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Kobold shaman doesn't cast any spells


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Hello,

On my current playthrough with SCS 35.10 installed, kobold shaman in Nashkel Mines, added by your tactical challange component, did not cast any spells and went straight to melee, even though I checked and he had some spells memorized, as seen in attached screenshot. I must admit, on current install I skipped your components related to additional spells in favour of Spell Revisions (revised version) but any other spellcaster I encountered so far, did not have any problems casting spells and they even used some spells modified by SRR. I remember that last time his spells made this encounter into quite a challange, but without them, these kobolds were weak and easy to kill.

Do enemies in these modified encounters need spell components of SCS installed in order to be able to cast spells, or is it just bugged in my install? I'm attaching my weidu log if it helps. Also, I noticed that during installation, component "Smarter Mages" installed with warnings, however I have no idea on what impact does it have on game itself.

 image.thumb.jpeg.537212d5480ce155f2353260a8b4db68.jpeg
 

Spoiler

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~DLCMERGER/DLCMERGER.TP2~ #0 #1 // Merge DLC into game -> Merge "Siege of Dragonspear" DLC: 1.5
~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #30 // Nim Furlwing Encounter: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #32 // Svlast, the Fallen Paladin Encounter: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #33 // Mal-Kalen, the Ulcaster Ghost: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #34 // Chapter 6 Dialogue Restorations: v16.4
~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: 27
~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: 27
~BGQE/SETUP-BGQE.TP2~ #0 #2 // Babysitting Quest, including the Carnival Encounter...: 27
~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: 27
~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: 27
~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: 27
~BGQE/SETUP-BGQE.TP2~ #0 #6 // Lovesick Half-Orc: 27
~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: 27
~BGQE/SETUP-BGQE.TP2~ #0 #8 // Many Little Paws: 27
~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: 27
~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: 27
~BGQE/SETUP-BGQE.TP2~ #0 #11 // Brage's Sword: 27
~BGQE/SETUP-BGQE.TP2~ #0 #12 // Legal Sea Charts Sources: 27
~BGQE/SETUP-BGQE.TP2~ #0 #13 // Additions to the Lady's Hall and the Bitch Queen's Temple: 27
~BGQE/SETUP-BGQE.TP2~ #0 #14 // A Worried Farmer: 27
~BGQE/SETUP-BGQE.TP2~ #0 #15 // Bodies for a Good Cause: 27
~BGQE/SETUP-BGQE.TP2~ #0 #16 // Finish Cordyr's Quest without killing Sil: 27
~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v32
~BG1NPC/BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Banters, Quests, and Interjections: v32
~BG1NPC/BG1NPC.TP2~ #0 #20 // The BG1 NPC Project: Ajantis Romance Core (teen content) -> Speed: 1 hour real time (standard) minimum between LoveTalks: v32
~BG1NPC/BG1NPC.TP2~ #0 #30 // The BG1 NPC Project: Branwen's Romance Core (teen content) -> Speed: 1 hour real time (standard) minimum between LoveTalks: v32
~BG1NPC/BG1NPC.TP2~ #0 #40 // The BG1 NPC Project: Coran's Romance Core (adult content) -> Speed: 1 hour real time (standard) minimum between LoveTalks: v32
~BG1NPC/BG1NPC.TP2~ #0 #50 // The BG1 NPC Project: Dynaheir's Romance Core (teen content) -> Speed: 1 hour real time (standard) minimum between LoveTalks: v32
~BG1NPC/BG1NPC.TP2~ #0 #60 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content) -> Speed: 1 hour real time (standard) minimum between LoveTalks: v32
~BG1NPC/BG1NPC.TP2~ #0 #70 // The BG1 NPC Project: Xan's Romance Core (teen content) -> Speed: 1 hour real time (standard) minimum between LoveTalks: v32
~BG1NPC/BG1NPC.TP2~ #0 #80 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v32
~BG1NPC/BG1NPC.TP2~ #0 #110 // BGEE Banter Timing Tweak -> Banter Timing: Normal (about 27 minutes between banter dialogs): v32
~BG1NPC/BG1NPC.TP2~ #0 #240 // The BG1 NPC Project: Kivan's Proficiency -> Kivan uses spears: v32
~BG1NPC/BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v32
~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: V4 Beta 10 (Revised V1.3.800)
~ITEM_REV/ITEM_REV.TP2~ #0 #17 // Weapon Changes: V4 Beta 10 (Revised V1.3.800)
~ITEM_REV/ITEM_REV.TP2~ #0 #1080 // Enchantment Doesn't Affect Speed Factor of Weapons: V4 Beta 10 (Revised V1.3.800)
~ITEM_REV/ITEM_REV.TP2~ #0 #11 // Dual Wielding Changes for Light and Heavy Weapons: V4 Beta 10 (Revised V1.3.800)
~ITEM_REV/ITEM_REV.TP2~ #0 #1060 // Kensai Can Wear Bracers: V4 Beta 10 (Revised V1.3.800)
~SUBTLED_ITEM_TWEAKS/SUBTLED_ITEM_TWEAKS.TP2~ #0 #100 // YARAS Yet Another Revised Armor System: v1.3.3
~SUBTLED_ITEM_TWEAKS/SUBTLED_ITEM_TWEAKS.TP2~ #0 #120 // Functional Weapon Tweaks: v1.3.3
~SUBTLED_ITEM_TWEAKS/SUBTLED_ITEM_TWEAKS.TP2~ #0 #1000 // Set Spell Weapon APR to 2: v1.3.3
