DavidW Posted January 7 Share Posted January 7 The third beta version is now out, and fixes quite a lot of issues large and small that have shown up with the first two versions. Thanks largely to the intrepid work of many testers, I think this version is (touch wood) a lot more stable - still "install at own risk", but the risk hopefully has diminished somewhat. (I still expect compatibility with some UI-based mods to be an issue.) Changelog: Unique icons for the HLAs that were using reused or IWD2 icons - huge thanks to Lava for the design work here. LUA functions now load correctly in ability-modifier and ability-pointbuy components. Zero-level multiclassed characters can now level to 1st level (after fixing a complicated interaction of the HLA system with the level-0 hack for NPC customization). Kit (and god) selection screens in SoD now have scrollbars. Fixed a glitch in the Tweaks/ToF component-compatibility code. Smite Evil component now installs properly on batch mode. Barbarian Rage is no longer broken by the 'revised HLAs' component. Sorcerer bloodlines are now documented properly. Favored Soul component no longer breaks scripts containing 'OriginalClass'. New HLA system should now install properly even if spell system tweaks are not present. Recoded 'Empowered Healing' to avoid various instabilities. Fixed a number of problems with the 'NPC Customization and Management' component. Fixed some problems with Smite Evil/Good. Drow/Svirfneblin MR is now set correctly if you create a character of level >1. Library functions can now handle kit and class names with ' or " (but not both!) in them. Library functions can now handle kits which have not been assigned a HLA luxxxx file. Fixed a bug that was preventing third-party-added priest spells from showing up. Fixed some bugs in the code that hides unwanted abilities from the action bar. If you install the low-level ability system, characters start at level 1 and can level up at the start of the game, so as to get their abilities. Werewolves were not getting their correct AC modifiers due to a library bug. Werewolf regeneration has been restored. Sorted out some anomalies with assigning subraces to joinable NPCs. NPC-only kits are no longer made available to the PC if you use 'remove class/race restrictions'. Certain subraces were getting duplicate icons. Fixed many small errors in class/kit/race descriptions. Made the UI edits a bit more robust, in part to improve compatibility with Lefruet's UI and with EEUITweaks. Deprecated the 'use IWD slow poison' spell tweak, as it would require systematic regimenting of BG/BG2 poisons. 'Increase the accuracy of Mordenkainen's Force Blade' tweak should now install. Resolved some inconsistencies in the Stonefist spell's description and effect, and fixed the missing level in the description of 'Telekinesis'. Resolved an invalid string in Chromatic Orb if the 'Use IWD Chromatic Orb' component is used. 'Use IWD Chromatic Orb' component now affects avenger and trap versions of Chromatic Orb. Breach no longer bypasses Spell Turning. Strength of Stone should now work correctly. IWD bardsong component now correctly adjusts bard kit descriptions. New divine spell descriptions now match EE spell-description conventions. Various minor library fixes. Quote Link to comment
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