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neuroghast

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Posts posted by neuroghast

  1. Hi David and everyone,

    I'm not sure if the title is super clear, so I'll just add a bit of context:
    I've been maneuvering some installation issues and, with the invaluable help of the community, was able to workaround or fix some of them. I'm still in this process, which requires uninstalling/ reinstalling the mod often. In doing so, some components are unintentionally skipped/uninstalled, snowballing into other issues where I find myself running the setup over and over.

    In summary, what I'd like to see in the weidu installer are the classic questions:
    "What should be done with the components ALREADY installed?"
    "What should be done with the components NOT YET installed?" 

    The later question could be redundant, but deciding about the components already installed can be very helpful in my opinion.

    Sure, my issues could be my own fault due to lack of technical knowledge, but I believe this suggestion can be useful to more people, specially in a similar situation. And that's why I'm creating this topic.

    Hopefully this is a useful discussion.

    Cheers!

  2. On 12/19/2023 at 2:31 PM, rpmaster said:

    SRR: Yep, adding new ToF spells gives ERROR: [SPWI466.spl] -> [nowhere] Patching Failed (COPY) (Failure("shouldn't happen")) - seems to be a bug on their side, something for Bartimaeus to sort out later.

    I'm having this same issue on Beta 10 version of ToF and the latest SRR version.
    Were you able to sort it out just by installing a later version (beta 2 according to your last post) ?

    If so, I don't think it should be happening with the versions I'm using right now, but it is. Any info is appreciated! 

  3. 1 hour ago, DavidW said:

    A reminder that I officially do not support Dragonspear UI++ on ToF. (I mean, by all means see if you can get it working.)

    I'm trying to make it work since the UI was installed early on my mods list and I'm scared to uninstall it now (via weidu) and mess up everything else 😬

    I'd definitely pick ToF over a good looking UI, but I'll see if I can make both work together and let you know of any progress.

    Cheers! 

  4. On 4/27/2024 at 10:30 PM, MrNatas said:

    I was using Dragonspear UI and the latest version of the EE2 which I believe is 2.6.6.

    Just curious, were you able to keep using ToF with Dragonspear UI?
    I've installed the latest beta and I get softlocked whenever my character levels (even though I don't have any proficiencies or skills to distribute, the DONE button is not clickable). Also i get 11 proficiency points when creating a new character and 32 when leveling Imoen after re-specing her (which also softlocks because I can't distribute thief skill points).

    If you have any workaround for this I'd appreciate!

  5. Just to add a bit more to this:

    I was talking to @CamDawgon discord who kindly helped me navigate and understand a few things regarding the .2da files.
    He noticed my luabbr.2da file had 2 asterisks on the right side column. On his words: "I think what's happening is that ToF is going through that file and then editing the files in the right hand side, but it's not properly safeguarded against an invalid entry."

    I've temporarily changed both of those asterisks to Ba0 and managed to install many of the components that I couldn't before.

    I'm pinging you here @DiesIraebecause I belive this may help you.

  6. Hi, @DavidW

    I've tried to install the mod once again and was successfull with some components.
    I've also noticed most (but, unfortunately, not all) of the issues when installing had the same message:

    ERROR: Sys_error("override/lu*.2da: Invalid argument")

    Most of these are attached to kits abilities (bards songs, for example), tweaks and new options for multi/dual classes.
    I've searched my override folder for lu*.2da and couldn't find it.
    Worth mentioning that I'm doing these tests on my BG1EE folder, which has a smaller (but not irrelevant) number of mods.

    My question is if this file should be added by ToF or if I should have it whether your mod is installed or not.

    As I said before, I don't have much technical knowledge to mod troubleshooting BG, but I'm testing and trying on my end and hopefully can contribute to the solution :)

    Cheers!

  7. Hey everyone,

    I'm having a very similar issue as @DiesIrae, but more components where left off.

    This is what I got after trying to batch install it:
     

    Spoiler
    NOT INSTALLED DUE TO ERRORS Include arcane spells from Icewind Dale: Enhanced Edition
    
    INSTALLED WITH WARNINGS     Include divine spells from Icewind Dale: Enhanced Edition
    
    NOT INSTALLED DUE TO ERRORS Include bard songs from Icewind Dale: Enhanced Edition
    
    INSTALLED WITH WARNINGS     Install all spell tweaks (if you don't select this, you will be given a chance to choose by category)
    
    NOT INSTALLED DUE TO ERRORS Add 9 new arcane spells
    
    SUCCESSFULLY INSTALLED      Add 6 new divine spells (some borrowed from Divine Remix)
    
