DiesIrae Posted May 15 Share Posted May 15 Started an EET play through with a totally custom party. Starting a thread for any possible feed back. (currently just around Nashkel) Should Druid Water Elementalists have turn undead? The description for the inquisitor states that they get dispel at level one. the now get it at level 3 Already reported but on a beta 8 forum issue on the Druid Water Elementalists needing specialist spell on the divine spells. linked so people can find the hot fix Quote Link to comment
DiesIrae Posted May 15 Author Share Posted May 15 (edited) WeiDU-BGEE.logWeiDU.log The WeiDU if anyone is interested Edited May 15 by DiesIrae Quote Link to comment
DiesIrae Posted May 15 Author Share Posted May 15 (edited) do sorcerers get bonus spells for Charisma? IF they are they are not showing on the record screen for celestial bloodline (level 3 18 CHR 7 spells LVL1) Have the same question for intelligence and mages. Druid Water Elementalists and Abjurer Defender ( level 2 in mage class 19/18 int respectively 5 spells lvl1) This might be working but not showing like divine. Edited May 15 by DiesIrae Quote Link to comment
DiesIrae Posted May 15 Author Share Posted May 15 reloading an earlier save seems to boost exp to 6000 even using the prologue auto save Quote Link to comment
DiesIrae Posted May 15 Author Share Posted May 15 If you import an aasimar from a saved file when you start the new game it automatically reverts to Human Quote Link to comment
DiesIrae Posted May 16 Author Share Posted May 16 Not an error but is it possible in the files for me to split Eliminate Class/Race Restrictions and Most Class/Ability Score Restrictions Would like to keep the ability restrictions (or would using the anthology tweaks version be better? Other than the minor points above the game plays perfectly even with the massive mod list. Well done Quote Link to comment
marco_costa Posted May 17 Share Posted May 17 On 5/15/2024 at 3:39 PM, DiesIrae said: Should Druid Water Elementalists have turn undead? Druids cannot turn undead, AFAIK Quote Link to comment
DiesIrae Posted May 17 Author Share Posted May 17 They can on this class combo. Was checking whether it's a feature or mistake Quote Link to comment
RoyalProtector Posted May 18 Share Posted May 18 19 hours ago, DiesIrae said: They can on this class combo. Was checking whether it's a feature or mistake Probably a mistake since technically they're cleric/mages, but should have the Turn Undead button disabled so they can mimic the Druid class more accurately. Quote Link to comment
DiesIrae Posted May 19 Author Share Posted May 19 Quote On 5/18/2024 at 2:46 PM, RoyalProtector said: Probably a mistake since technically they're cleric/mages, but should have the Turn Undead button disabled so they can mimic the Druid class more accurately. That was my thought too. I have done more testing. if you try to make multiple party members any Aasimar and Teifling immediately revert to human Gensai do not have this issue Quote Link to comment
DiesIrae Posted May 19 Author Share Posted May 19 (edited) Actual lots of races are just being removed when starting a game this time rock Gnome. Seems to keep the lore boost but drops a constitution point and the correct race name Edited May 19 by DiesIrae Quote Link to comment
DiesIrae Posted May 19 Author Share Posted May 19 Shield dwarf, wild elf water genasi ok< Aasimar Tiefling rock gnome convert to base race half orc and half elf ok too Quote Link to comment
DiesIrae Posted May 19 Author Share Posted May 19 Ghostwise halfling and deepgnome ok as well Quote Link to comment
DiesIrae Posted May 19 Author Share Posted May 19 Gray dwarf has the issue but only if creating a custom party Quote Link to comment
DavidW Posted May 19 Share Posted May 19 I'm not 100% sure I understand the issue. Is it specifically about subrace selection being lost when creating a custom party in BG/BG2? That's not a scenario I tested much (my multiplayer testing was mostly in Black Pits and IWD). Quote Link to comment
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