Jump to content

Salk

Modders
  • Content Count

    2,989
  • Joined

  • Last visited

About Salk

  • Birthday 12/30/1973

Profile Information

  • Gender
    Male
  • Location
    Sweden

Contact Methods

  • Website URL
    http://
  • ICQ
    0

Recent Profile Visitors

12,920 profile views
  1. Some neat ideas there, subtledoctor. I like Improve Mantle, Improve Otiluke's Sphere and Nerf vampires Level Drain proposed changes. I'm uncertain about Mirror Image. Would the AI (and AI modifications like SCS) still use it as Level 2 spell? If not, I would approve of this change too. Even if some interesting components may be installed over SRR, I would still recommend Bartimaeus be given permission to integrate approved non-EE spell tweaks into his own SR fork for the benefit of non EE players like himself or me.
  2. The OT speaks of version 32.8 but the download link still brings to version 32.7. Where do we download the newer version that fixes an incompatibility with the newer SR(R)? Thanks!
  3. Hello Thrawn. Sorry for the delay in my answer but I have not been around much the latest month. Unfortunately my modification does not support EE and the ported version is not recommended because I fixed critical issues later. The only version that is safe to play is the latest (2.5). Porting to EE should be quite a mundane matter but I honestly don't even own BG2:EE and couldn't do any testing myself.
  4. I share Bartimaeus' sentiment about subtledoctor's extensive presentation of the invisibility status in the BG games. I'd like to have it pinned somewhere in this Forum.
  5. Yes, it seems there is a discrepancy between the Horn's description and the description of the Globe of Power effect there but it's actually more of a misunderstanding. The partial magic resistance would be the temporary immunity to spells from level 1 to 3. I agree that with magic resistance the player assumes we are talking of MR.
  6. I might have forgotten that little I knew but I seem to remember what you wish might not be impossible. Perhaps "ChangeClass" allows for the class-specifics buttons to appear in the selection bar? Cheers!
  7. Hi Bartimaeus! Thanks for both the updates! Very much appreciated.
  8. NdranC, in some way your bug is similar to the one reported by Chitown Willie above (bonus/malus not being correctly applied) and even in this case I am unable to replicate it. Everything is fine with the magic resistance on my end. I doubt it is a visual bug though. I do believe that the bonus is applied each time, for some strange reason.
  9. Hello! I will investigate the occurrence and check whether the magic resistance is correctly applied. I wouldn't recommend playing with the EE version of this modification though. It was made by a third party and it is not updated, meaning that at best there will be critical issues that I have been fixing since then and at worst there will be other problems which I cannot identify and solve. Cheers!
  10. The topic about WTP Familiars is here. There is an EE compatible version released in the past by @flamewing but I don't recommend it because it has not been updated and the only version one should play is the latest (2.5) which is only compatibly with ToB/BGT. If you do play with my modification, feedback is always welcome.
  11. Unfortunately it is. The frequency of the crashes and the less than prompt return to full functionality may be cause for considering a merge. Gibberlings3 is, very probably, the strongest community website for IA game and keeping its name and content unaltered may shave a sense but wouldn't you think SHS and Pocketplane (I would add Black Wyrm's Lair but I know that there is unfortunately bad blood) could just pool their resources and manage a shared website? I know there would be problems, starting with what the name should be but... It feels a bit anachronistic and ineffective to not change
  12. Hello! I tested the rabbit in my BGT game and the HPs are correctly removed at level 1 or higher. I had tested the HP gains/losses extensively in the past so I was very surprised to read CHARNAME's HP adjustment was not working properly for you. It'd be good if someone else could confirm this issue. Cheers! EDIT: Another player confirmed the HP loss working correctly. Would you please attach your WeiDU.log?
  13. Bartimaeus, should we still use version B16 to install SRR 1.2.0? Thanks!
  14. Hello Chitown Willie! Thanks for reporting this bug. It should not happen, of course. Is it happening with every familiar? Cheers!
×
×
  • Create New...