DavidW Posted January 21 Posted January 21 The latest version is now out. I spoke too soon when I said that I thought beta 3 might have a stable architecture - beta 4 required a quite major rebuild of a part of the UI editing system to handle foreign-language issues. I think the new system is solid but there might be downstream consequences I haven't anticipated. I have long lists of specific bugs with ToF (mostly with HLAs) and this release doesn't address most of them: it's aimed at broader architecture-level issues. But I wanted to get it into people's hands as soon as I could, since it will take me a while to work through the more specific list. Change-log: Reasonably systematic rebuilding of the part of the UI system that detects a character's kit and class, to avoid problems caused by accents and other non-alphanumeric symbols in kit names. This should fix various serious UI glitches people (mostly people uing non-English installs) were encountering. Kit-editing functions no longer choke on externalized weapon proficiencies of lower-cased kits (don't ask, but it was stopping, e.g., Amber from being compatible) 2da files now try to cope better with the proliferation of illegal 2da formats in the mod ecology. CLAB-editing functions no longer delete CLAB rows outside the "ABILITY[0-9]+" namespace. Fixed a logic error in the function that handles stripping mid-level effects off HLAs; inter alia this was confusing SR. Protection from Fire no longer gets an annoying animation glitch from 'IWD-inspired tweaks to BG spells'. Library files no longer get confused trying to read in saving throws when they are defined up to level 50 for some classes and level 40 for others. Fixed a library bug that meant Polymorph Self and Shapechange were losing their casting-bar icons. Hill Giant barbarian rage (from Polymorph Self) no longer persists once you shapechange to something else. Tweaked Chromatic orb now correctly gives no saving throw against damage. A few miscellaneous library bug fixes. Quote
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