argent77 Posted January 25 Share Posted January 25 I'm not sure if these issues count as bugs that should be fixed by EEFP. They are definitely annoying though. 1. Some portal activation scripts in PSTEE use HarmlessEntered([PC]) instead of HarmlessEntered(Player1) to trigger portal-related dialogs, which causes the dialog to trigger for each party member individually that enters the trigger region unless they all enter in the same script round. I'd suggest to change all these instances to HarmlessEntered(Player1) unless there's a good reason that someone else than TNO should trigger a portal. Affected scripts: 0101PRT1.BCS, 1000PORT.BCS, 1500LIPS.BCS, TO0610A.BCS, TO0610B.BCS 2. The portal activation scripts from and to the secret area in Ravel's Maze are coded so that when you arrive at the destination the dialog for activating the portal back to the source are triggered immediately. With a bigger party this dialog can be triggered multiple times when you try to move away from the portal. Adding a small delay to the trigger script could fix this issue. Affected scripts: TO0610A.BCS, TO0610B.BCS Suggestions? Quote Link to comment
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