Kuiriel Posted September 30, 2023 Share Posted September 30, 2023 (edited) 7 hours ago, morpheus562 said: Thank you! Cleaned up the pre-release version as I hadn't had an opportunity to test it on BGEE yet. It should work now if you want to check it out. enhanced-powergaming-scripts-v12.4.exe 1.91 MB · 1 download This time I installed it with my mods and spell revisions and item revisions revised. I'll have to test it on a clean install to see if the following bugs occur there as well https://pastebin.com/4T9xaN88 In summary: //[enhanced-powergaming-scripts/baf/upload/mocore.baf.BAF] PARSE ERROR at line 3501 column 1-35 //Near Text: ) // [CheckSpellState] argument [HARDINESS] not found in [splstate.IDS] //[enhanced-powergaming-scripts/baf/upload/mocore.baf.BAF] PARSE ERROR at line 18665 column 1-36 //Near Text: ) // [CheckSpellState] argument [HARDINESS] not found in [splstate.IDS] //WARNING: enhanced-powergaming-scripts:14 has encounter errors durring installation, exited with ExitCode = 3 Edited September 30, 2023 by Kuiriel Link to comment
Guest morpheus562 Posted September 30, 2023 Share Posted September 30, 2023 (edited) Remove Edited May 17 by morpheus562 Link to comment
Guest morpheus562 Posted October 3, 2023 Share Posted October 3, 2023 (edited) Remove Edited May 17 by morpheus562 Link to comment
Nameless_Knight Posted October 4, 2023 Share Posted October 4, 2023 (edited) This mod successfully installs, but with a number of errors in components 10&15 (see logs below). My EET install is huge, so I'm not surprised. I assume this is something to do with stuff like celestials being changed prior to the mod install, but what I'd really like to know is: does it matter? Are these errors going to cause issues in game or are they irrelevant? If they are a problem, do you see the specific cause and how I might fix it? ProjectInfinity-WeiDU-Debug-enhanced-powergaming-scripts-10.logProjectInfinity-WeiDU-Debug-enhanced-powergaming-scripts-9.logProjectInfinity-WeiDU-Debug-enhanced-powergaming-scripts-15.log ProjectInfinity-WeiDU-Log-Finished-Installation-2023.10.04-04꞉07.log Edited October 4, 2023 by Nameless_Knight Link to comment
Guest morpheus562 Posted October 4, 2023 Share Posted October 4, 2023 (edited) Remove Edited May 17 by morpheus562 Link to comment
Nameless_Knight Posted October 4, 2023 Share Posted October 4, 2023 File is too large to post here. Uploaded here: https://file.io/UaDvvzw56fN4 Link to comment
Guest morpheus562 Posted October 4, 2023 Share Posted October 4, 2023 (edited) Remove Edited May 17 by morpheus562 Link to comment
Nameless_Knight Posted October 4, 2023 Share Posted October 4, 2023 (edited) 84... Edited October 4, 2023 by Nameless_Knight Link to comment
Guest morpheus562 Posted October 4, 2023 Share Posted October 4, 2023 (edited) Remove Edited May 17 by morpheus562 Link to comment
Nameless_Knight Posted October 4, 2023 Share Posted October 4, 2023 (edited) Understood. Perhaps I will try a different FnP install, but I will have to look more closely at those sphere systems first. In the meantime, I will hold off on installing these scripts for now. Hopefully SCS Ease of Use AI will cover VPlus (if indeed that is the issue). Thanks for taking a look at this Edited October 4, 2023 by Nameless_Knight Link to comment
Guest morpheus562 Posted October 4, 2023 Share Posted October 4, 2023 (edited) Remove Edited May 17 by morpheus562 Link to comment
basical Posted October 4, 2023 Share Posted October 4, 2023 On 10/3/2023 at 1:58 AM, morpheus562 said: Official release for version 12.4 which brings the following enhancements: All Games Updated enemy simulacrum scripts. Fixed bug with SR if EEex is not present. Added Battlerager's Reckless Abandon rage ability. Updated ability use and attack checking to account for kits/weapons that can bypass pfmw. Updated timing for bard song (if 1 turn bard song installed), so bards will attack between singing. Character's will now identify if they need IH and they do not have it nor GWW. Tracking to ensure charmed PCs are not attacked by the party. More checks around use of Holy Power. Corrected bug with MiH Mass Negative Plane Protection not properly being tracked in scripts. Will now use Wands of Spell Striking to cast Breach and Pierce Magic. Will NOT physically attack Slayer change Imoen. Great! Thanks! Can I ask what is it you're updating on the simulacrum script? Also, what have you finally implemented for Holy Power? Link to comment
Guest morpheus562 Posted October 4, 2023 Share Posted October 4, 2023 (edited) Remove Edited May 17 by morpheus562 Link to comment
Nameless_Knight Posted October 4, 2023 Share Posted October 4, 2023 (edited) 6 hours ago, morpheus562 said: My scripts assume either option 1 or 2 for the Faith and Powers Sphere System. You are using option 4, VPlus which may be the cause. I might just pull compatibility for it due to the differences and variations as it tends to quickly become a lot, especially when trying to weave it in with other mods that add/alter spells. ProjectInfinity-WeiDU-Log-Finished-Installation-2023.10.05-01꞉40.log With 'oFnP: the original Faiths Powers sphere system' (option 1) .baf here: https://file.io/4eXvoZWfukc5 I'm going to venture a guess that the Spell Turning parse errors are resulting from Revised Magic Battles since it removes Spell Turning? The other errors I cannot account for. Do you think this is stable? ProjectInfinity-WeiDU-Debug-enhanced-powergaming-scripts-15.log ProjectInfinity-WeiDU-Debug-enhanced-powergaming-scripts-9.log ProjectInfinity-WeiDU-Debug-enhanced-powergaming-scripts-10.log Edited October 4, 2023 by Nameless_Knight Link to comment
Guest morpheus562 Posted October 5, 2023 Share Posted October 5, 2023 (edited) Remove Edited May 17 by morpheus562 Link to comment
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