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ensbana

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Posts posted by ensbana

  1. 12 hours ago, Angel said:

    Yes, mod features installed on one system and not on the other would do that.  The problem is with dialog.tlk, which is an index of strings.  The index stored in files in the baldur.gam or baldur.sav files still references the dialog.tlk on the other system which is not the same as your current dialog.tlk (and no, you can't just copy the other one, that will mess up other references).

    What my fixer tool does is loop through the files stored in baldur.gam and baldur.sav, check out the real files on disk, and attempt to guess what the references should be from there.  Due to the way files are saved this unfortunately doesn't always work with .are files, but with NPC .cre files it usually does.

    Brief how-to (for Windows): Copy the save_fixer folder into your game directory, then locate the baldur.gam and baldur.sav files in your latest save and copy them into save_fixer\old_save.  Locate a copy of weidu.exe (or grab the setup-xxx.exe from any other mod) and copy it as setup-save_fixer.exe in your game folder.  Run setup-savefixer.exe and choose option 1 to attempt to fix string references.  Afterwards, the changed baldur.gam and baldur.sav files will be in save_fixer\new_save, copy them back into your save game, then attempt to continue from that save.  Should anything go wrong, the old baldur.gam and baldur.sav are still in save_fixer\old_save.

    While save_fixer works a lot like a WeiDU mod, it is not stored in weidu.log and can be run as many times as needed.

    I’ve just realized that the issue extends to containers like gem bags or bags of holding as well. Do you think this is related to the error that you mentioned, and if your tool could fix it?

     

     

    Screenshot 2020-09-13 at 22.47.20 copy.jpg

    Screenshot 2020-09-13 at 22.47.48 copy.jpg

  2. 1 hour ago, Angel said:

    As others already pointed out, this is caused by using a save from a game with different mods (or different versions of mods, or different order of installation).  The reason for this is that NPC character files get stored in the baldur.gam file including the reference to their name in the dialog.tlk file, it is not looked up again from  the .cre file.  The same thing can happen with areas and shops, which are saved in the baldur.sav file. This is different from items and spells, which do refer to the game file every time they are referenced, so this never happens with items and spells.

    I have a tool that might fix this, but it's very much experimental so use at your own risk.  The tool is found here:
    https://github.com/AngelGryph/BGSaveFixer

    I will give this a try. Thanks. 

    The two systems were set up maybe about a week apart, so the versions of the mods should still be the same. I guess one or two mods or features that don’t exist in the first system have caused the problem. Maybe I will try to uninstall them and see if that helps.

  3. Some effects, like Sanctuary, are easy to see, but most of the times I feel like I’m just whaling on my enemies and casting random debuffs. That still works, and it’s not like my characters are not gonna be overpowered by the end of the game, but I’m still wondering. Are there any mods that can help with that task?

  4. One of the mods that I installed has made my party regain cast spells after every battle. I don’t want that feature in my playthrough but I can’t remember which mod made that possible (hence the attempt to uninstall mods). Does anyone have any idea how I can just regain cast spells after rest? I have the following mods installed: Ascension, bg2fixpack-v13.exe, The Tweak Anthology, Weimer’s Tactics Mod, SCS and aTweaks.

    Also I found this mod: http://www.shsforums.net/files/file/961-iispellsystemadjustments/. Does anyone know how I can use it to do achieve I want?

  5. 58 minutes ago, Jarno Mikkola said:

    You need to use the file extension, so it's "setup-ascension.exe --uninstall"... you could also just write into a .txt file the code and rename it as .bat instead of .txt.

    Hey I’ve just realized that you are the creator of this mod! http://www.shsforums.net/files/file/961-iispellsystemadjustments/

    I haven’t installed it but I’m looking into it since one of the mods has made my party regain cast spells after every battle. I don’t want that feature in my playthrough but I can’t remember which mod made that possible (hence the attempt to uninstall mods). Do you have any idea how I can just regain cast spells after rest, or how can I use your mod to do so? 

    Fyi I have the following mods installed, if that helps: Ascension, bg2fixpack-v13.exe, The Tweak Anthology, Weimer’s Tactics Mod, SCS and aTweaks.

  6. I’m trying to uninstall all components of the Ascension mod on my computer. At the “Note for Complete Uninstallation” it says:

    Quote

    In addition to the methods above for removing individual components, you can completely uninstall the mod using setup-ascension --uninstall at the command line to remove all components without wading through prompts.

    I’m totally dense about command prompt so I don’t know how to go about that. I tried opening cmd on my computer and type in “setup-ascension --uninstall” but obviously that’s not the way to go?

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