Jump to content

Beta 11 Play through feedback


Recommended Posts

Started an EET play through with a totally custom party. Starting a thread for any possible feed back. (currently just around Nashkel)
 

  • Should Druid Water Elementalists have turn undead?
  • The description for the inquisitor states that they get dispel at level one. the now get it at level 3
  • Already reported but on a beta 8 forum issue on the Druid Water Elementalists needing specialist spell on the divine spells. linked so people can find the hot fix
Link to comment
Posted (edited)
  • do sorcerers get bonus spells for Charisma? IF they are they are not showing on the record screen for celestial bloodline (level 3 18 CHR 7 spells LVL1)
  • Have the same question for intelligence and mages. Druid Water Elementalists and Abjurer Defender ( level 2 in mage class 19/18 int respectively 5 spells lvl1)

This might be working but not showing like divine.
image.png.c384eeaa68fe072fc84ba0608bd2ec33.png

Edited by DiesIrae
Link to comment

Not an error but is it possible in the files for me to split Eliminate Class/Race Restrictions and Most Class/Ability Score Restrictions  

Would like to keep the ability restrictions (or would using the anthology tweaks version be better?



Other than the minor points above the game plays perfectly even with the massive mod list. Well done

Link to comment
19 hours ago, DiesIrae said:

They can on this class combo. Was checking whether it's a feature or mistake 

Probably a mistake since technically they're cleric/mages, but should have the Turn Undead button disabled so they can mimic the Druid class more accurately.

Link to comment
Quote
On 5/18/2024 at 2:46 PM, RoyalProtector said:

Probably a mistake since technically they're cleric/mages, but should have the Turn Undead button disabled so they can mimic the Druid class more accurately.

That was my thought too.


I have done more testing. if you try to make multiple party members any Aasimar and Teifling immediately revert to human Gensai do not have this issue

Link to comment
Posted (edited)

Actual lots of races are just being removed when starting a game this time rock Gnome. Seems to keep the lore boost but drops a constitution point and the correct race name

 

 

Edited by DiesIrae
Link to comment

I'm not 100% sure I understand the issue. Is it specifically about subrace selection being lost when creating a custom party in BG/BG2? That's not a scenario I tested much (my multiplayer testing was mostly in Black Pits and IWD).

Link to comment

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...