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Posts posted by Cutter Slade
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Yes, I'm playing EET with several mods. It has been a smooth run so far.
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So I've started playing another BGT run after some years....
Just finished the BG1 storyline, then finished the SOD start.But now all my companions are gone. (I'm currently missing Xan.)
Is it possible to re-recruit them somewhere in BG2 after SOD?(since SOD doesn't have all the companions)
Or maybe even add them via console?
Another question: what about the custom characters, when creating your own party at the start of BG1? Are they gone for good as well? Thanks!
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On 2/29/2020 at 10:23 AM, The_Rock said:
@K4thos hey dude, I hope things are going great for you. Any updates on the mod? I was pretty bummed out about the BG3 that was recently revealed so I figured your mod would be the closest thing I'd ever get to an authentic sequel. Are you still working on it?
Indeed!
I somehow expected BG3 to be turn based (since there was so much silence/secrecy going on before the reveal.) But it's even worse. It's literally a clone with a BG3 name label on it.
Please keep it up @K4thos, because this here is the real deal.
BG1+BG2+IWD1+IWD2+SOD+ all the other mods = perfection
By the way, there's still a lot of Baldurs Gate fans who don't know about this project, i hope that changes in the future when the mod reaches a point where it's finished and fully playable.
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On 1/31/2019 at 1:14 PM, K4thos said:
@Ser Elryk, it's not abandoned. The mod was put on hold for some time, but I've been developing it recently and plan to continue working on it.
Thanks!!!
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That's the one.
Thanks a lot!
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I've been following the development of the mod "Big World Setup" for a while now (especially IWD in EET) but the forum thread is gone.
It used to be this link:
https://www.gibberlings3.net/forums/index.php?showforum=197
Now I'm always getting an error.
(i guess it has something to do with the downtime in december and the migration to a new web host)
Does anyone know what's going on? Or can someone please provide a link? Thanks!!
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I wrote k4thos and he helped me. (problem was shortcut creation), so i had to remove some code from eet.tp2
And I should have said: incompatible mods, so i had some "orange" or "red" ones in there as well, i had to take out.
( another problem was nightfarer's item/area patcher,....i had to copy the folders in manually and it worked)
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I just wanted to say thank you, to everyone who has worked on the EET mod!
It took me 3-4 BWS install runs (to combat some errors and some faulty mods), but it worked.
The only thing that can top this now is " Icewind Dale in Enhanced Edition Trilogy" (IWD-in-EET).
Can't wait!
So thanks again and keep up the good work!
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Thanks again and a big thumbs up for all the work you're putting into it.
I'll wait then for IWD
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Thanks for the quick reply!
I've already looked into the BWS setup^^ (Baldur's Gate II: EE / Enhanced Edition Trilogy......i guess that's the correct way to install)
But IWD on top of that would be just....amazing.
Will it come in the near future? or 6 months? 12 months? (just curious if I should start a playthrough or wait until IWD is added)
I know..giving a release date is difficult, especially when it comes to modding
(I'm a modder myself in another game and I know that things often take longer than expected)
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Hi!
I've played "Big World Project" years ago. It was awesome despite its bugs.
So I just noticed the "Enhanced Edition Trilogy" mod and I thought...hmm....would be even better if Icewind Dale 1+2 is included as well.
Holy shit!
Is this actually a thing? Or will it be a thing?
If so....how far is the mod?
Thanks!
Re-recruit companions after Siege of Dragonspear?
in Enhanced Edition Trilogy
Posted
Thanks everyone!
I just thought about another solution to my issue....
I just reloaded a savegame before i left the Tomb safehouse (dragonspear start) and left Xan there....
Then I teleported my party back to that Area and picked him up again after waking up in the Ducal palace