Avenger Posted July 16, 2005 Share Posted July 16, 2005 DialogueInterrupt(false) This one disables the npc to receive dialog requests, and issue the select_common verbal constant. DialogueInterrupt(true) Sets back the default state As a good example you can do stuff like: DialogueInterrupt(false) StartDialogueNoSet(Player1) DialogueInterrupt(true) This example will initiate an NPC banter without the annoying verbal constant. guess i have to find this field in the .cre too, hope it is saved! Link to comment
Avenger Posted July 16, 2005 Author Share Posted July 16, 2005 addendum: 1. it disables all verbal constants 2. it is not saved Link to comment
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