Morgoth Posted January 31, 2024 Posted January 31, 2024 Take a look at this: https://forums.beamdog.com/discussion/comment/797885/#Comment_797885 I never used it and planning to install it. Given that I wish to pair it with Oversight Equalizer longbow component, I'm wondering if this post tells about a true bug: https://forums.beamdog.com/discussion/comment/1168775/#Comment_1168775 Quote
subtledoctor Posted January 31, 2024 Posted January 31, 2024 (edited) I like this mod, I always use it, it’s kind of a convenience tweak. The ProNM thing is not a bug per se, but just how that spell works: it doesn’t actually have anything to do with missile enchantment, instead it just blocks the projectiles of the nonmagical missile weapons. It’s a fudge, but it works in the vanilla game because the ammo for those projectiles is unenchanted. With this mod - and in fact with vanilla EE 2.6’s Enchanted Weapon spell - those projectiles can carry an enchantment… but they are still blocked by ProNM. I don’t think that can be fixed - the projectile-blocking effect cannot filter by enchantment, and the enchantment-blocking opcode used by ProMW/Mantle cannot filter melee vs. ranged. My advice, adopt the Spell Revisions rule changing Pro Normal Missiles into Pro All missiles, then the intersection of these rules will be in agreement. Edited January 31, 2024 by subtledoctor Quote
Morgoth Posted February 17, 2024 Author Posted February 17, 2024 Thanks. I hope I can install this rule "Spell Revisions rule changing Pro Normal Missiles into Pro All missiles, " alon, without having to install the whole mod. Quote
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