~SUBTLED_ITEM_TWEAKS/SUBTLED_ITEM_TWEAKS.TP2~ #0 #1010 // Add Backstab Immunity to the Ring of Danger Sense: v1.3.3
~SUBTLED_ITEM_TWEAKS/SUBTLED_ITEM_TWEAKS.TP2~ #0 #1020 // Proper Missile Deflection for the Gloves of Missile Snaring: v1.3.3
~SUBTLED_ITEM_TWEAKS/SUBTLED_ITEM_TWEAKS.TP2~ #0 #1030 // Improve Detonating Weapons: v1.3.3
~SUBTLED_ITEM_TWEAKS/SUBTLED_ITEM_TWEAKS.TP2~ #0 #1040 // Add Revised Barkskin to 'Skin of the Forest' Armor: v1.3.3
~SUBTLED_ITEM_TWEAKS/SUBTLED_ITEM_TWEAKS.TP2~ #0 #1052 // Change IR's Rod of Absorption -> ...Longer Protection: v1.3.3
~SUBTLED_ITEM_TWEAKS/SUBTLED_ITEM_TWEAKS.TP2~ #0 #1060 // Make the Gargoyle Cloak Apply Stoneskin Instead of an AC Bonus: v1.3.3
~SUBTLED_ITEM_TWEAKS/SUBTLED_ITEM_TWEAKS.TP2~ #0 #1070 // Make the Dwarven Thrower Hammer Usable by Non-Dwarves: v1.3.3
~SUBTLED_ITEM_TWEAKS/SUBTLED_ITEM_TWEAKS.TP2~ #0 #1080 // Improve Azlaer's Harp and Methild's Harp: v1.3.3
~SUBTLED_ITEM_TWEAKS/SUBTLED_ITEM_TWEAKS.TP2~ #0 #1100 // Metamagic Instead of MR for Cloak of the Weave: v1.3.3
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v4 Beta 18 (Revised v1.3.900)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #10 // Deva and Planetar Animations: v4 Beta 18 (Revised v1.3.900)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #20 // Mirror Image Fix: v4 Beta 18 (Revised v1.3.900)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #30 // Dispel Magic Fix: v4 Beta 18 (Revised v1.3.900)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #55 // Spell Deflection blocks AoE spells: v4 Beta 18 (Revised v1.3.900)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #60 // Update Spellbooks of Joinable NPCs: v4 Beta 18 (Revised v1.3.900)
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #160 // Make Magic Shields Glow [plainab/grogerson]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #171 // Unique Icons [Lava] -> Replace all icons: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #182 // Unique Containers [Miloch] -> Unique icons and names: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons [Angel]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1035 // Make Cloakwood Areas Available Before Completing the Bandit Camp -> First area only: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-Out Dialogues: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1075 // Send BioWare NPCs to an Inn [DavidW/Zed Nocear]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1251 // Move NPCs to Convenient Locations: Move Alora to Gullykin: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1252 // Move NPCs to Convenient Locations: Move Eldoth to the Coast Way: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1253 // Move NPCs to Convenient Locations: Move Quayle to the Nashkel Carnival: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1254 // Move NPCs to Convenient Locations: Move Shar-Teel to North Nashkel Road: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1255 // Move NPCs to Convenient Locations: Move Tiax to Beregost: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1256 // Move NPCs to Convenient Locations: Move Viconia to South Beregost Road: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2040 // Universal Clubs: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2060 // Weapon Styles for All: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2151 // Wear Multiple Protection Items -> No restrictions: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2220 // Change Magically Created Weapons to Zero Weight: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2339 // Remove Summoning Cap for Regular Summons: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2410 // Druids Use 3E Alignment Restrictions: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2520 // Allow Mages to Use Bucklers and Thieves to Use Small Shields [Angel]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2560 // Allow Monks to Wear Helmets: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2590 // Thieves Can Backstab With More Weapons With "Use Any Item" or as Dual- and Multi-Classes: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3012 // Maximum HP Creatures [the bigg] -> For party-joinable NPCs only: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% learn spells and no maximum cap: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3073 // Change Effect of Reputation on Store Prices -> Reputation has no effect, stores price fixed at 60% [Luiz]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3121 // Happy Patch - Alter How Party NPCs Complain About Reputation -> NPCs can be angry about reputation but never leave [Salk]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3123 // NPCs Don't Fight: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation [Luiz]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3200 // Sellable Items [icelus]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3205 // Stores Purchase All Item