Guest JIK Posted January 26 Share Posted January 26 Still some problems in iwdee install. revised elementalls fails to install as do new gods for clerics. did not try batch install yet. Quote Link to comment
Guest JIK Posted January 27 Share Posted January 27 tried the batch install too. elementalts and new clerics won't install. also at character creation still no axe proficiency as cavalier. Quote Link to comment
DavidW Posted January 27 Share Posted January 27 4 hours ago, Guest JIK said: tried the batch install too. elementalts and new clerics won't install. I tested a full clean install of ToF on IWDEE before releasing beta 5, and it worked fine, so I'm not sure what's going on there. Were there earlier components you chose not to install? If so can you give details? 4 hours ago, Guest JIK said: also at character creation still no axe proficiency as cavalier. If something isn't noted as fixed in the changelog you should assume it isn't yet fixed. Quote Link to comment
Guest JIK Posted January 27 Share Posted January 27 [DW_TALENTS/elemental_cre/script/baf_air_elemental.baf.BAF] ERROR at line 36 column 8-35 Near Text: ) Failure("Int32.of_string") ERROR: parsing [DW_TALENTS/elemental_cre/script/baf_air_elemental.baf.BAF]: Failure("Int32.of_string") ERROR: [DW_TALENTS/elemental_cre/script/baf_air_elemental.baf] -> [override/dw-airel.bcs] Patching Failed (COPY) (Failure("Int32.of_string")) Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. ERROR Installing [Revised Elementals], rolling back to previous state Will uninstall 116 files for [DW_TALENTS/DW_TALENTS.TP2] component 2520. Uninstalled 116 files for [DW_TALENTS/DW_TALENTS.TP2] component 2520. ERROR: Failure("Int32.of_string") Please make a backup of the file: SETUP-DW_TALENTS.DEBUG and look for support at: DavidW Using Language [English] ERROR locating resource for 'COPY' Resource [%WIZARD_REMOVE_MAGIC%.spl] not found in KEY file: [./chitin.key] Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. ERROR Installing [New choices of god / goddess for speciality priests], rolling back to previous state Will uninstall 263 files for [DW_TALENTS/DW_TALENTS.TP2] component 50400. Uninstalled 263 files for [DW_TALENTS/DW_TALENTS.TP2] component 50400. ERROR: Failure("resource [%WIZARD_REMOVE_MAGIC%.spl] not found for 'COPY'") Please make a backup of the file: SETUP-DW_TALENTS.DEBUG and look for support at: DavidW Using Language [English] Quote Link to comment
DavidW Posted January 27 Share Posted January 27 I would need something like the actual list of components you installed. I believe you that those components didn't install for you, but I can't do anything with that until I can reproduce it, and it installs fine on my system. My best guess is that your specific choice of components to go for is causing problems, but I don't know. Quote Link to comment
Guest JIK Posted January 27 Share Posted January 27 i think regarding the cleric component the bg opposite school component might be important factor but everything installed fine on bgee so going to play that for now. // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove experience cap: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2152 // Wear Multiple Protection Items -> Allow armor plus one protection item [Angel]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% learn spells: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3080 // Increase Ammo Stack Size -> Unlimited ammo stacking: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3320 // No Depreciation in Stores: v16 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #1600 // Use Baldur's Gate-style Insect Plague and Creeping Doom instead of Icewind Dale versions: Beta 5 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #1610 // Use Baldur's Gate-style Mordenkainen's Sword in addition to Icewind Dale version: Beta 5 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #2000 // Install all spell tweaks (if you don't select this, you will be given a chance to choose by category): Beta 5 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #2500 // Add 9 new arcane spells: Beta 5 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #2510 // Add 6 new divine spells (some borrowed from Divine Remix): Beta 5 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #20000 // Introduce new races and subraces: Beta 5 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40000 // Eliminate class/race restrictions and most class/ability score restrictions: Beta 5 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40100 // Revised class alignment rules: Beta 5 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40300 // Revised Smite Evil: Beta 5 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40310 // Higher-level paladins get additional uses of Lay on Hands and Smite Evil: Beta 5 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40460 // Modified thief Evasion: Beta 5 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40470 // Rebalanced thief and bounty hunter traps at low levels: Beta 5 