MikeX Posted April 24 Share Posted April 24 (edited) I don't know, how helpful this will be, but here it is: spell.tra: -artifacts removed General: -Strings from shared.tra are installed in English although German is selected (e.g. *quaffs elixir of health*) friendly_fiends_core.tpa, line 137: LAF return_detectable_string STR_VAR type="DW_POWER_UPGRADE_M1" RET string_low=string END missing " carsa_add.baf, line 64: DisplayStringHead(Myself,%carsa_say_strref_8%) missing strref? SPWI101.spl: Text "3 Phasen" / "3 turns" added to the end of the spell description Edited Wednesday at 02:20 AM by MikeX Tested and updated with v35.14 Quote Link to comment
MikeX Posted April 25 Author Share Posted April 25 Tested again with offical release v35.11, first post updated Quote Link to comment
MikeX Posted Sunday at 08:33 PM Author Share Posted Sunday at 08:33 PM On 4/23/2024 at 8:28 PM, MikeX said: General: -Strings from shared.tra are installed in English although German is selected (e.g. *quaffs elixir of health*) I don't know how much help it is, but only for a test, I added this (tra=shared): BEGIN @61 DESIGNATED 6000 GROUP @6 REQUIRE_PREDICATE MOD_IS_INSTALLED "setup-stratagems.tp2" 5900 || IS_AN_INT stratagems_component_5900_installed @16025 REQUIRE_PREDICATE !GAME_IS iwdee @50009 LAF run STR_VAR files=genai location=genai tra=shared END As expected, it fails when the only line from genai.tra, @217, is called, but installs the lines from shared.tra according to the selected language. Is there somewhere a with_tra block missing? Quote Link to comment
DavidW Posted Sunday at 10:50 PM Share Posted Sunday at 10:50 PM I can't reproduce this. When I install the potion component of SCS (minimal install, just AI initialization, improved general AI, potions for NPCs) and pick German as my language, the strings all seem to be in German. Quote Link to comment
MikeX Posted Sunday at 11:41 PM Author Share Posted Sunday at 11:41 PM Sorry, i might not be clear enough. I've just installed AI initialization and improved general AI (component 6000). I think, 6000 creates all the npc scripts and many of them have 'DisplayStringHead' lines and these lines referencing an English strings from shared.tra on my German install. Example from d1melas.bcs. DisplayStringHead(Myself,133241) // *quaffs potion of magic protection* Quote Link to comment
DavidW Posted Monday at 12:33 PM Share Posted Monday at 12:33 PM You were perfectly clear; I just can't reproduce it. (You're right that the potion component isn't required, it's just the improved general AI.) On my install I have this line in dw1melas.bcs: DisplayStringHead(Myself,71888) // Schluckt einen Magiewiderstandstrank I guess it's possible it's something specific to BGT? (This is on a BGEE test run.) I'll have a look. Quote Link to comment
DavidW Posted Monday at 12:48 PM Share Posted Monday at 12:48 PM I can reproduce this on BGT. Will investigate. Quote Link to comment
DavidW Posted Monday at 08:35 PM Share Posted Monday at 08:35 PM Got it. You can hotfix by dropping the attached file into stratagems/sfo2e charset_wrapper.tph Quote Link to comment
MikeX Posted Tuesday at 01:52 AM Author Share Posted Tuesday at 01:52 AM Thank you, it works now. Quote Link to comment
DavidW Posted Tuesday at 04:04 AM Share Posted Tuesday at 04:04 AM This is now included in v35.14. Quote Link to comment
MikeX Posted Wednesday at 02:18 AM Author Share Posted Wednesday at 02:18 AM On 4/23/2024 at 8:28 PM, MikeX said: SPWI101.spl: Text "3 Phasen" / "3 turns" added to the end of the spell description web_and_the_large.tpa, line 17: new:=@221 @22 -> @221 Quote Link to comment
Recommended Posts
Join the conversation
You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.