    NOT INSTALLED DUE TO ERRORS Revised Elementals
    
    INSTALLED WITH WARNINGS     Introduce new races and subraces
    
    SUCCESSFULLY INSTALLED      Revised class alignment rules
    
    NOT INSTALLED DUE TO ERRORS Make Barbarian Into a Class
    
    NOT INSTALLED DUE TO ERRORS Make Wizard Slayer Kit Available to Barbarians
    
    NOT INSTALLED DUE TO ERRORS Revised Paladins and Blackguards
    
    NOT INSTALLED DUE TO ERRORS Rebalanced thief and bounty hunter traps at low levels
    
    NOT INSTALLED DUE TO ERRORS Revised favored enemy for rangers: new enemy groups, and rangers reselect their favored enemy at 4th level and every third level thereafter
    
    NOT INSTALLED DUE TO ERRORS Revised shapeshift powers for druids and avengers
    
    SUCCESSFULLY INSTALLED      Allow monks to use staffs
    
    SUCCESSFULLY INSTALLED      Require speciality mages to memorize at least one spell per level from their speciality school
    
    NOT INSTALLED DUE TO ERRORS Allow multiclassed and dual-classed mages to become specialists and wild mages
    
    NOT INSTALLED DUE TO ERRORS Dragon Disciples can be disciples of any chromatic dragon (Red/Blue/Green/Black/White)
    
    NOT INSTALLED DUE TO ERRORS Rebalanced and revised kits
    
    NOT INSTALLED DUE TO ERRORS New wizard specialization: Force Mage
    
    NOT INSTALLED DUE TO ERRORS New wizard kits: Militant Wizards
    
    NOT INSTALLED DUE TO ERRORS New sorcerer kit: Bloodrager
    
    NOT INSTALLED DUE TO ERRORS Allow druids to multiclass as mages, rangers, and thieves
    
    NOT INSTALLED DUE TO ERRORS Multiclass/dual-class barbarian/druid and fighter/druid kits
    
    NOT INSTALLED DUE TO ERRORS Multiclass/dual-class fighter/mage kits
    
    NOT INSTALLED DUE TO ERRORS Multiclass/dual-class fighter/thief kits
    
    NOT INSTALLED DUE TO ERRORS Multiclass/dual-class mage/thief kits
    
    NOT INSTALLED DUE TO ERRORS Characters choose minor new abilities every three levels
    
    NOT INSTALLED DUE TO ERRORS Improved NPC customisation and management
    
    NOT INSTALLED DUE TO ERRORS Revised ability score modifiers -> Standard Talents of Faerun system (recommended)
    
    SUCCESSFULLY INSTALLED      Point-buy system for choosing ability scores -> Characters have a random number of points to spend (and can reroll that random number in character creation)
    
    SUCCESSFULLY INSTALLED      3rd-edition-style THAC0s (somewhat faster progression for clerics/thieves/mages)
    
    SUCCESSFULLY INSTALLED      Dual-class kitted characters must obey the weapon-proficiency restrictions of their kit
    
    SUCCESSFULLY INSTALLED      Dual-class characters gain weapon proficiencies as for their current class
    
    SUCCESSFULLY INSTALLED      Revised Weapon Styles

     

    (I believe some of those errrors are due to the first components not being installed: i.e. you need the new arcane spells from IWD and ToF to have Elementalists. This may have caused some sort of domino effect that resulted in this many issues.)

    This is from the beta 9. I've retried it with beta 10, but not batch installing and had the same error on the very first component: IWD arcane spells.
    The only thing I messed up a bit was the customization file to allow drows in BGEE and up their MR to 2% each level. Also enabled or disabled a few spells tweaks, but not much.

    I have a huge modlist, specially for BG2, so I'm following this topic and hoping that someone finds anything. I don't think I have the technical knowledge to help any more, but let me know if anything is needed and I'll happily provide.

    I've attached both weidu files (renamed to clarify which one is bg1 and bg2) and I've pasted the debugs on a pastebin, since they're really big even after zipping.
    Couldn't paste the debugs into a pastebin, so I've inverted things. The debugs are compressed and attached and the weidus are here:
    BG1 weidu log
    BG2 weidu log

    2 more things that may be worth mentioning:
    - I've tried installing it a third time (first time: beta 9 batch, second time: beta 10 withouth batching and third time: beta 10 with batching) and the installation was stuck for over 2 hours decompressing or overwriting the same files. I took that as a freeze/error and closed the installer, but will try to properly uninstall (if anything actually installed) and reinstall once again;

    - Except when I DID NOT used the batch mode (second try only) the installation never asked about "Thieves Assign Skill Points in Multiples of Five" component. I know "Tidy Up Class-Selection Menu" should be auto installed with the options I picked, but was hoping to see this one. I didn't attempt to install it during the second try, though.

