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Anprionsa

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  1. Also had these warnings with Ascension (which I've seen before mentioned by others). I'm not sure if they are directly related to SCS. Line 200682: WARNING: cannot find block matching [ascension/tougher/toughercommon/baf/GPHEALER_O1.baf] Line 200684: WARNING: cannot find block matching [ascension/tougher/toughercommon/baf/GPARCHER_O15.baf] Line 200688: WARNING: cannot find block matching [ascension/tougher/toughercommon/baf/GPTHIEF_O9.baf] Line 200690: WARNING: cannot find block matching [ascension/tougher/toughercommon/baf/GPMERC_O12.baf] Line 200736: WARNING: cannot find block matching [ascension/tougher/yagashura/baf/GPKENSAI/GPKENSAI_O16.baf] Line 200738: WARNING: cannot find block matching [ascension/tougher/yagashura/baf/GPMAGE2/strip1.baf] Line 200822: INSTALLED WITH WARNINGS Tougher Gromnir Line 200826: INSTALLED WITH WARNINGS Tougher Yaga-Shura Line 200841: WARNING: cannot find block matching [ascension/tougher/toughercommon/baf/GPHEALER_O1.baf] Line 200842: WARNING: cannot find block matching [ascension/tougher/toughercommon/baf/GPARCHER_O15.baf] Line 200843: WARNING: cannot find block matching [ascension/tougher/toughercommon/baf/GPTHIEF_O9.baf] Line 200844: WARNING: cannot find block matching [ascension/tougher/toughercommon/baf/GPMERC_O12.baf] Line 200845: Improved Illasera (optional, requires ToB) (Ascension) was installed with warnings. Line 200848: WARNING: cannot find block matching [ascension/tougher/yagashura/baf/GPKENSAI/GPKENSAI_O16.baf] Line 200849: WARNING: cannot find block matching [ascension/tougher/yagashura/baf/GPMAGE2/strip1.baf] Line 200850: Restored Bhaalspawn Powers by David Gaider (Ascension) was installed with warnings.
  2. So Lava has updated Foundling, is it possible that the fix works on that end already? I'll try a new install to fix the issue because it was really the only warning I had. WeiDu Installation Log
  3. I'm installing this right now. With the updates for Shadow Magic, Foundling, and Might & Guile; I'm still seeing SCS having errors with QD_ (the same issues you can see in the log I've posted earlier). I haven't yet come to Shadow Magic, Might & Guile. Foundling has been installed. I can confirm that I have the updates to all the mods. I wanted to get this posted even while it's still being installed.
  4. Sounds good. I've tested them by themselves and with SCS so I knew that it wasn't anything to do with the individual mods, but with something else. Thanks.
  5. Perhaps I should make a new topic, but is foundling also affecting Shadow Magic and the feat system of Might and Guile? Or is it only affecting SCS? Might and Guile Failed again for the same component. ERROR: cannot convert al_code or %al_code% to an integer ERROR: [might_and_guile/feats/d5_rfc1.spl] -> [override] Patching Failed (COPY) (Not_found) Shadow Magic Failed again with the same issues. ERROR: cannot convert kit_code or %kit_code% to an integer ERROR: [override/QD_MCM01.spl] -> [override] Patching Failed (COPY) (Not_found) ERROR: [C0SADEPT.2da] -> [override] Patching Failed (COPY) (Not_found) ERROR: Not_found Shadow Magic (Shadow Magic (NEW)) was not installed due to errors.
  6. @Mad Mate That's interesting. I've seen that name pop up in my installs before with having some common files between it and the other mods that are having issues.
  7. Sure thing, I deleted that install because it was a piecemeal install. But let me do a complete and when it's done I'll post the logs.
  8. Not sure if this is directly related, I've seen other threads on this topic with kits and SCS, but I wanted to share if others had insight on this problem, if it is with SCS. Just a sample of the SCS "error" And this shows up again for 2 mods later. ERROR: cannot convert kit_code or %kit_code% to an integer ERROR: [override/QD_MCM01.spl] -> [override] Patching Failed (COPY) (Not_found) ERROR: [C0SADEPT.2da] -> [override] Patching Failed (COPY) (Not_found) ERROR: Not_found Shadow Magic (Shadow Magic (NEW)) was not installed due to errors. ERROR: cannot convert al_code or %al_code% to an integer ERROR: [might_and_guile/feats/d5_rfc1.spl] -> [override] Patching Failed (COPY) (Not_found) Might and Guile The problem is that I've tried probably 30 different installs to test this issue and I cannot find the culprit mod. I've tested just a few mods, multiple large installs, targeted installs. Any ideas? EE-Debug-Installation.7z
  9. It appears that GitLab is testing a "Group Wiki". This may solve the problem of mods not hosted on a git repository. I'll have to keep an eye out for it. For now I don't want any mod authors to link it themselves, that would be too much asking. I will do most of that myself. But once again I feel as if I can't do much until I get some type of OK from more than just the handful I've talked too. There is one modder in particular who doesn't want anything to do with this, which is unfortunate. It's only been a few days. But I'll keep doing what I can. Thanks Alien. https://gitlab.com/gitlab-org/gitlab-ce/issues/48217 https://gitlab.com/gitlab-org/gitlab-ce/issues/15082
  10. @Alien Already posted in the other thread about the changes. Let me know. As for keeping the links updated? That's a tall task regardless of the solution, they will all have that problem. Which is why I'm trying to pivot into having the sources hosted on ANY website, but having modders kind of come to that themselves. @lynx BWS may be hosted there. But the mods needed to make it work are not all hosted there. Forum post after forum post is created when one of those websites goes down (SHS, here, dropbox dead link, or personal website). GitLab actually does have a wiki possibility. I've turned it off for now though. If you'd like to take a peak at it let me know. I'll PM you. @Almateria That's unfortunate, but understandable. I don't really care about where it's hosted. But I'm going to do my best to spur some type of dialogue on a common place for people that want to find mods, can.
