Glittergear Posted February 19 Share Posted February 19 Alright, so you know how there's a spider in Beregost in BG1 that drops its corpse when you kill it? (MISC60). I want to do that in BG2. I've made my spider (GGPTLS.cre) [stands for "Glittergear's Party, Tasty Looking Spider"]. I used my TP2 file as a script to add MISC60 to GGPTLS, like so: //adds dead spider body to Tasty Looking Spider COPY_EXISTING ~GGPTLS.cre~ ~override/GGPTLS.cre~ ADD_CRE_ITEM ~MISC60.itm~ #0 #0 #0 ~IDENTIFIED~ ~inv~ But whenever I kill the spider, nothing drops. I also made sure to create the spider via TP2 script before trying to add MISC60. anyone have any idea? I need the Tasty Looking Spider to drop a corpse when it dies. Quote Link to comment
Glittergear Posted February 20 Author Share Posted February 20 Okay, I solved it (sort of) I went into BG1 and copied the spider from Landrin's house in Beregost. I moved the files over to BG2 and it works! Quote Link to comment
jmerry Posted February 23 Share Posted February 23 (edited) Belated response ... Your problem with that function call is the first parameter. You only use the resource reference ~MISC60~, as that's what goes in the field in the CRE file. Adding the .itm ... well, either it tries to append that and runs into the problem that there's no resource "MISC60.I.itm", or there's an error check that notices that the parameter is either too long or contains a character . that can't be in a valid resource reference. Edited February 23 by jmerry Quote Link to comment
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