    Hope this helps! :)

    ToF_debug_bg.rar

  8. 1 hour ago, Weigo said:

    I am currently on a business trip and can only guess from the picture with the error. It says setup-bggo.exe.exe and only an exe actually belongs there. But that's just a remote diagnosis. I won't be back at my computer until next week.

     

    some mods are supported, BST, GavinNpc , Lure of Sirines Call come to mind. All other mods that add content should be installed after BGGO and preferably the areas should be patched and not overwritten. Mod own maps do not matter

     

    That was it, feeling silly for not noticing this before but it's resolved. Thanks!

  9. Hi there.

    I was trying to install this following the instructions on one of the GH issues: "Download everything and copy any setup-xxx.exe file from another mod and rename it to setup-bggo.exe. Then you should be able to install it without any problems. "

    Did so but I get this error.
    Even tried to grab all files from the bggo folder and paste loose them into the BGEE folder since it has a .tp2 file, but got the same message.

    For reference, here's what the folder looks like after I extract is. The WeiDU installer was created by me.

    Any idea what I'm doing wrong?

    EDIT: It was the silliest issue ever, my installer had the double .exe extension that I didn't noticed when copy pasting. It's resolved :)

  10. Hi! I'm having an issue with the Maleficus' second mission.

    After getting the poison and entering Vulova Estate, everyone there simply disappear. If I click the butler right away it says he is busy. If I ctrl+J to teleport right next to him I can start the conversation, but soon after everyone vanishes, including the cook, and I get stuck. I can use the command to kill the Harbormaster, but that doesn't progress the mission.

    According to my WeiDu, I'm running version 13.4. The game is Steam's EE on Windows.

    Had to zip my log since it was too big to attach here.

     

    Thanks!

    WeiDU.rar

  11. 2 hours ago, Mike1072 said:

    Thanks, that is a very good suggestion.  Keeping the docs up to date is always a challenge, which is why these are generated using the actual files and descriptions.  Displaying both descriptions side-by-side seems doable, but trying to find a way to automatically identify and call out individual differences doesn't seem like a good time investment.

    I don't know when I'll have time to dedicate to this, but we'll see.

    We have a topic dedicated to discussion of the docs if you have any additional suggestions: https://www.gibberlings3.net/forums/topic/30765-spell-descriptions-and-other-documentation/

    Yeah, I know that highlighting the differences must be hard to implement, but just being able to see both versions side by side (or in any similar way for easy comparison) is a huge thing. Specially for me, since, as I said before, I've just came to know this mod. I'm reading all the descriptions and it's taking me way more time than I'd like.

    Btw, if there is any other documentation form (like a Google Docs or Sheet) and if it's ok to share it, it would speed my readings a lot.

    If I have any other suggestions to the documentations I'll post there. Thanks!

     

  12. I don't know why or how I haven't seen this mod before. I'm loving it. Even though it hurts a bit (or a lot) to miss Blindness for BG1 solo runs, the other changes are great IMO.

     

    My only suggestion would refer to the page where we can read the new spell descriptions. It looks beautiful but it's not convenient to back and forth between pages to see new and old versions, etc. If there is any way, it would be great if the versions could be seen side by side. Even more if the changed values (like duration, new saving throws, penalties, damage or whatever) could be highlighted. I know this second suggestion may be a little harder to implement, but in an ideal world it would be great. In any case, just seing spells side by side would help a lot!

  13. 1 hour ago, Jarno Mikkola said:

    The more you can isolate the source of the problem, the easier it is to fix it, so tell us what you find when you do so.

    You mean mine or Fragio's?

    My issue seems to happen during installation. I thought the debug and weidu log files would be enough in these cases. Both features are absent from my game since there was an error during installation.

    I'd be glad to provide more info, I just don't know what or how. Any example or suggestion are appreciated! 😅

  14. 1 hour ago, fragio79 said:

    I have a similar problem.

    I'm trying to install EETand some mods, using EET MOD SETUP TOOLS.
    After several unsuccessful attempts, I managed to solve almost all the problems.

    Currently the only mod I have problem with is SCS.

    I have given up (such a pity!) on installing the AI components (AI initialization always fails) and the components concerning the spells
     (actually the installation happens without problems, but I have read that it can generate conflicts and can be the cause
    of the failure of installing other mods), relying on alternative mods.
    The only component I would not want to give up is the one concerning the shapeshifter ("MUTAFORMA" in Italian),
    but unfortunately installation continues to fail.

