pete_smith1229 Posted October 23, 2023 Share Posted October 23, 2023 (edited) I made a simple dialog action where if you speak with an NPC inside a house late at night, he/she will trigger the ActionOverride() function which sends you outside at defined coordinates. This is what I'm using for an NPC in AR1012.ARE in Icewind: ActionOverride(Player1,LeaveAreaLUA("AR1000","",[500.1530],SE)) ActionOverride(Player2,LeaveAreaLUA("AR1000","",[480.1520],SE)) ActionOverride(Player3,LeaveAreaLUA("AR1000","",[430.1500],SE)) ActionOverride(Player4,LeaveAreaLUA("AR1000","",[350.1650],SE)) ActionOverride(Player5,LeaveAreaLUA("AR1000","",[290.1630],SE)) ActionOverride(Player6,LeaveAreaLUA("AR1000","",[270.1590],SE)) Is there a function that simply activates the entrance trigger? I want to make a generic action that can be copied/pasted instead of specifying coordinates each time. Edited October 23, 2023 by pete_smith1229 Quote Link to comment
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