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About Moonboy187

  1. Hi, I am currently doing a playthrough online on BG2 EET and have been playing through starting from SoA. However we seem to have stumbled across an issue with the SoS mod. I had accepted the questline from Selence and we had been powering through the normal game, we then got stuck at the point in which she requested we go to find William in the Goverment District, we found the home and his servant, however he had told us to go to Brynlaw, which was a problem because we have already completed all the main story quests until literal endgame Suldenesslar so we could not go back to Brynlaw. The only way I could resolve this was to use console and give myself the key in which to open the safe. We are now currently stuck at the point in which she gives us a key and tells us to go to an inn and open a chest containing some items. For the life of me, we could not find it, I then checked a walkthrough online and it mentioned that we need to go to the Copper Coronet and upstairs there is a locked room. There is no locked room at all, there is no locked chest or anything and we completly stumped on what to do next. I even tried to console said letter to inventory and travel to Umar Hiils to trigger the next part of the cutscene, but nothing happened. I'm not sure if we have done something at some point or maybe there is a global variable I can change via console in order to progress. I have made a backup save of before completing SoA in the hope that we can go back and do this quest because it does look and sound really interesting. Any help would be much appreciated. Kind regards, Ps, my mod list is ModMerge > Ascension > Sword & Fist > Song and Silence > Wheels of Prophecy > SoS > SoD items to BG2 > SCS and then finally Cowled Menace
  2. Yea sorry, I wrote this at 2am lol. Let me clarify what I meant to say, When I was installing EET(Not BGt) after the installation had finished it gave a prompt stating that if I wanted to install any mods then do it just now and then run the EET_End file to finalise the installation. I ran the _End file first and then continued to install my mods in order. Thr only reason why i had to install EET was because one of the mods I wanted to play required it for some reason so I had no choice. As I did have Sod, I did have to install Modmerge first before I could do anything.
  3. Hi, Thanks all for the replies. I ended up reinstalling everything starting with BGT and then doing BGT_End and then working my way through the list of mods I wanted installed and ending with the installation of SCS. I did a new game on SoA since I had played BG1EE earlier and didnt want to play through it all again. So far I havent encountered any issues or conflictions with the install process or during gameplay. So it does seem to be running fine, I didnt try to install BGT after everything else because I had a feeling something might go wrong, so I simply just took the longer route. Thanks again for all the replies Kind regards
  4. Hi there, I have installed a fresh copy of BG2EE from Steam and also the following mods in order: ModMerge > Ascension > Sword & Fist > Song and Silence > Wheels of Prophecy > SoD items to BG2 > SCS and then finally Cowled Menace. However, upon trying to install Cowled Menace mod, it told me that I needed to have Enhanced Edition Trilogy installed beforehand. Unfortunately I didnt read that part and continued to install all the mods. My question is, if I was to install EET now, would that have an effect on the other mods which are currently installed? Judging by what the EET adds, it feels like that it might make some changes to what I currently have installed and I do not really want it to mess around, since it took me over an hour to install all the other mods, I would hate to have to go through all that again. The quest line does seem really interesting and with the other mods installed, I thought it would make a nice challenge since I havent installed any of the other mods before apart from SCS, but the last version I completed was V25 or something. Kind regards, Hugh
  5. Not sure if a bug, but when you enter the Temple Ruins dungeon area, for some reason the Lich inside already starts casting spells like Suffocate continuously and the game doesnt allow you to save because of the aoe gas.
  6. Doing a playthrough of BG2EE with RC9 and on Legacy difficulty with all parts installed and I noticed that compared to previous versions, a lot of the wizards do not precast magic protections such Spell Immunity, Deflection etc. Someone mentioned before the fight with Gethras on a lower dificulty that it was a bit underwhelming and it was the same for me on Legacy. All it took was one true sight and breach and he simply couldnt do anything. The only enemy i have encountered so far who casts HLA was the Rakesha outside Firkragg entrance who cast Dragons Breath, but apart from that a lot of wizards seem to be pushovers.