  11. Yeah I saw that tool as I was searching through mods on GitHub. I guess my aim was mostly trying to get modders to agree on a platform that wasn't so fragmented. SHS is still down, and I know that Gibberling has been down plenty in the past year as well. Trying the BWS install again last night gave me so many different mods that weren't correct or couldn't be downloaded it was a little frustrating. And it wasn't just the recent spell that led me to think about a solution of some sort. I've been playing for years and years. It seemed to always be an issue and it has definitely led me in the past to just not play because of that frustration. I don't know. I'm getting some hostility over this idea and I haven't even done much yet, any links to the original are gone now for well over a day and the mods were mostly set to private anyway, so there wasn't even an issue there. I was hoping for a more honest and frank discussion on the merits of community sourced mod platform that 1) didn't actually host the mods, just linked to their source 2) was more open then BWS or forums in terms of search-ability of the mods. It's honestly surprising to me to see such defensive mentality to the idea before it's properly even begun.
  12. BWS is a great project. But the scope of what I'm looking for is trying to get modders to move to GitHub or another repository (it doesn't matter), so that the links can get every mod in a database that is catalogued and automatically updated from the authors on repository. The links don't look any different from the Git where the mod is stored. If the directions are clear on what to do to download, then it shouldn't matter. You can't download unless you click on the project and open it up. Usually when that happens the authors have some sort of "Welcome to X Project!" on the readme that tells the user what to do and where to discuss.
  13. I cannot access that thread, no. I'm sure this has been discussed before. However, I don't mod. I take something like the fragmentation of where things are stored, and the information of where things are stored as something that can be solved, or at least made less confusing. I can understand wanting to stay loyal to communities. I get that. Just wish it didn't seem like I was out to either 1) Take credit or 2) that it was pointless to start from the get go because it was doomed to failure.
  14. Hello Everyone! A little greetings are in order. I'm Anprionsa. I've played Baldur's Gate since I was a teenager back in 99. I've played and installed the game different times on a lot of computers. I've not always used this nickname, and I didn't always comment regardless of whatever username I chose to use. But ever since I found out about modding the game many many years ago I've always played with mods. I could never mod myself, as I'm just a terrible coder with a poor imagination, but I do like organizing. The current state of mods here is amazing and I'm glad I get to play all of your hard work on what may be one of my favorite games of all time. That said, after my recent attempt at installing through the BWS or EE Install Tool and having different websites down or having files spread out all over the place, it got me thinking about something I could do to help organize the mods in a place that I could find out if a project was updated, search, or know if it was defunct. Now I couldn't build a website and do this, but I can use existing tools on other websites to help this. What I found was that GitHub had a lot of the mods and mod authors that had re-uploaded their work there (but not all!). I didn't want to use GitHub though as I didn't want to use the same platform. So I looked through everything and put together a very crude setup on GitLab that mirrored the work of over 200 mods and tools that I have checked (though at this current juncture I didn't realize that it was all set to private and I have to go back and set it all to public) from all sorts of mod authors. This will allow me personally to see if a mod has been updated as it mirrors the authors work. No one can edit this work or change it and I don't make any claims to the mods, everything is an exact copy that updates every hour. What I'm looking for is all of the authors that have mods on SHS (which is currently down) or Gibberling (they have a lot of the mods on GitHub) to upload them and let me know when you have so I can mirror them in this giant list of searchable content that can be used by the whole community. I'm also not able to do this all myself, so if anyone would like to help "maintain" this list, please let me know. I come in and out of community work like this and know that I won't always be around, but would like to know if others can be involved to help. Perhaps this is an awful idea and people won't want to have it, but I was making it for myself anyway and thought I would share it with all of you. You'll see this list update as I turn the mods from private to public. This has been cross-posted with Reddit and Beamdog Forums.
  15. EET hasn't been updated yet for 2.5. Check out this thread https://forums.beamdog.com/discussion/72119/eet-install-error#latest and this thread http://baldursextendedworld.com/Vanilla_Forums/discussion/55/eet-and-patch-2-5/p3
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