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Self-damage and opcode #102 (0x66) Spell: Immunity (by Power Level)

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Spells like Skull Trap, Cloudkill, can bypass opcode #102 (0x66) Spell: Immunity (by Power Level)
eg: Mage with Globe of Invulnerability can harm himself when casts Skull Trap SPWI313. Setting spell header bit 2 (Hostile) will prevent self-damage.

This works for single target spells also, like Magic Missile SPWI112, with Hostile flag Magic Missile don't harm mage protected by opcode #102, when he tries to kill himself.

Edited by Gamemacik
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