  7. Yes I am using the 9th release, I had downloaded and installed V32 last night, as per what I had written earlier.
  8. Hi there, I have played through BG1EE and 2 using the previous versions of the SCS mod about a year ago and loved it. I had no idea that it was still currently being updated and newer versions have been released since then. I had downloaded the V32 last night and was tinkering using EE Keeper to see what had been added in via spells as I noticed now that you managed to get the IWD spells implemented in - I still have no idea how you managed to pull that one off - and I noticed what (may) be bugs with some spells? I have almost every mod selection ticked, the only ones I didnt were the ones which changed +1 items to Fine variants. But anyway, using a custom character I gave myself a bunch of spells to try out and some were really cool. But then I tried some of the summoning spells, in particular the level 9 spells Create Boneguard and Gate. Firstly for the Boneguard, once it summoned and attacks, the text which should show its name (Boneguard) doesnt, it shows instead "Invalid 104196". Not quite sure why that is. The second being the Gate spell. I used the spell and once it had summoned it was already invisible as per the improved fiend mod, which is fine. However, as per the vanilla game and its description it should attack anyone who is not protected by Prot from Evil. It doesnt. It simply stays invisible and even if I use True Sight to try and bypass it i cant. The only time it will attempt to attack me is when other hostile creatures are nearby, it will then start using its skills and attacking anyone closest to it. Again, not quite sure why it does it, when it should rightfully go ballistic as soon as its spawned if you are not protected. This also applies when I summon other creatures around it, it will just stay invisible until a hostile creature appears before it does anything. Kind regards,
  9. Many thanks everyone, after install Modmerge and then the Bigworld fix, the mod has been successfully installed.
  10. I have just successfully the BG2 Tweaks mod pack with no issues. I then tried to install the SCS again, and again same error. I don't seem to understand why this particular mod does not install. It always fails at the same point and then prompts me to try and install it again.
  11. Yeah I get what you mean, I have had issues installing a lot of older games in the past and this kept cropping up. I have actually installed Steam onto my USB and therefore downloaded Baldurs gate 1/2 onto it, along with others. I have tested all the games and they all work perfectly fine.
  12. Hmm, I have installed Modmerge and then continued with trying to install the SCS, but I am still getting the same error. The game is installed under another directory but I keep getting the same error, that it failed to install "Initialise Mod". Is there a way for me to upload the .debug so that someone can take a look at it ? Edit: This is the link to the debug file, if someone can take a look, would be much appreciated. https://www.4shared.com/file/FDop6wzSei/SETUP-STRATAGEMS.html
  13. This is only needed in a BG1EE games from GoG or Steam that CONTAIN the Siege of the Dragonspear expansion. The link probably says the same stuff, but IT*S NOT OBVIOUS. I currently have BG:EE, and the Seige Expansion(It installs automatically when i download BG1:EE) installed as well, does that mean I still need to run "moderge" beforehand? Or do I simply have to install BG in another directory?
  14. Hi there, I am a long time player of Baldur's Gate and saw this mod and immediately I wanted to try it out. However I am having issues installing this onto my computer. I have placed the downloaded file into the game directory (C:\Program Files (x86)\Steam\steamapps\common\Baldur's Gate Enhanced Edition) and when I go to install everything seems fine. I advance through all the steps and choose my options on what I would like installed. Once I have finished I am prompted to press enter to install. The initially all install, however, it then gives an error and then skips everything entirely saying it could not install the "Initialise AI" which is needed for basically everything. I have tried choosing different options, deleting and re-installing the game, even installing both BG1:EE and BG2:EE and still the same thing happens. I am not sure how to attach any image of what happens, but I can create a link for it for someone to view if it will help. Any help would be appreciated as my brothers and I would really like to play the game with this mod enabled. Many thanks, Kind regards, Hugh
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