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HotaruPL

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Everything posted by HotaruPL

  1. I have almost finished BGI with mods. Just a couple small quests and i'll beat it with every quest done. Before I start SoD I want to finish EVERYTHING. But there are two things that I struggle with. First of all, how to push Kobolds have dreams quests (the one where kobold Zee wants to start a business from Shades of SC) and also I am wondering about two characters that doesn't really want to talk to me but look important. It's Jenna and Morik in Friendly Arm Inn, once they mentioned the need help and now keep saying that I'm not suitable and they are busy.
  2. Could be irritating surely. In my case though, this portal is really NOT there I checked the whole area, removed fog of war, I have the ring on. Portal should also appear on the map of the area, and it doesn't. Must be a bug
  3. Cloakwood was the first one I found actually. I competey forgot about this quest until I saw it
  4. Well, it isn't there so... I guess? Do you want to see my Weidu? Maybe you'll be able to recognise which component prevents it from load. Also, if you have the code for that last item from the portal I'd be grateful .
  5. That one quest takes longer than it should. I've been to all locations on the entire world map. I found portal by Bassilus circle, one in Cloakwood nearby Faldorn and one in Drizzt area. There is one more to find, am I blind? I searched EVERY single locations at least 4 times now.
  6. Look at it that way. In case Zed ever re-opens the project, I may find out these bugs and glitches and let him know. I'm basically a tester . That is why I knew that Mysteries and Eve of War are quite unfinished, experimental projects. Though I ended up not downloading Eve of War, I might someday to see what I can find. I honestly think that Mysteries has so much more to give, it's potential seems passionate and frankly, I enjoy these random encounters, Tsuki NPC, some quests here and there. I think I prefer this than Dark Side of SC who just copies locations and adds some random fights like that long underground quest with thousand copied locations repeated with no potential.
  7. Yeah, I mean I thought it was. But it it Mysteries of SC. Nevermind though, I skipped this quest. It was short anyway
  8. Is anyone still working on Mysteries anyway? Some forums I've seen a while ago said that it is under construction, some says that it is not. I mean, I actually do like this mod a lot despite how short it is. The bug with the Charleston's key doesn't bother me that much . It was a small location anyway so I do not mind. I prefer content from Mysteries anyway. Mysteries with all the mods I have is actually not that buggy. It seems to be the only thing it changes so far.
  9. Shades added a dialogue in which he tells us that there is some other evil(?) or something. I don't remember what he said. Then he just left without giving me they key, the dialogue mentioned something about a wall behind him. I think it's shades that adds it to the game. And he left
  10. Do you also have the code for the key that leads to the ruins in Firewine Ruins? The one that Charleston Nib gives us after we recover Kozah. Shades of SC interferes with the mod by changing Charleston's dialogue and I didn't get it.
  11. AR0020. It is white house with blue roof right behind Ramazith tower.
  12. Ordolath is a mage that is suppose to be in woods south to Nashkel. He is part of Northern Tales of SC mod but it seems that he doesn't appear in EE version and his house is now occupied by a simple commoner instead of wizard of Thay. Has he been removed in EE or is it another bug
  13. There does seem to be one more problem. If Berrun's Ghastkill's daughter speaks to us about missing baby before we kill the dragon, Jeremy (guy who we are suppose to give dragon's symbol to) does not appear in Nashkel inn. Do you have a code for him too? Thanks
  14. Sorry, forgot to mention. EE (Not EE Trilogy)
  15. I just spoke to Jet'Laya and her new area isn't showing up. Do anyone have a code for this location so that I can teleport. Thanks
  16. I just noticed I repeated Faren. Sorry for that I think I read some random forum yesterdat thgat mentioned Hidden Adv. goes after, but I'll take it it's wrong Author of Gorgon's Eye says that it should be compatible with everything as it adds things that doesn't overlap with anything. (at least shouldn't)
  17. Thanks for feedback. Soo, from what you're saying I'll take it Unfinished Business is applied anyway and I don't need it. That's good to know MIH E&Q should be somewhere at the end of the installation? Like, right before Tweaks Anthology on my list (like number 102 on this list)? Hidden Adventures before NPC's so... could that be one of the first (if not the first) mod to install? Almateria Restoration should also go at the very beginning somewhere I guess. Even before the Darkest Day? Basically it says Vault is available on EET (https://github.com/Beleg33/The-Vault) so I guess it does have a working version but I dunno... might be bugs you meant??
  18. I didn't realise Saradas Magic has two different versions but thanks... nice to know. And thank you for Dark Horizons. Apart from that, do you think the order is... good enough to not make many complications?
  19. The thing is I wanted to have more NPC's for potential another playthrough in the future after the upcoming one. Do they not work well with each other?
