Lauriel Posted June 6, 2021 Posted June 6, 2021 (edited) The goal of the Multiplayer Tweaks mod is to fix issues specific to multiplayer sessions. So far there are two components. The mod has been tested in EET, but should be compatible with BG1, BG1: TotS, BG2, BG2: ToB, PST, IWD, IWD:HoW, IWD:TotL and BGEE, as well. Components included (so far) Take it outside - mobs have a chance to follow through doors Pause game when NPCs turn hostile during dialogue The current release may be found here: mptweaks v2.3 Change log: Spoiler v1 - initial release v1.1 simplifies the region script, fixes scripts for long area names and checks a local variable (#LNoGo) before allowing the transfer v2 - implemented Designated statements in the TP2 file and added the Pause Game component v2.1 - fixed a typo in the TP2 and delayed a bit longer before attempting to pause the game for 2nd component v2.2 - added pause for doppleganger, loupgar, and wolfwere changes v2.3 - stops all scripts except Baldur from running during the delay prior to the game pause so mobs don't get free shots at the party before they can react. The pausing script needed to be moved out of the player's script and placed into the world script. Edited August 29, 2021 by Lauriel Quote
Lauriel Posted August 29, 2021 Author Posted August 29, 2021 A new version (v2.3) has been released. v2.3 stops all scripts except Baldur from running during the delay prior to the game pause so mobs don't get free shots at the party before they can react. The pausing script needed to be moved out of the player's script and placed into the world script. I think this works much better than my initial attempt. Quote
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