" is installed. I tried to look for corroboration in the read me and by making a few searches without success. Can someone confirm it?

Thanks!

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Well, it seems that I could answer my own question just by looking at the code.

DEFINE_ACTION_FUNCTION sarevok_traps BEGIN

    LAF edit_area STR_VAR area= ~%Undercity_TempleofBhaal%~ editstring="delete_trigger=>~trigger_type=0~" END

END


 

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