  20. These are the mods that I want to download, in order that I think should be correct(?). I need someone to check though, is that ok? (for EET With Siege of Dr. DLC) DLC Merger (Got that one) (Apparently, some mods needs to be installed before Trilogy so here they are:) 1.Unfinished Business 2. Drizzt Saga 3. Dark Horizons (although I really struggle with finding download, is there any still available? If so, do you have a link?) 4. Saradas Magic 5. Stone of Askavar 6. Drake NPC 7. Sirene NPC 8. Verr'sza NPC 9. White NPC (And now after EET) 1. The Darkest Day 2. Shadows Over Soubar 3. Check The Bodies 4. Dark Side of the Sword Coast (could be Tethyr Forest Patch but I don't think it's needed in EE edition) 5. Northern Tales of SC 6.The Calling 7. The Vault 8. Endless BG1 9. Mini Quests and Encounters 10. Ascalon's Questpack 11. Grey Clan 12. Lure of Sirine's Call 13. Balduran's Seatower 14. Shades of the Sword Coast (sooo excited for that one) 15. Deidre and Joluv in BGEE 16. Fields of the Dead 17. Mysteries of the SC (just a few components though, it may cause problems otherwise) 18. Eldritch Magic EE 19. NPC Project + Music Pack 20. Brage's Redemption 21. Rupert Dye Merchant 22. Coran Extended Friendship 23. Herbs and Potions (I am not sure if it has EE version) 24. Thalantyr Item Upgrade 25. Another fine hell (it says it should go before NPC mods, so... i guess it's here?) 26. Aura NPC 27. Zakrion NPC 28. Aura NPC 29. Kale NPC 30. Emily NPC 31. Indira NPC 32. Gavin BG1 NPC 33. Finch NPC 34. Isra NPC Bristlelick NPC 35. Imoen 4ever (the version for Siege of D. only - NOT BGII) 36. UI Bubb's spell men 37. The Boareskyr Bridge Scene 38. Cowled Menace (It says in ReadMe, after NPC Mods. Seeing that it is a mod for the first game does that mean, after NPC for BG1 only or any NPC mods in general including the ones for BGII?) 39. The Gorgon's Eye 40. Made in Heaven - Encounters&Quests 41. Tales of Anegh 42. Ajoc Minimod 43. Adventures in Papperland 44. Every Mod and Dog 45. Tower of Deception 46. Dungeon Crawl 47. Eilistraee Song 48. Back to Brynnlaw 49. Sellswords 50. Tales of Deep Garden 51. Innershade 52. White Queen 53. Bridge's Block 54. I shall never forget 55. Fishing for trouble 56. Southern Edge 57. Ooze's Lounge 58. Tangled Oak 59. The Minotaur and Lilarcor 60. Slithering Menace 61. Unusual Oddities Shop 62. Wheels of Prophecy 63. Amber NPC 64. Xan NPC 65. Branwen NPC 66. AurenAseph NPC 67. Haldamir NPC 68. Gavin for BGII 69. Arath NPC 70. Dace Linton NPC 71. Glam's NPC Pack 72. Fade NPC 73. Ashar NPC 74. Faren NPC (Also not sure if EE version exists. Hopefully because he's one of my favs) 75. Khalid NPC for BGII 76. Coran NPC for BGII 77. Helga NPC 78. Iylos NPC 79. Nephele NPC 80. Ninde NPC 81. Sarevok Friendship 82. Imoen Friendship 83. Viconia Friendship 84. Korgan Friendship 85. Lucy the Wyvern 86. Kivan and Deheriana Companions 87. Herbs and Potions for BGII 88. Darron 89. Almateria Restoration Project 90. Beaurin Legacy 91. Faren NPC 92. Yasraena NPC 93. Sir Neh'Taniel NPC 94. Angelo NPC 95. Crossmod Banter Pack 96. Heroes, theives and moneylenders 97. Fading Promises 98. Test your mettle 99. G3 Anniversary Mod 100. Grey the Dog NPC 101. Portrait portraits everywhere 102. IWDification 103. Tweaks Anthology 104. Hidden Adventures (I Think it should be after Tweaks??) 105. Worldmap 106. Generalised Biffing (?) - Do EE version needs it? I know it is quite a lot and that is what scares me a little bit. I did my best to put it in order but I have to be sure that nothing is wrong with it. Let me know please.
  21. For my EE mods list, I want to add Mysteries of the Sword Coast (https://motsc-bg.weebly.com/about.html) and Eve of War (which I've been told is a little risky) So, the problem is... first of all with Mysteries that some components seems to be the same as Unfinished Business components for example. Second problem is Eve' of War and I haven't seen any compatibility info on any websites. Seems to be adding lots of cool quests etc. but I do not know which mod do not co-exist with it really. Any advice?
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