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40600 // Revised shapeshift powers for druids and avengers: Beta 5 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40610 // Druids use cleric XP and spell tables: Beta 5 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40650 // Revised speciality priests of Lathander/Helm/Talos/Tempus/Tyr: Beta 5 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40700 // Allow monks to use staffs: Beta 5 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40750 // Adjust opposition schools for speciality mages (see readme for details) -> Use Baldur's Gate opposition schools: Beta 5 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40800 // Require speciality mages to memorize at least one spell per level from their speciality school: Beta 5 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40850 // Speciality mages automatically get one speciality spell at each level (where possible): Beta 5 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40900 // Allow multiclassed and dual-classed mages to become specialists and wild mages: Beta 5 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40925 // Bloodlines for sorcerers: Beta 5 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40950 // Dragon Disciples can be disciples of any chromatic dragon (Red/Blue/Green/Black/White): Beta 5 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #41000 // Rebalanced and revised kits: Beta 5 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #50000 // New wizard specializations: elemental specialists: Beta 5 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #50100 // New wizard specialization: Force Mage: Beta 5 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #50200 // New wizard kits: Militant Wizards: Beta 5 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #50300 // New sorcerer kit: Bloodrager: Beta 5 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #55000 // Allow druids to multiclass as mages, rangers, and thieves: Beta 5 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #55200 // Multiclass/dual-class fighter/druid kits: Beta 5 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #55300 // Multiclass/dual-class fighter/mage kits: Beta 5 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #55400 // Multiclass/dual-class fighter/thief kits: Beta 5 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #55800 // Multiclass/dual-class mage/thief kits: Beta 5 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #60100 // Characters choose minor new abilities every three levels: Beta 5 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #80000 // Revised ability score modifiers -> Standard Talents of Faerun system (recommended): Beta 5 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #80103 // Point-buy system for choosing ability scores -> Characters have 90 points to spend (e.g. 18,18,17,15,12,10): Beta 5 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #80150 // 3rd-edition-style THAC0s (somewhat faster progression for clerics/thieves/mages): Beta 5 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #81000 // Cleric/Rangers may become proficient with longbows and shortbows: Beta 5 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #81012 // Wider access to Grand Mastery -> All single- and multi-classed warriors (paladins, rangers, blackguards, fighters) can advance to Grand Mastery in any weapon: Beta 5 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #81020 // Dual-class kitted characters must obey the weapon-proficiency restrictions of their kit: Beta 5 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #81030 // Dual-class characters gain weapon proficiencies as for their current class: Beta 5 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #81100 // Revised Weapon Proficiency System: Beta 5 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #90100 // Thieves gain skill points in multiples of five: Beta 5 Quote Link to comment
Guest JIK Posted January 27 Share Posted January 27 just a couple of thoughts. there was a mod baldurs gate dnd 3.5 that was pretty good but had many problems a few years ago, anyway it had a couple of great components namely the ability to change companions stats at install and clerics turn undead ability was changed to channels which worked really well because you could heal the party on range and damage undead at same time. you have better system i think for modifying the classes in game but it has no stat change ability currently so kind of limits the choices if not using editor for them. appreciate the hard work you are doing for us. bg2ee installed properly too. Quote Link to comment
Guest JIK Posted January 27 Share Posted January 27 in bg2ee leveling up imoen as dual classed thief generalist mage works as far as level six mage when you get proficiency slot which is not allowed to put anywhere. if you edit the profs.2da file to give profs earlier the problem shows up as soon as proficiency is gained. Quote Link to comment
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