Jump to content

[35.10][IWD:EE] Sharra The Healer does not turn hostile and still talks to me after clearing Eldathyn level


Recommended Posts

In my current run this was was useful, allowed me to get a safe resting option (since Marchon of Waterdeep's had nothing to say to me as usual), but I don't think this is supposed to happen.

The way I made them hostile was to lockpick the off-limits room with the scrolls near the start.

Quote

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~EEEX/EEEX.TP2~ #0 #0 // EEex: v0.9.22.1-alpha
~EEEX/EEEX.TP2~ #0 #1 // Enable effect menu module - LShift-on-hover to view spells affecting creature: v0.9.22.1-alpha
~EEEX/EEEX.TP2~ #0 #2 // Enable timer module - Visual indicators for modal actions, contingencies, and spell/item cooldowns: v0.9.22.1-alpha
~EEEX/EEEX.TP2~ #0 #3 // Timer module - Show modal actions (red bar): v0.9.22.1-alpha
~EEEX/EEEX.TP2~ #0 #4 // Timer module - Show contingencies (green bar): v0.9.22.1-alpha
~EEEX/EEEX.TP2~ #0 #5 // Timer module - Show spell/item cooldowns (cyan bar): v0.9.22.1-alpha
~EEEX/EEEX.TP2~ #0 #6 // Time step module - Advance 1 game tick on keypress: v0.9.22.1-alpha
~EEEX/EEEX.TP2~ #0 #7 // Hotkey module - Edit override/B3Hotkey.lua to create advanced spell hotkeys: v0.9.22.1-alpha
~BUBB_SPELL_MENU_EXTENDED/BUBB_SPELL_MENU_EXTENDED.TP2~ #0 #0 // Bubb's Spell Menu Extended: v4.7.1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #50 // Avatar Morphing Script: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #90 // Disable Portrait Icons Added by Equipped Items: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #171 // Unique Icons [Lava] -> Replace all icons: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #182 // Unique Containers [Miloch] -> Unique icons and names: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons [Angel]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #230 // Restore IWD Tooltips: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> PnP restrictions: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2210 // Change Grandmastery Bonuses -> True grandmastery [Baldurdash]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps [Ardanis/GeN1e]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2339 // Remove Summoning Cap for Regular Summons: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3242 // Friendly Random Drops -> Exchange with merchants: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3290 // Personalize Automatic Save Names -> Use scheme: 000000000-Protagonist-Save-Name: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3350 // Create Interval Saves [argent77] -> Every 15 minutes (one save only): v16
~DW_TALENTS/DW_TALENTS.TP2~ #0 #1600 // Use Baldur's Gate-style Insect Plague and Creeping Doom instead of Icewind Dale versions: Beta 6
~DW_TALENTS/DW_TALENTS.TP2~ #0 #1610 // Use Baldur's Gate-style Mordenkainen's Sword in addition to Icewind Dale version: Beta 6
~DW_TALENTS/DW_TALENTS.TP2~ #0 #2000 // Install all spell tweaks (if you don't select this, you will be given a chance to choose by category): Beta 6
~DW_TALENTS/DW_TALENTS.TP2~ #0 #2500 // Add 9 new arcane spells: Beta 6
~DW_TALENTS/DW_TALENTS.TP2~ #0 #2510 // Add 6 new divine spells (some borrowed from Divine Remix): Beta 6
~DW_TALENTS/DW_TALENTS.TP2~ #0 #2520 // Revised Elementals: Beta 6
~DW_TALENTS/DW_TALENTS.TP2~ #0 #40750 // Adjust opposition schools for speciality mages (see readme for details) -> Use Baldur's Gate opposition schools: Beta 6
~DW_TALENTS/DW_TALENTS.TP2~ #0 #40800 // Require speciality mages to memorize at least one spell per level from their speciality school: Beta 6
~DW_TALENTS/DW_TALENTS.TP2~ #0 #40900 // Allow multiclassed and dual-classed mages to become specialists and wild mages: Beta 6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3510 // Wider availability of wizard spell scrolls in Icewind Dale: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4140 // Revised inn rooms: more expensive, more benefits: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4250 // Make spell sequencers and contingencies into innate abilities: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5000 // Ease-of-use party AI: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6020 // Smarter general AI and better calls for help: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6100 // Potions for NPCs: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6510 // Improved fiends and celestials: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6540 // Smarter dragons: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6550 // Smarter beholders: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6700 // Revised Icewind Dale Undead: 35.10

Link to comment

Some scripts are switched position from unmodded (on "Eldathyn Healer" in ar4004). I haven't tested in-game, but this is probably the cause.

In unmodded, D4YUNINF.bcs is the 'race script' (higher priority), while D4HEAL.bcs is the 'general script'. With SCS, it's the other way around, so D4HEAL is higher priority.

D4YUNINF is the one that can turn the healer hostile without being directly attacked.
D4HEAL (with SCS) has a couple blocks that can prevent the above from happening.

Example block from d4heal (with SCS edits, this isn't in the unmodded script):

IF
    !Allegiance(Myself,ENEMY)
THEN
    RESPONSE #100
        NoAction()
END
Link to comment

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...