rick2021
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Posts posted by rick2021
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i get your point. to find the root of the problem i am not experienced enough with infinity modding unfortunatly. i just wanted to point out the problem to the mod author. other users should use my workaround with caucion of course.
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Hey Lava, thank you for the new mod version. I think I found a problem with the translation: since 1.3, if i scan the mod in PI, it shows "UNDEFINED_STRING" for all components. I have no experience in modding, but i think i found a solution. i chanced line 47-48 in YoshimosRemorse.tp2 from
AUTO_TRA ~YoshimosRemorse\Language\%s~ LANGUAGE ~English~ ~English~ ~%MOD_FOLDER%/Language/English/setup.tra~ LANGUAGE ~Russian~ ~Russian~ ~%MOD_FOLDER%/Language/Russian/setup.tra~
to
AUTO_TRA ~YoshimosRemorse\Language\%s~ LANGUAGE ~English~ ~English~ ~YoshimosRemorse/Language/English/setup.tra~ LANGUAGE ~Russian~ ~Russian~ ~YoshimosRemorse/Language/Russian/setup.tra~
and then the components will display correctly. seems there is a problem with the %MOD_FOLDER%-variable.
btw the same problem i discovered for ViconiaRevamped
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hey, thank you for this mod. i wonder what the difference between the item pack and tweak pack (which has no setup.exe) is. is the second one still relevant?
https://github.com/AngelGryph/MadeInHeaven_Tweaks
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thx for the info. i decided to give it a try and install the following mods ón the 2.6.5 game with the components and install order suggested in this guide for an EET installation. the green ones are essential for me, the yellow ones i will evaluate to leave out if i find problems with the latest patch:
SpoilerEET Eeex EET EET Tweaks MAJOR QUESTS
Fading Promises The Stone of Askavar Northern Tales of the Sword Coast MINOR QUESTS
Adalon's Blood Almateria's Restoration Project Assassinations Alternatives Ascension Back to Brynnlaw The Sellswords Hidden Adventures Ascalon's Questpack Balduran's Seatower BG1 Mini Quests & Encounters BG1 Finished Business BG2 Finished Business BG1 Romantic Encounters Endless BG1 Eilistraee's Song The White Queen I Shall Never Forget Innershade Tales of Deep Gardens Ooze's Lounge Shades of the Sword Coast Southern Edge Questpack The Lure of Sirine's Call Test Your Mettle Trials of the Luremaster Reunion Wheels of Prophecy The Cowled Menace Golem Construction for Spellcasters Lucy the Wyvern The Minotaur and Lilacor NPC
NPC-related BG1 NPC Project BG1 NPC Music Pack Xan's Friendship Pack Coran BG Extended Friendship Pack Jaheira Recast Chatty Imoen de'Arnise Romance Imoen Friendship Imoen in Stone Korgan Friendship Mazzy Friendship Minsc Friendship Viconia Revamped Viconia Friendship Valygar Friendship Totemic Cernd Cernd Friendship Haer'Dalis Friendship Sarevok Friendship Yoshimo Friendship Yoshimo Remorse Neera Banters IEP Extended Banters Banter Packs Crossmod Banter Packs SoD Banter Restoration Kits & Classes
Might & Guile Tome & Blood Faiths & Powers Faiths & Powers Multiclas
Improved Archer Kit Rogue Rebalancing NPC Kitpack NPC_EE Items & Spells Item Revisions Item Revisions Revised SoD to Baldur's Gate II: Enhanced Edition Item Upgrade Weasels! Spell Revisions Spell Revisions Revised Subtledoctor's Random Tweaks Gameplay Tweaks & AI mods Enhanced Powergaming Scripts Scales of Balance Tweaks Anthology Klatu Tweaks and Fixes Artemius House Rules JimFix eSeries aTweaks Made in Heaven - Tweaks Olvyn Tweaks Refinments Epic Thieving Sword Coast Stratagems Portraits
The Picture Standard Portraits Portraits Everywhere Worldmap & Location Changes
BP-BGT Worldmap Druid Grove Area Makeover Music & Sound mods Restore HQ Sound Clips for BG2EE Extended Content UI Mods & Options Menu changes
Lefreut's Enhanced UI (BG2EE Skin) EEUI Tweaks Mod Collection Bubb's Spell Menu Lightning Pack: Shader Scripts Reveal Hidden Gameplay Tweaks here is what i have found out so far regarding 2.6.5 compatibility:
- i red that spell mods could cause problems with the latest patch as it changes spell-related files
- there are hotfixes for ETT, SCS, Ascension and Rouge Balancing (see here)
- i think that minor quest and NPC-related mods are the savest mods to install in the list
if you have suggestions what i should add/remove please let me know. in preparation for the install i have made a more detailed list where i also put in links to the original mod source and compatibility fixes i found in forums. i also put in some new mods suggested by Cahir. you can use and comment in it it as you like. https://docs.google.com/spreadsheets/d/1hDdu9m6mSjjfK9R0NJfye9aC2vygI3yAXT6yGi7atBQ/edit#gid=1297099886
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hey, this guide helps alot, thank you!
i have some questions for the experienced players / modders:
do you think the EET install order on page 1 is still safe to use with the latest patch 2.6.5 of BG complete saga or should i better wait for mod / guide updates? i red that there are some EET mod hotfixes over on beamdog forum already.
and in the first case which mods should i better leave out? i don't mind to have a "minimal" EET installation only with the most essential mods & tweaks. i really would like to give this a try using project infinity as a modmanager if no potentially major bugs would occur probably during the game.
and lastly: which (likely 2.6.5 compatible) mods could you recommend that spice up the challenge beside SCS?
Unearthed Arcana presents Might & Guile: tweaks and kits for warriors and rogues
in Miscellaneous Released Mods
Posted · Edited by rick2021
hey @subtledoctor, thank you for pointing out the problem. I try to understand it so that i may help with the fix.
THis is the error you would get if installing on the latest BG2:EE 2.6.5:
So looked into your spell_evasion.tpa and found the code responsible reading each row from the file splprot.2da:
as i understand it you look for a string "STATE" in the first column to get the row id. Then i looked into the actual splprot.2da and compared the file before the 2.6 patch:
https://gibberlings3.github.io/iesdp/files/2da/2da_bgee/splprot.htm
and after the 2.6 patch:
https://argent77.github.io/iesdp/files/2da/2da_bgee/splprot.htm
But I did not found this string directly. Looking on the pseudo stats of the pre2.6 file i found this:
which is now this:
0x111 ⟶ STATE.IDS
So i assume you want to finde the strings labeled with the stat 0x111 which are these:
23_STATEBITS=STATE_BLIND 0x111 0x40000 8 24_STATEBITS!=STATE_BLIND 0x111 0x40000 9 ... 91_STATEBITS=STATE_PANIC 0x111 0x00000004 8 92_STATEBITS!=STATE_PANIC 0x111 0x00000004 9 ... 138_STATEBITS=n 0x111 -1 8 139_STATEBITS!=n 0x111 -1 9 140_STATEBITS=STATE_INVISIBLE 0x111 16 8 141_STATEBITS=STATE_IMPROVEDINVISIBILITY 0x111 4194304 8
Am I on the right track or completly wrong here? A tip would be very much appretiated.