Guest Guest Posted January 10, 2006 Share Posted January 10, 2006 Shadowkeeper (used for quick references) has a section that notes "affects", which appear to be the permanent abilities granted by spells in-game (like the Hell trails). Although possible to add affects, I was wondering if, aside from using an editor (which isn't very useful for an in-game sequence, such as a quest), is there a way to remove affects through a scripting command? I hear tell that David Gaider's Yaga-Shura mod allow the Fire Giant's immortality to gradually wear off...although I have no first hand experience with this, the description sounds like Gaider programmed a timer that removed "affects" during the battle. Will anyone assist? Link to comment
Avenger Posted January 10, 2006 Share Posted January 10, 2006 It is possible to remove timed effects prematurely by fakeeffectsexpirycheck action. You can remove other (permanent) effects by applying a spell containing effect removal opcodes or applying counter effects. Link to comment
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