Morgoth Posted January 12 Share Posted January 12 (edited) I've been thinking to play a game with no traps and locks, so without a thief for once. And I was wondering - what's the amount of xp I would be losing if I were to be playing without traps and locks ? Are there enough locks and traps to actually offset the impact of losing of 1 party member? Edited January 12 by Morgoth Quote Link to comment
argent77 Posted January 12 Share Posted January 12 According to NI's Advanced Search I could find in BGEE+SoD+BP: - 264 detectable traps - 436 locked containers - 64 locked doors in BG2EE+BP2: - 188 detectable traps - 318 locked containers - 46 locked doors In BGEE the XP bonus would be negligible. In BG2EE that would be a bonus of more than 1M XP when unlocked/disarmed by thieves of level 16 or higher. However, these numbers include all campaigns and NPC/Quest-specific areas. Quote Link to comment
Morgoth Posted January 12 Author Share Posted January 12 Basically to have it anywhere near decent values you would have to set the traps and locks to what you would get if you had a level 16 thief. Thanks Argent77. Would have loved if the check was split between BGEE SoD BG2EE but it will be a good reason to check nearinfinity and learn how to use it. Quote Link to comment
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