argent77 Posted April 21, 2023 Posted April 21, 2023 (edited) I'm currently tinkering with a dynamic filter for the cheat menu where entered text should automatically apply to the associated list of areas and other lists provided by the Hidden Gameplay Options mod. The problem is, however, that any changes made to the filter text are applied to the list only after one additional keypress, which leads to somewhat confusing results. Updating filter text programmatically doesn't even appear to be detected at all by the list control. Is there a way to enforce list content to be updated immediately? Edited April 22, 2023 by argent77 Quote
argent77 Posted April 22, 2023 Author Posted April 22, 2023 I was able to solve the problem by using "actionAlt" in place of "action" to run scripts. It looks like this keyword waits until scripts execution is completed before UI processing continues. Quote
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