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The_Rock

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  1. Well that's how I think of Chapter II of Shadows of Amn. You embark on a bunch of quests but some linger in your journal until just before Suldanessellar. I take my time raising funds for Imoen's rescue. In fact, I have over 37 hours of gameplay logged in BG2 and tomorrow is the day that I finally set sail for Brynnlaw lol.
  2. Yes, mate, that's exactly what I had in mind! Imagine a game with several main quest lines that can be begun by a low-level party. The more headway you make in one line the tougher things get while the experience gain has very little to show for it. In that case you choose the next one you'd like to tackle and switch quests over and over again until you have all the quest branches resolved with incremental returns as far as story elements and narration. There's potential to make terrific non-linear experiences with high replay value that way just like BG1 and Shadows of Amn.
  3. I'm playing through Icewind Dale 2 right now so it's got me thinking how EET ought to balance experience gain across the board. It's no groundbreaking idea, I know, but reducing the gain globally so that players can't finish IWD or IWD2 in one go but are encouraged to change campaign settings on the fly seems best to me. It would also make EET more Metroidvania-esque as the world would slowly open up to the player like a tree branching out.
  4. The_Rock

    Availability???

    Yeah, I've just begun playing the GOG version of IWD2. Although the interface hasn't aged well and setting higher resolutions doesn't take much strain off your eyes (even with the widescreen mod which I've disabled for fear of game-breaking bugs), it feels like a classic IE game nonetheless. This mod could be a game-changer even though we haven't got much in the way of screenshots or gameplay yet.
  5. Well met, friends! I've been setting up my very first run of IWD2, plagued as it may be by bugs and glitches. I've got nearly all of them out of the way except one: the fog of war. I'm not sure if it's a software renderer or hardware acceleration issue but the fog begins to flicker as soon as I move the mouse or scroll the map with my arrow keys. I don't know how this is meant to be resolved on a Windows 10 system but I'm starting to lose hope as none of the fixes seem to work for me. Is there any way I could edit out certain aspects of the fog so I can salvage my GOG purchase? I've fiddled with some of the game config files and settings to no avail.
  6. Icewind Dale 2 Sound Format Baldur's Gate II Sound Format (non-EE) xxxxx03.wav : Battle Cry 1 XXXXXXXa.wav : Battle Cry xxxxx04.wav : Battle Cry 2 XXXXXXX8.wav : Battle Cry 2 xxxxx05.wav : Battle Cry 3 XXXXXXX9.wav : Battle Cry 3 xxxxx08.wav : Becoming Leader 1 XXXXXXXb.wav : Becoming Leader xxxxx10.wav : Tired 1 XXXXXXXc.wav : Tired xxxxx12.wav : Bored 1 XXXXXXXd.wav : Bored xxxxx14.wav : Hurt 1 XXXXXXXe.wav : Badly Wounded xxxxx16.wav : Selected Common 1 XXXXXXXf.wav : Selected 1 xxxxx17.wav : Selected Common 2 XXXXXXXg.wav : Selected 2 xxxxx18.wav : Selected Common 3 XXXXXXXh.wav : Selected 3 xxxxx21.wav : Selected Common 6 XXXXXXX0.wav : Selected 6 xxxxx23.wav : Selected Action 1 XXXXXXXi.wav : Action Acknowledgement 1 xxxxx24.wav : Selected Action 2 XXXXXXXj.wav : Action Acknowledgement 2 xxxxx25.wav : Selected Action 3 XXXXXXXk.wav : Action Acknowledgement 3 xxxxx26.wav : Selected Action 4 XXXXXXXs.wav : Action Acknowledgement 4 xxxxx27.wav : Selected Action 5 XXXXXXXt.wav : Action Acknowledgement 5 xxxxx28.wav : Selected Action 6 XXXXXXXu.wav : Action Acknowledgement 6 xxxxx29.wav : Selected Action 7 XXXXXXXv.wav : Action Acknowledgement 7 xxxxx30.wav : Selected Rare 1 XXXXXXXx.wav : Rare Select 1 xxxxx31.wav : Selected Rare 2 XXXXXXXy.wav : Rare Select 2 xxxxx34.wav : Being hit 1 XXXXXXXl.wav : Being Hit xxxxx37.wav : Dying 1 XXXXXXXm.wav : Dying xxxxx39.wav : Reaction to partymember dying 1 XXXXXXXw.wav : Reaction to Party Member Death xxxxx41.wav : Critical hit 1 (Optional) XXXXXXXz.wav : Critical Hit Given Also, before I go, I suppose the community could use the table above for future reference. I think I've got all the sound file matches so much of the sound set is luckily reusable!
