Guest guest Posted January 7, 2007 Posted January 7, 2007 forgive me if i sound like an idiot or something, but will this mod be compatible with bp-bgt?
NiGHTMARE Posted January 15, 2007 Posted January 15, 2007 BP-BGT changes some of the same things as LoI will (specifically creatures and items), but this won't cause any game crashing errors. It just means that whichever mod you install first will have certain changes overwritten by the later mod. We'll be using Yacomo's worldmap, the BP-BGT creature animation scheme, and the BG1 NPC trick for new music (playing music as a sound effect rather than adding it to the music list), so there won't be any problems in those departments. In case of an unforseen conflicts, I won't be testing LoI with BP-BGT myself, but when the time comes I will try to find at least one beta tester who's willing to do so.
Chev Posted January 20, 2007 Posted January 20, 2007 In case of an unforseen conflicts, I won't be testing LoI with BP-BGT myself, but when the time comes I will try to find at least one beta tester who's willing to do so.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.