SparrowJacek Posted July 2, 2020 Share Posted July 2, 2020 Hello, I want to create a spell that has some different effects, for simplicity let's assume 3 of them and some conditions for example based on https://gibberlings3.github.io/iesdp/files/ids/bgee/splstate.htm : 1. 10 fire dmg to target if caster is under effect of stoneskin 2. 20 magic damage if caster is under effect of bard's song 3. applies doom on target if caster is doomed Is there a way to make this spell apply even all effects if caster has all 3 of the conditions? Thank you for your help! Quote Link to comment
subtledoctor Posted July 2, 2020 Share Posted July 2, 2020 EE, correct? (This can likely not be done on pre-EE.) Quote Link to comment
subtledoctor Posted July 2, 2020 Share Posted July 2, 2020 It’s a bit complicated, but basically exactly what we described over in the other thread about specialist bonuses. Just need three different spellstates (or stats - I would maybe use proficiencies for this if you want more than a few different conditional states... but that makes it a bit more complex). Quote Link to comment
SparrowJacek Posted July 3, 2020 Author Share Posted July 3, 2020 Hmm, I added opcode 326 target = 9 (original caster) as one of the effects of flame arrow, then set resource to be meteor swarm, which targets "present target", but present target seems to be my caster. Opcode 232 - cast spell on condition has 2 target fields, but I'm not sure which is which and if it can be used to achieve my goal. Quote Link to comment
subtledoctor Posted July 3, 2020 Share Posted July 3, 2020 Probably need Flame Arrow to use 146 to cast a 2nd spell. In that spell, use ability target 1 and a 326 effect with target 9, casting Meteor Swarm. Quote Link to comment
Recommended Posts
Join the conversation
You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.