Morgoth Posted January 12 Posted January 12 XP for Traps, Spells and Lockpicking Compatibility: BG2, Tutu, BGT, CA, IWD-in-BG2, BG:EE, BG2:EE, IWD:EE, EET (similar tweak present in BG2 Tweaks) Adjust XP rewards for disarming Traps, learning Spells and Lockpicking via editing XPBONUS.2DA. Available options: 1. BG1 values (default in EET) 2. BG2 values (if you are using EET/BGT/Tutu than keep in mind that it's way to high for BG1 portion of the game, but consider installing it after starting BG2) 3. Vanilla friendly progressive (with default XP CAP your thief and mage will earn the same XP rewards as in BG1. Later in the game rewards increases progressively to end up on BG2:ToB values when your thief reaches maximum level and about half of the maximum XP for level 9th spells) 4. Disabled (pen and paper accurate) 5. Custom value (type in integer percentage value Can someone explain me option 5? If I put 100 (as 100%) what happens to the xp values of traps and locks? Quote
Connelly Posted January 12 Posted January 12 I take it it changes every individual device xp to the % you input. If you input 90%, if traps in BG1 give as average 100xp will give 90xp instead, and if traps in BG2 give as average 1000xp, they will give 900xp. Quote
Morgoth Posted January 13 Author Posted January 13 Thanks a lot. I'm looking around for an override file to have thieves traps and locks give max bg2 xp values even on thief level 1. Quote
jmerry Posted January 13 Posted January 13 Checking the code ... that version of the tweak takes whatever table is already in place (normally the BG2 values) and multiplies every value by the entered percentage. With a floor of 1 XP each, if any XP was granted before; if you enter 0, that drops it to 1 XP per trap/lock/scroll instead of zero. The "Disabled" component is functionally identical to entering 0 in the "Custom Value" component. Quote
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