Gamemacik Posted June 3, 2021 Posted June 3, 2021 (edited) Spells like Skull Trap, Cloudkill, can bypass opcode #102 (0x66) Spell: Immunity (by Power Level) eg: Mage with Globe of Invulnerability can harm himself when casts Skull Trap SPWI313. Setting spell header bit 2 (Hostile) will prevent self-damage. This works for single target spells also, like Magic Missile SPWI112, with Hostile flag Magic Missile don't harm mage protected by opcode #102, when he tries to kill himself. Edited June 3, 2021 by Gamemacik Quote
Recommended Posts
Join the conversation
You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.