Types: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3292 // Personalize Automatic Save Names -> Use scheme: 000000000-(Protagonist)-Save-Name: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3320 // No Depreciation in Stores: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3330 // Make Party Members Less Likely to Die Irreversibly: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3342 // Increase Party Movement Speed and/or Casting Speed Outside of Combat [argent77] -> Movement speed by 150 percent: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3350 // Create Interval Saves [argent77] -> Every 15 minutes (one save only): v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4000 // Adjust Evil Joinable NPC Reaction Rolls: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4025 // Allow NPC Pairs to Separate: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 values: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 values: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good Alignment: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 values: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 values: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4150 // Move Boo Into Minsc's Pack: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4160 // Allow Yeslick to Use Axes: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4170 // Ensure Shar-Teel Doesn't Die in the Original Challenge: v16
~TNT/TNT.TP2~ #0 #2 // Improved trap detection: instant detection: v8.30
~TNT/TNT.TP2~ #0 #4 // Trap reminders -> disclose trap type: v8.30
~TNT/TNT.TP2~ #0 #6 // Trap intuition -> not in combat: v8.30
~TNT/TNT.TP2~ #0 #9 // Trap intuition: pause game -> all traps: v8.30
~TNT/TNT.TP2~ #0 #12 // Trap intuition: center screen -> on the supposed trap: v8.30
~TNT/TNT.TP2~ #0 #13 // Trap intuition: play "trap found" sound: v8.30
~TNT/TNT.TP2~ #0 #14 // Improved trap detection: core (REQUIRED for any of previous traps components to work): v8.30
~TNT/TNT.TP2~ #0 #15 // Non-disarmable Davaeorn's Battle Horrors: v8.30
~TNT/TNT.TP2~ #0 #24 // Hassle-free ammo: v8.30
~TNT/TNT.TP2~ #0 #27 // Throwing weapons damage type -> Both of the above options: v8.30
~TNT/TNT.TP2~ #0 #82 // More mage fencing scrolls in BG1: v8.30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1520 // Include bard songs from Icewind Dale: Enhanced Edition: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3015 // Re-introduce potions of extra-healing: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3505 // Wider selection of random scrolls: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4140 // Revised inn rooms: more expensive, more benefits: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4250 // Make spell sequencers and contingencies into innate abilities: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5080 // Improved BG Textscreens: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6100 // Potions for NPCs: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6300 // Smarter sirines and dryads: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6310 // Slightly smarter carrion crawlers: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6320 // Smarter basilisks: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7000 // Improved doppelgangers: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7010 // Tougher Black Talons and Iron Throne guards: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7030 // Improved kobolds: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7050 // Improved Ulcaster: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7060 // Improved Balduran's Isle: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7070 // Improved Durlag's Tower: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7080 // Improved Demon Cultists: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7090 // Improved Cloakwood Druids: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7100 // Improved Bassilus: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7110 // Improved Drasus party: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7130 // Improved Red Wizards: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7140 // Improved Undercity assassins: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7150 // Improved Carsa/Kahrk interaction: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7200 // Tougher chapter-two end battle: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7210 // Tougher chapter-three end battle: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7220 // Tougher chapter-four end battle: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7230 // Tougher chapter-five end battle: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7250 // Improved final battle: 35.10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7900 // Improved minor encounters: 35.10
~HIDDENGAMEPLAYOPTIONS/HIDDENGAMEPLAYOPTIONS.TP2~ #0 #0 // Install all Hidden Gameplay Options at once: 4.5


 

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