Guest Ollov Posted December 27, 2023 Posted December 27, 2023 Installed SCS with IWD:EE, but for some reason, certain dialogues won't trigger. For example, in Kresselack's Tomb, Mythos won't start the dialogue and instead attacks me (turns red circle). The same happens with the Lizard King , The Undead Lieutenants and Presio. No dialogue; they turn hostile. I think it may have to do with Better Calls for Help, but that's just a guess. As for other SCS stuff, prebuff works, and especially, Presio kicked my ass and cast Flesh to Stone and other nasty spells. Quote
DavidW Posted December 28, 2023 Posted December 28, 2023 Thanks for the report, I’ll check it out. Quote
DavidW Posted December 29, 2023 Posted December 29, 2023 OK, I think I see what's going on here. Fixed locally, but not straightforwardly hotfixable. Will be in 35.5 (not till after new year probably, sorry). Quote
Guest Ollov Posted December 29, 2023 Posted December 29, 2023 another thing i just found out. The Marilith Boss in Dragon eye Yxunomei has no Weapon equipped was doing non lethal dmg. Ctr Q her in my party and she had no weapon. She also was immune to all dmg. Even with +2 and Enchant weapon she took 0 and from the Combat log it was not clear if she had PfmW up. Quote
DavidW Posted December 29, 2023 Posted December 29, 2023 10 hours ago, Guest Ollov said: The Marilith Boss in Dragon eye Yxunomei has no Weapon equipped was doing non lethal dmg. Ctr Q her in my party and she had no weapon. She also was immune to all dmg. Even with +2 and Enchant weapon she took 0 and from the Combat log it was not clear if she had PfmW up. Can't reproduce this. On my install (full SCS install on IWDEE, no other mods) she has her normal weapon, does lethal damage, and when I CTRL-Q her she has her weapon and takes damage from +2 weapons and from Enchanted Weapon. Quote
Guest Ollov Posted December 29, 2023 Posted December 29, 2023 I made a fresh installation now. she casts pfmw or user her innate ability for it but still she has no weapon. dont know why. Spoiler // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~UB_IWD/SETUP-UB_IWD.TP2~ #0 #300 // Marketh's Ring: v11 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #50 // Avatar Morphing Script: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #160 // Make Magic Shields Glow [plainab/grogerson]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #170 // Unique Icons [Lava] -> Only replace icons that aren't already unique: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #180 // Unique Containers [Miloch] -> Fixes only: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #200 // Remove Annoying Visual Effects from Equipped Items -> Remove blur effect: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1100 // Reveal City Maps When Entering Area: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1300 // Make Heart of Winter Accessible at Any Level: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2040 // Universal Clubs: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2060 // Weapon Styles for All: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2152 // Wear Multiple Protection Items -> Allow armor plus one protection item [Angel]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2210 // Change Grandmastery Bonuses -> True grandmastery [Baldurdash]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2260 // Alter Mage Spell Progression Table -> Un-nerfed table [Blucher]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2280 // Alter Cleric Spell Progression Table -> Un-nerfed table [Blucher]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps [Ardanis/GeN1e]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2339 // Remove Summoning Cap for Regular Summons: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2360 // Remove Racial Restrictions for Single-Classes: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2380 // Remove Racial Restrictions for Kits: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2351 // Alter Multi-Class Restrictions -> Allow non-humans access to all multi-class combinations: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2440 // Everyone Gets Bonus APR from Specialization [subtledoctor]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2500 // Exceptional Strength Weight Limit Changes [sarevok57]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2520 // Allow Mages to Use Bucklers and Thieves to Use Small Shields [Angel]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2560 // Allow Monks to Wear Helmets: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2999 // Max HP at Level One: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3010 // Maximum HP Creatures [the bigg] -> For all creatures in game: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3083 // Increase Ammo Stack Size -> Stacks of 120: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3091 // Increase Jewelry, Gem, and Miscellaneous Item Stacks -> Stacks of 40: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3101 // Increase Potion Stacking -> Stacks of 40: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3111 // Increase Scroll Stacking -> Stacks of 40: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3242 // Friendly Random Drops -> Exchange with merchants: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3280 // Give Every Class/Kit Four Weapon Slots: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3346 // Increase Party Movement Speed and/or Casting Speed Outside of Combat [argent77] -> Casting speed only: v16 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1600 // Use Baldur's Gate-style Insect Plague and Creeping Doom instead of Icewind Dale versions: 35.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1610 // Use Baldur's Gate-style Mordenkainen's Sword in addition to Icewind Dale version: 35.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2010 // Core Stratagems spell-system changes (installed by default by any AI component): 35.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2020 // Baldur's Gate-inspired tweaks to Icewind Dale spells: 35.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2030 // Changes to Restoration: 35.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2060 // Rebalancings of slightly-too-powerful spells: 35.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2070 // Spell school changes: 35.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2080 // Spells increased in power: 35.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2500 // Add 9 new arcane spells: 35.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2510 // Add 6 new divine spells (some borrowed from Divine Remix): 35.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2520 // Revised elementals and elemental summoning: 35.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3510 // Wider availability of wizard spell scrolls in Icewind Dale: 35.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3540 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): 35.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: 35.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4115 // Thieves assign skill points in multiples of five: 35.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5000 // Ease-of-use party AI: 35.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): 35.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6020 // Smarter general AI and better calls for help: 35.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: 35.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests: 35.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6100 // Potions for NPCs: 35.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6510 // Improved fiends and celestials: 35.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6540 // Smarter dragons: 35.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6550 // Smarter beholders: 35.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6700 // Revised Icewind Dale Undead: 35.4 Quote
DavidW Posted December 29, 2023 Posted December 29, 2023 Can you find the file “tanarri.cre” in your override directory, zip it, and attach it? Quote
Guest Ollov Posted December 29, 2023 Posted December 29, 2023 https://easyupload.io/gw45w9 not sure if this works. i might have a idea why its not working when you mentioned override. previously i had a mod installed improved heart of fury but i uninstalled/ deleted it. could it be that some files of that mod are not deleted and cause that bug. Quote
Guest Ollov Posted December 29, 2023 Posted December 29, 2023 https://get.hidrive.com/CrHKF6YS attached the file here because I didn't see how I could attach it otherwise to the post. I hope this works. Quote
Guest Ollov Posted December 30, 2023 Posted December 30, 2023 update: made a fresh install again this time just SCS . no tweaks. now she has a weapon. so apparently The Tweaks Anthology v16 had some conflict with it? Or what could have caused that bug... huge thx btw for bringing SCS to IWD. you Sir are a legend. Quote
DavidW Posted December 30, 2023 Posted December 30, 2023 I've no idea what's going on here - and the file you uploaded certainly looks as if she should be using a weapon. Quote
Isewein Posted November 14, 2024 Posted November 14, 2024 (edited) On 12/29/2023 at 12:29 AM, DavidW said: OK, I think I see what's going on here. Fixed locally, but not straightforwardly hotfixable. Will be in 35.5 (not till after new year probably, sorry). Any chance you could release that fix? I was taken by surprise just now when I saw SCS offered an IWD component - that'd be a real game change but I'm hesitant to install it as long as it's in this alpha phase. EDIT: Sorry, my bad. Seems it's already been fixed in the .20 version, only the readme hasn't been updated. Can't wait to give SCS a try in Icewind Dale! Edited November 14, 2024 by Isewein Quote
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