    This the error message:

      Reveal hidden contents

     

    ERROR: No translation provided for @13152
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.

    ERROR Installing [Mutaforma migliorati], rolling back to previous state
    Will uninstall  81 files for [STRATAGEMS/SETUP-STRATAGEMS.TP2] component 4030.
    Uninstalled     81 files for [STRATAGEMS/SETUP-STRATAGEMS.TP2] component 4030.
    ERROR: Not_found
    Please make a backup of the file: SETUP-STRATAGEMS.DEBUG and look for support at: For help troubleshooting installation problems, go to the Sword Coast Stratagems forum at forums.gibberlings3.net.
    Automatically Skipping [Mutaforma migliorati] because of error.
    Using Language [Italiano (Stoneangel/Improbabile) - last updated version 32]
    [.\lang\it_it\dialog.tlk] created, 304571 string entries
    [.\lang\it_it\dialogf.tlk] created, 304571 string entries

    NOT INSTALLED DUE TO ERRORS Mutaforma migliorati

    C:\BG\Baldur's Gate II - Enhanced Edition>
    ERROR: No translation provided for @13152
    ERROR: Not_found
    Mutaforma migliorato (Sword Coast Stratagems) was not installed due to errors.

     

    Any suggestion? Thanks!

    I had a similar issue installing the AI componnents on my previous install. You can take a look on the topic I started at the time, but here is what DavidW had to say: "The AI install problem is an incompatibility between IWDification and current SCS."

    If you are using IWDification, this could explain it.

    "

  15. Basically what the title says. I can live with the shapeshifting one, but the NPCs Customisation is probably my favorite feature from SCS.

    In both cases I get this: 

    ERROR: Failure("INNER_PATCH_SAVE \"           \": write out of bounds")

    Maybe it's important to mention I'm on the 2.6 beta version of BG:EE.

    I've attached the debug and weidu log. Let me know if I can provide more info. Thanks!

    SETUP-STRATAGEMS.DEBUG WeiDU.log

  16. Thanks for taking the time!


    In the meanwhile I've been talking with some people on G3 discord. One member kindly offered to take a look at the .dmp files and said the engine is crashing when attempting to look up the ability of an item. Most likely the monk fist is screwed, but he can't say for sure as he has a limited reading on the files.

    Aquadrizzt also mentioned this: "If I had to guess, the problem lies in how I move Monk kits to the Thief class. There's probably some SCS functionality that notices my hackery and throws an exception".

    I know you made it work, but I'm just throwing here all the insights I managed to gather.

     

    Cheers!

  17. @DavidW

    It's a different matter but I (again) believe it's related to level 0 NPCs, so I thought it was best to post here than to start another thread.

    Level 0 monks always CTD when I click on their avatar, enter their inventory or character screen. I've tested it with Rasaad in both BG1 and 2. Also changed other NPCs classes to monk before leveling them up and ended up with the same result.

    I wasn't able to upload the .dmp files here, even compressed they are too big, so I uploaded them on WeTransfer if you want to take a look: link. EDIT: CamDawg just mentioned the .dmp files won't be of any help, and instead I should show you my RASAAD.CRE file. However I have lots of it (ranging from 8 to 13) spread into override, atweaks and stratagems folders. Don't know which one I should share with you.

     

    I'm using Monastic Orders of Faerun, so maybe a conflict between SCS and this mod? An insight on this would be really appreciated to turn Hexxat into a Long Death Monk 😛

     

     

     

     

  18. Not sure if the title is super clear, but here's my issue: I'm starting the planar sphere quest and decided to kill Valygar and use his body to enter the place. However, he is simply immortal.

    I know the unkillable Shar Teel feature is now part of aTweaks, but I don't believe it applies to BG2 and I'm betting it's a bug with level 0 NPCs.  I've tried ctrl+Q him, leveling him up and then killing him, but the body wouldn't drop in this case. Also, while in my party he was immortal as long as he had a level up avaliable.

     

    Am I correct to assume that this is related to better NPCs management? This also happened in BG1 where I was unable to kill Dynaheir, but not as hindering as this case.

    On a side note, SCS was unable to install the AI (an thus, the tactical) part of SCS. It's a bummer, but I'm enjoying an easy ride. The error was as follows:

    ERROR locating resource for 'COPY'
    Resource [%INNATE_BOMBARDIER_BEETLE_CLOUD%.spl] not found in KEY file:
        [./chitin.key]
    Stopping installation because of error.

    I don't think that's the cause of the issue, but who knows? I'm attaching my WeiDU log and the SCS debug file here (compressed because it was over 6MB). Any help is appreciated! :)

    WeiDU.log SETUP-STRATAGEMS.rar

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