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rick2021

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Posts posted by rick2021

  1. hey @subtledoctor, thank you for pointing out the problem. I try to understand it so that i may help with the fix.

    THis is the error you would get if installing on the latest BG2:EE 2.6.5:

    ERROR: cannot convert state_row or %state_row% to an integer
    ERROR: [spcl722.spl] -> [override/spcl722.spl] Patching Failed (COPY) (Not_found)

    So looked into your spell_evasion.tpa and found the code responsible reading each row from the file splprot.2da: 

      COPY_EXISTING ~splprot.2da~ ~override~
    	COUNT_2DA_COLS cols
    	READ_2DA_ENTRIES_NOW rows cols
    	FOR (row = 1; row < rows; ++row) BEGIN
    	  READ_2DA_ENTRY_FORMER rows row 0 ~stat~
    	  PATCH_IF ~%stat%~ STRING_EQUAL_CASE ~STATE~ BEGIN
    	    SET state_row = %row%
    	  END
    	END

    as i understand it you look for a string "STATE" in the first column to get the row id. Then i looked into the actual splprot.2da and compared the file before the 2.6 patch:

    https://gibberlings3.github.io/iesdp/files/2da/2da_bgee/splprot.htm

    and after the 2.6 patch:

    https://argent77.github.io/iesdp/files/2da/2da_bgee/splprot.htm

    But I did not found this string directly. Looking on the pseudo stats of the pre2.6 file i found this:

    0x111 - STATE

    which is now this:

    0x111 ⟶ STATE.IDS

    So i assume you want to finde the strings labeled with the stat 0x111 which are these:

    23_STATEBITS=STATE_BLIND	0x111	0x40000	8
    24_STATEBITS!=STATE_BLIND	0x111	0x40000	9
    ...
    91_STATEBITS=STATE_PANIC	0x111	0x00000004	8
    92_STATEBITS!=STATE_PANIC	0x111	0x00000004	9
    ...
    138_STATEBITS=n	0x111	-1	8
    139_STATEBITS!=n	0x111	-1	9
    140_STATEBITS=STATE_INVISIBLE	0x111	16	8
    141_STATEBITS=STATE_IMPROVEDINVISIBILITY	0x111	4194304	8

    Am I on the right track or completly wrong here? A tip would be very much appretiated.

  2. i get your point. to find the root of the problem i am not experienced enough with infinity modding unfortunatly. i just wanted to point out the problem to the mod author. other users should use my workaround with caucion of course.

  3. Hey Lava, thank you for the new mod version. I think I found a problem with the translation: since 1.3, if i scan the mod in PI, it shows "UNDEFINED_STRING" for all components. I have no experience in modding, but i think i found a solution. i chanced line 47-48 in YoshimosRemorse.tp2 from

    AUTO_TRA ~YoshimosRemorse\Language\%s~
    LANGUAGE ~English~ ~English~ ~%MOD_FOLDER%/Language/English/setup.tra~
    LANGUAGE ~Russian~ ~Russian~ ~%MOD_FOLDER%/Language/Russian/setup.tra~

    to

    AUTO_TRA ~YoshimosRemorse\Language\%s~
    LANGUAGE ~English~ ~English~ ~YoshimosRemorse/Language/English/setup.tra~
    LANGUAGE ~Russian~ ~Russian~ ~YoshimosRemorse/Language/Russian/setup.tra~

    and then the components will display correctly. seems there is a problem with the %MOD_FOLDER%-variable. 

    btw the same problem i discovered for ViconiaRevamped

  4. thx for the info. i decided to give it a try and install the following mods ón the 2.6.5 game with the components and install order suggested in this guide for an EET installation. the green ones are essential for me, the yellow ones i will evaluate to leave out if i find problems with the latest patch:

    Spoiler
    EET
    Eeex
    EET
    EET Tweaks

     

    MAJOR QUESTS

    Fading Promises
    The Stone of Askavar
    Northern Tales of the Sword Coast

     

