Moonboy187 Posted January 24 Posted January 24 Hi, Could someone explain how you can change what items a storekeeper can have for sale depending on (in this case) what chapter you are currently in? In IWD, Orrik changes the spells he has for sale depending on which chapter you are on, but as far as I know, that does not appear with any merchant in BG1. For the few merchants I would like this to apply to and judging from the dialogue that Orrik has, that is where it happens since there are 3 different store options selling different items. Thanks! Quote
jmerry Posted January 24 Posted January 24 The methods that can be used: - Script actions "AddStoreItem" and "RemoveStoreItem". EE only, does some quirky things with charged or stackable items (see thread in the IESDP forum). - Make two or more different stores, and swap between them based on story progression. Different arguments for the StartStore script action. This appears to be what Orrick's changes are based on. Quote
pete_smith1229 Posted January 25 Posted January 25 In IWD:EE, the added items Orrick sells is given by the area script "AR2100.BCS" based on the current chapter. The "KUORK1.STO", "KUORK2.STO" and "KUORK3.STO" files are not used. Perhaps these were used in the original Icewind...? As @jmerry suggested for oBG1, you may have to create stores, edit the merchant dialogue response trigger and add something like "GlobalGT("Chapter","GLOBAL",3), and link this to the action with the new store. Quote
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