  7. @Caillean YES, that's exactly what I was looking for! Thank you so much! Now I can get on with my IWD2 playthrough. Anyway, I owe you a cookie. I'll work out the shipping details later. I'm off to rename my sound files.
  8. Hello everyone, I'm trying to import a few custom sound sets into Icewind Dale 2. Unfortunately, I'm having a really hard time getting it done mostly because there are no references for the original Baldur's Gate 2 sound sets so I can't tell how I should rename my files to be compatible with IWD2's sound list. Apparently IWD2 has an extra few sound files compared to BG2 but from what I understand the conversion should still work albeit with slightly less variety in my party members' interjections. Some help would be tremendously appreciated! Oh yes, I forgot to mention that the voice packs I've downloaded have approximately 36 sound files per character while IWD2 supports up to 43. BG2:EE's sound list is not much use as that game uses a lot fewer files (a grand total of 23) for your character's voice unless I'm mistaken. If anyone still has the old BG2 installed on their computer, all you need to do is paste the sound list for me. I will buy you a cookie! Of course, I'm making the assumption that there is such a file. If there isn't, never mind.
  9. @K4thos I've been thinking about what others have put forth as suggestions on how we ought to be able to access IWD1 content. Instead of having the genie send you back in time as a one-time affair perhaps he could open a two-way portal to Kuldahar that would allow you to go back and forth between present-day Faerun and erstwhile Icewind Dale? I'm not sure how this would jibe with DnD lore but it would certainly keep players from getting burned out midway through the campaign. It may be easier to balance IWD this way as you wouldn't be expected to finish it all in one go. Of course, the jackass genie would tamper with the portal and send you to Easthaven requiring you to reach Kuldahar before being able to return. Maybe this would be more in keeping with the original aim of EET: promoting continuity instead of restricting the player's world map destinations.
  10. Ah, OP meant the mod. I'm terribly sorry, my reading comprehension was at an all-time low on that day.
  11. Ah, you must mean the Planar Sphere! The original developers had extraordinary foresight or perhaps it's just a lucky coincidence (a team mate's nod to a video game being developed concurrently in the same studio I presume). I am in favor of a minimum interference approach as regards PST's story. Do you reckon the Bhaalspawn could be modded into the setting as someone who does the fighting and dungeon-crawling for the Nameless One? Maybe that would entail the least amount of additional writing and/or rewriting. No idea if the engine would support such a thing.
  12. Is that the "official" canon? No wonder I can't stand it.
  13. What do you mean, Minsc is dead in SOD? I wasn't aware of this fact. I thought only Dynaheir died at the end of BG1. Is he resurrected prior to Shadows of Amn?
  14. Oh yes, great minds think alike, don't they? Rofl, just kidding. I don't think that highly of myself. I thought this might be the final frontier for this mod, that's all. Popular opinion has it that PST has some of the best writing in video game history but I have yet to play it. It's bound to be a treat for a newcomer such as myself, right?
  15. Greetings, fellow BG aficionados! Seeing that this mod will, at some point down the road, include nearly every Infinity Engine game out there, I've been wondering how feasible it would be to enmesh Planescape:Torment into the Bhaalspawn saga? What would be the biggest hurdles? How much of the story would have to be rewritten in order for the protagonists of both games to coexist in the same timeline? Are there any technical limitations that are as of yet insurmountable? If this fusion were to be achieved, the community would be able to play all the Infinity Engine games with the same party from start to finish without any continuity issues. Do you think it's a vision worth pursuing? Looking forward to feedback. Would it be possible to turn the Nameless One into an NPC for the duration of the campaign while you do quests for him? I bought PST:EE recently but have yet to play it. I've heard great things about it though.
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