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DialogueInterrupt


Avenger

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DialogueInterrupt(false)

This one disables the npc to receive dialog requests, and issue the select_common verbal constant.

DialogueInterrupt(true)

Sets back the default state

 

As a good example you can do stuff like:

DialogueInterrupt(false)

StartDialogueNoSet(Player1)

DialogueInterrupt(true)

 

This example will initiate an NPC banter without the annoying verbal constant.

 

guess i have to find this field in the .cre too, hope it is saved!

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