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ChangeAnimation()


Salk

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Hello!

Quick question: does this action actually destroy the current creature calling it replacing it with another one?

I'm asking because I am checking some code and I see the following:

ChangeAnimationNoEffect("JA#KEELX")

This is in the override script of JA#KEELO.CRE. This creature is spawned regularly at install time while JA#KEELX.CRE is not.

Thanks!

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