Moonboy187 Posted October 25, 2022 Share Posted October 25, 2022 Hi, I was wondering if it was possible to adjust an area so that it is always night time and always raining no matter what. Is there a way I can code this into an areas .BCS? I know about the StartRainNow() command but I am not sure about how to get it to stay at night. Thank you. Quote Link to comment
jmerry Posted October 25, 2022 Share Posted October 25, 2022 (edited) The only way to mess with day/night cycles is to advance time. For example, the cutscenes when leaving Candlekeep move time forward to midnight for Gorion's last stand and then move time forward to 6 AM afterward so that it's daytime when you get control back. You can set up triggers to skip daytime; the Time(#) and TimeOfDay(#) triggers let you test for it, and the DayNight(#) action can move time forward. Then there's the trick that the shade temple exterior uses. It just deactivates the day/night flag, and has artwork that looks like night. When you eliminate the Shade Lord, it gets replaced by a new area that has a proper day/night cycle. Edited October 25, 2022 by jmerry Quote Link to comment
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