Dan_P Posted August 21, 2021 Share Posted August 21, 2021 (edited) GitHub: https://github.com/D2-mods/D2-Weapon Download: https://github.com/D2-mods/D2-Weapon/releases Installs on: BG:EE, BG2:EE, IWD:EE, EET (v2.5/v2.6) Overview: This is a mod for Baldur's Gate: Enhanced Edition, Baldur's Gate 2: Enhanced Edition, and Icewind Dale: Enhanced Edition. Adds 15 weapons, many of them loosely based on weapons from FromSoft's Dark Souls trilogy. All items are purchased from various sellers. Some have more standard abilities, while others have more extreme advantages and disadvantages (though I've toned some of it down in updates). Note: For BGEE/SoD, all items install, but only 3 are obtainable (2 in SoD). ---------------------------------------------------------------------------------------------------- Components: D2-Weapon - A Souls-inspired Weapon Pack Add damage to bows (recommended for IWD:EE) Add NPC merchant to Throne of Bhaal or Heart of Winter? Should be installed before any mods that make global changes to weapons, such as weapon usability tweaks. ---------------------------------------------------------------------------------------------------- NPC merchant: ToB: Gives access to Deidre's items, Joluv's items, and Ribald's special store.HoW: Gives access to Conlan's store, Lehland's store, and Nym's store. ---------------------------------------------------------------------------------------------------- Item list: d2bow01 - Black Bow of Pharis d2bow02 - Dragonslayer Greatbow d2bow03 - White Birch Bow d2bow04 - Avelyn d2swd01 - Greatsword d2swd02 - Fume Ultra Greatsword d2swd03 - Chaos Rapier d2swd04 - Drakeblood Greatsword d2swd05 - Bewitched Alonne Sword d2swd06 - Stone Greatsword d2swd07 - Scimitar +2: Accelerator d2dag01 - Aquamarine Dagger d2hal01 - Unbalanced Halberd d2ham01 - Club +4: Frenzy d2eff01b - Sling +2: Accelerator d2#wbag - bag containing all weapons (not obtainable through normal gameplay) ---------------------------------------------------------------------------------------------------- Copyright info: Spoiler "D2-Weapon" is licensed under Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0). It uses modified images for the icon BAMs, taken from wikidot.com or Fandom.com, and which are shared under this license. Note: Starting with v2.2, this mod no longer uses licensed images, edited or otherwise, except for files taken from Infinity Engine games. Edited January 20 by Dan_P Quote Link to comment
Endarire Posted August 21, 2021 Share Posted August 21, 2021 Is this EET compatible? I assume so because it's weapons and I want to check. Thankee! Quote Link to comment
Dan_P Posted August 21, 2021 Author Share Posted August 21, 2021 (edited) double post...I guess i'll "reserve" this post since I'm not seeing a way to delete it. Edited August 21, 2021 by Dan_P Quote Link to comment
Dan_P Posted August 21, 2021 Author Share Posted August 21, 2021 2 hours ago, Endarire said: Is this EET compatible? I assume so because it's weapons and I want to check. Thankee! I'm assuming so (I don't use EET myself). This mod basically does the following: - adds the weapons to override and patches in text - patches the stores with the weapons I'm not an expert with the engine, but unless EET changes store file names, it should work. Quote Link to comment
Endarire Posted August 22, 2021 Share Posted August 22, 2021 (edited) Thankee! One of my friend's birthdays was July 26, and for it, we started playing the Dark Souls mod Prepare to Die Again (PTDA). At least most of these items were familiar to me. Edited August 22, 2021 by Endarire Quote Link to comment
Dan_P Posted August 28, 2021 Author Share Posted August 28, 2021 Very minor update, but I didn't want to leave these unchanged: v1.1 - Unbalanced Halberd effect chance corrected to 50/50 (was 51/49) - Aquamarine Dagger now scales to caster level 21 (for THAC0=0), instead of capping at level 20 Quote Link to comment
Endarire Posted August 29, 2021 Share Posted August 29, 2021 Someone much more familiar with EET-related coding should audit/proofread this code before it's added to the EET compatibility list just to ensure everything is handled properly. Quote Link to comment
Dan_P Posted February 13, 2022 Author Share Posted February 13, 2022 Made a few small adjustments: v1.6 - movement bonus from Frenzy status (Club +4: Frenzy) now uses the stacking percentage modifier - Stone Greatsword now uses a custom projectile, the slowdown effect hits slightly faster than before - revised Sling +2: Accelerator - usable by all races, but only halflings get Accelerator effect - d2#wbag.ITM: A bag of holding containing all weapons from this mod. It's not obtainable through normal gameplay. Use the console or an editor to add to game if you want to quickly test out the weapons. Quote Link to comment
Endarire Posted February 13, 2022 Share Posted February 13, 2022 Thankee! What about adding a Dragonslayer Spear? Quote Link to comment
Dan_P Posted February 14, 2022 Author Share Posted February 14, 2022 5 hours ago, Endarire said: Thankee! What about adding a Dragonslayer Spear? I have notes for some new items, but it's behind some other stuff. To be honest, I don't know if I'll get much done before Elden Ring's out, and I'll probably be gone for a while after that. I always come back to the IE games though, so I might still add more to this eventually, even if I don't in the next week (assuming I'll still remember how to do anything in weidu). A Dragonslayer Spear that can fire lightning bolts wouldn't be hard to do. Or the Swordspear's Falling Bolt skill might be even more interesting, since it buffs the weapon as well. I'll say maybe for both. I have a different spear mocked up, but it's an arcane-focused weapon so one of the Dragonslayer ones wouldn't be bad either. Quote Link to comment
Endarire Posted February 14, 2022 Share Posted February 14, 2022 There's the Moonlight Butterfly Horn for an arcane version. Quote Link to comment
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