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Angel

Modders
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About Angel

  • Birthday 05/23/1973

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  • Gender
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  • Location
    Netherlands
  • Mods Worked On
    D0Tweak
    XPMOD
    Unfinished Business

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  1. Yes, version 247 of WeiDU causes problems with older versions of SFO, the function library developed by David (and used by, I think, only David and me). SCS has been updated, but Wheels hasn't been yet.
  2. Confirmed, ankhegs accidentally receive the greater basilisk patches. Fixed locally, will be in next commit. Yeah, the dracolisks are a work in progress, as is that whole area. Giving them dragon-like immunities makes sense though. I really wish I could do that, but unfortunately I don't have the skills to create or edit creature animations. Otherwise I'd have fulfilled my long-time wish of adding unicorns and griffins. ^^ Mm, can't quite trace this one as it worked last time I tried it and I didn't make any major changes here in quite some time. But I'll look into
  3. They are one and the same. The latest version of SCS no longer has this component.
  4. Mm, never seen it myself, but I guess I never triggered the conditions that make it happen. I probably forgot the #321 opcode effect that removes the old instance before applying the new one. (This opcode is EE only.) I'll look into it.
  5. Ah, okay. Although I don't have mod compatibility high on my agenda (I write my mods mainly for myself), I suppose it cannot hurt to at least take a look. I have not yet done any actual AI scripting with my spells yet (meaning enemies can not use them), it's probably best to get ids names right before I go there. And yes, with only a small handful of exceptions (Ramazith's Slime Summons being the most obvious one), all spells I've added are from either the 2e PHB or official FR material.
  6. I'm happy there is interest in my mods, but I really can't promise when the next versions will be released. For the Item Pack and Spell Pack I'm making major revisions to both the mod structure (mostly finished) and the items/spells themselves. The Encounters mod is mostly ready except for some ToB content I'm working on, but large parts of it haven't been tested yet (especially the BG1 parts). The components you want to install have been tested though, they are actually my oldest.
  7. Those components are stable and apart from the item pack have been unchanged for some time. They should work fine in the current releases. Generally the only changes I make to the item pack are adding more items and revising ones that didn't work out too well.
  8. Although it is certainly interesting and I am keeping a curious eye on the developments, my interest in it is only marginal for several reasons: 1) Even with several spell-providing mods installed, I don't come anywhere near the 50 spells per level limit (barely halfway there), 2) I do not use Eex, and cannot use it even if I wanted to unless Linux support was added while I wasn't looking, and 3) Not using spell.ids means huge changes in AI scripting that will not be done overnight. It would likely also break backwards compatibility with BGT, but to be honest I have already been sorely te
  9. Sorry, I do not give ETAs. This is a hobby, not work, and modding is already frustrating enough without adding the stress of deadlines. It will be done when it's done. All I can say is that I'm in the middle of some fairly big revisions now. Mm, pretty sure that was not how it worked originally, but maybe that changed. Oh well. I guess I could alter Fenten's deal to be more on par with Taerom's. I'll think on it.
  10. Fenten does mention Gerde in-game. This was mostly to make this feel more like an actual little quest instead of just a random something. I may expand on it later, maybe. The whole thing is about ten lines long, a very minor edit. All the normal ankhegs still spawn so it doesn't change anything else, it's just this one single encounter. Also in the original game, Taerom will buy an ankheg shell only once. Yes, I know that there are mods that change this, Tweaks included, but I don't normally use them. All of them might be a bit too much, but I have plans for Irenicus' black
  11. Wow, it's been years since I meddled with that one. Guess the Internet never forgets. ^^
  12. I'm not a very big Windows guru, but don't you need to be in the BG installation dir for this? I usually use a cmd prompt which doesn't close after a single command.
  13. The error means that the spell file spwi618.spl (Spell Deflection) is corrupt and can't be edited properly. Most likely, one of your other installed mods leaves it in a bad state. From the command line you can run "weidu.exe --change-log spwi618.spl" to see which mods are affecting this file and could be causing this.
  14. Also as a tip, modding your copy from Steam directly is not a good idea. Steam forces updates, and such an update will completely wreck your modded game. It's far better to create a local copy for your modded game.
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