Guest Morgan Posted February 11, 2021 Share Posted February 11, 2021 I'm going to play it. I've got two questions: can I install it safely with BG1npc project? My install order would be: 1) EEex 2) BG1 npc project 3) High level Baldur's gate No other mods would be installed ( I thought about SCS but I guess it clashes with it) Quote Link to comment
Guest Morgan Posted February 11, 2021 Share Posted February 11, 2021 Forgot one very important mod: the one that makes you able to detect traps instantly by Kiljeron (Trap overhaul) So the install order would be: 1) EEex 2) Bg1 npc project 3) High level baldur's gate 4) Trap overhaul by Kiljeron Quote Link to comment
Guest Morgan Posted February 11, 2021 Share Posted February 11, 2021 Turns out my question was already answered in the first post of the topic. The only question is the following: can I use Kjeron trap overhaul found here? https://forums.beamdog.com/discussion/71763/trap-detection-recovery-evasion Quote Link to comment
kjeron Posted February 11, 2021 Share Posted February 11, 2021 No particular reason it shouldn't work. It takes the game as-is, the only predefined aspects are descriptions for the traps that don't mimic any standard spells. Quote Link to comment
Guest Morgan Posted February 11, 2021 Share Posted February 11, 2021 Thanks Kjeron. Have a nice day. Quote Link to comment
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