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Salk

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About Salk

  • Birthday 12/30/1973

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  1. Excellent work on all this! Thanks for yet a new revision of your revisions.
  2. @jasteyYou are very welcome and thanks for hearing me out. I believe a simple rephrasing could go a long way to make it consistent. What about something like: "We can check this area for traps, if you desire."? I like it better than "any remaining traps" because the latter implies that there have been some whereas the first will cover every possibility. Cheers!
  3. And if I am not mistaken, there is full compatibility between Questpack AI and SCS. Please DavidW correct me if I am wrong. And welcome back!
  4. Found it. Unfortunately I am a BGT classic player so I won't be able to use it. Too bad and thanks anyway.
  5. Interesting mod this one too, temnix. You certainly show you have many good ideas but I have a simple question: where can we download Monsters Beat Enchantment which you recommend installing together with this modification?
  6. I like the idea of adding some variation to the most common type of NPCs. Good job. The antivirus is blocking the download for me (using Kaspersky). It would be nice to have an alternate download site.
  7. Thanks for your interest in my queries, jastey. Excellent! I'm not completely sure how DavidW did it but here's his code for it: DEFINE_ACTION_FUNCTION sarevok_traps BEGIN LAF edit_area STR_VAR area= ~%Undercity_TempleofBhaal%~ editstring="delete_trigger=>~trigger_type=0~" END END UPDATE: jastey, I can confirm you that the traps are completely removed from the area after installing that component.
  8. Hello again! The check should be for whether they exist at all or not actually. I am very rusty with scripting and I forgot practically everything but could a simple Exists("Trap1") work? If not, I guess your workaround is our best option. Oh what I mean was simply that the Sword of Chaos used by Sarevok isn't an ornamental/lore only item but rather a sword you are going to use later on. It doesn't seem internally very consistent that the first time you cannot use it and then you find it again and then it's perfectly usable. Cheers!
  9. Hello jastey! I'm interested in this modification of yours and I plan to use it whenever I'm going to play my BGT game again (2020...2021...2022... Who knows? ) and I have a couple of suggestions: 1) SCS's improved End-of-BG1 Final Battle SCS's component (which I personally use) removes the traps from the Undercity Temple so I was wondering if you could account for that in your "Flaming Fist Healer come into Undercity Temple" so that there won't be a scout offering to remove traps. This is the relevant .tp2 code from SCS: 2) About "Sarevok's Sword": there is a similar component for BGT in BGT Tweaks called "Put Sword of Chaos +2 in Sarevok's inventory" (component 27) which I used to install. Would it be possible to account for that component so that the sword you find using "Sarevok's Sword" will be that one? I like the idea that it will later on be stolen but I like a bit less not being able to use a perfectly functional sword wield in the last BG1 battle by Sarevok (especially considering "Sarevok's Unique Items" go completely the other way by allowing you to use both his armor and helmet) Thanks!
  10. Well, it seems that I could answer my own question just by looking at the code. DEFINE_ACTION_FUNCTION sarevok_traps BEGIN LAF edit_area STR_VAR area= ~%Undercity_TempleofBhaal%~ editstring="delete_trigger=>~trigger_type=0~" END END
  11. Hello! I seem to recall DavidW decided to remove the senseless traps from the original end-of-BG1 encounter if the component "Improved final battle" is installed. I tried to look for corroboration in the read me and by making a few searches without success. Can someone confirm it? Thanks!
  12. Some neat ideas there, subtledoctor. I like Improve Mantle, Improve Otiluke's Sphere and Nerf vampires Level Drain proposed changes. I'm uncertain about Mirror Image. Would the AI (and AI modifications like SCS) still use it as Level 2 spell? If not, I would approve of this change too. Even if some interesting components may be installed over SRR, I would still recommend Bartimaeus be given permission to integrate approved non-EE spell tweaks into his own SR fork for the benefit of non EE players like himself or me.
  13. The OT speaks of version 32.8 but the download link still brings to version 32.7. Where do we download the newer version that fixes an incompatibility with the newer SR(R)? Thanks!
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