    MINOR QUESTS

    Adalon's Blood
    Almateria's Restoration Project
    Assassinations
    Alternatives
    Ascension
    Back to Brynnlaw
    The Sellswords
    Hidden Adventures
    Ascalon's Questpack
    Balduran's Seatower
    BG1 Mini Quests & Encounters
    BG1 Finished Business
    BG2 Finished Business
    BG1 Romantic Encounters
    Endless BG1
    Eilistraee's Song
    The White Queen
    I Shall Never Forget 
    Innershade
    Tales of Deep Gardens
    Ooze's Lounge
    Shades of the Sword Coast
    Southern Edge
    Questpack
    The Lure of Sirine's Call
    Test Your Mettle
    Trials of the Luremaster
    Reunion
    Wheels of Prophecy
    The Cowled Menace
    Golem Construction for Spellcasters
    Lucy the Wyvern
    The Minotaur and Lilacor

     

    NPC

    NPC-related
    BG1 NPC Project
    BG1 NPC Music Pack
    Xan's Friendship Pack
    Coran BG Extended Friendship Pack
    Jaheira Recast
    Chatty Imoen
    de'Arnise Romance
    Imoen Friendship
    Imoen in Stone
    Korgan Friendship
    Mazzy Friendship
    Minsc Friendship
    Viconia Revamped
    Viconia Friendship
    Valygar Friendship
    Totemic Cernd
    Cernd Friendship
    Haer'Dalis Friendship
    Sarevok Friendship
    Yoshimo Friendship
    Yoshimo Remorse
    Neera Banters
    IEP Extended Banters
    Banter Packs
    Crossmod Banter Packs
    SoD Banter Restoration

     

    Kits & Classes

    Might & Guile
    Tome & Blood
    Faiths & Powers

    Faiths & Powers Multiclas

    Improved Archer Kit
     
    Rogue Rebalancing
    NPC Kitpack
    NPC_EE
    Items & Spells
    Item Revisions
    Item Revisions Revised
     
    SoD to Baldur's Gate II: Enhanced Edition Item Upgrade
    Weasels!
    Spell Revisions
    Spell Revisions Revised
    Subtledoctor's Random Tweaks
    Gameplay Tweaks & AI mods
     
    Enhanced Powergaming Scripts
     
    Scales of Balance
    Tweaks Anthology
    Klatu Tweaks and Fixes
    Artemius House Rules
    JimFix
    eSeries
    aTweaks
    Made in Heaven - Tweaks
    Olvyn Tweaks
    Refinments
    Epic Thieving
    Sword Coast Stratagems

     

    Portraits

    The Picture Standard
    Portraits Portraits Everywhere

     

    Worldmap & Location Changes

    BP-BGT Worldmap
    Druid Grove Area Makeover
     
    Music & Sound mods
    Restore HQ Sound Clips for BG2EE Extended Content

     

    UI Mods & Options Menu changes

     
    Lefreut's Enhanced UI (BG2EE Skin)
    EEUI Tweaks Mod Collection
    Bubb's Spell Menu
    Lightning Pack: Shader Scripts
    Reveal Hidden Gameplay Tweaks

     

    here is what i have found out so far regarding 2.6.5 compatibility:

    • i red that spell mods could cause problems with the latest patch as it changes spell-related files
    • there are hotfixes for ETT, SCS, Ascension and Rouge Balancing (see here)
    • i think that minor quest and NPC-related mods are the savest mods to install in the list 

    if you have suggestions what i should add/remove please let me know. in preparation for the install i have made a more detailed list where i also put in links to the original mod source and compatibility fixes i found in forums. i also put in some new mods suggested by Cahir. you can use and comment in it it as you like. https://docs.google.com/spreadsheets/d/1hDdu9m6mSjjfK9R0NJfye9aC2vygI3yAXT6yGi7atBQ/edit#gid=1297099886

     

  5. hey, this guide helps alot, thank you!

    i have some questions for the experienced players / modders:

    do you think the EET install order on page 1 is still safe to use with the latest patch 2.6.5 of BG complete saga or should i better wait for mod / guide updates? i red that there are some EET mod hotfixes over on beamdog forum already.

    and in the first case which mods should i better leave out? i don't mind to have a "minimal" EET installation only with the most essential mods & tweaks. i really would like to give this a try using project infinity as a modmanager if no potentially major bugs would occur probably during the game.

    and lastly: which (likely 2.6.5 compatible) mods could you recommend that spice up the challenge beside SCS?

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