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GuardianAnubite

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Everything posted by GuardianAnubite

  1. Oops, I missed fixing that in one place. If you open up gaenemyrando/eet/sod/tier2.2da, change "bdandlm" to "bdbandlm" on the second line and re-run the install, or you could just re-run that component until it doesn't pick that creature in that file.
  2. 1. I'd have to double check that specific case, but when I was getting started, I saw that most quests similar to that (zombie farm, bjornin's half-ogres, reevor's rats) all had new creature files specifically for that since they had unique scripting, so the randomizer doesn't consider them valid things to randomize. When it's installed, it reads the area files for the relevant sections, so it'd pick up any creatures added or changed before installing the randomizer (as long as they were the normal CREs and not newly created creatures). 2. I'm not familiar with BuTcHeRy, and I didn't do a lot of testing with other mods installed, but I'm not sure if it would matter in the case of SCS. This doesn't make any changes to CRE files, just area files, so if SCS is making changes to the AI in the CRE files there'd be no conflict. So if BuTcHeRy sets the spawns after SCS, I guess after SCS would be fine for this too? 3. I didn't do a full run of the trilogy doing every quest, but I did a decent amount of playtesting and I didn't run into any broken quests, but if one gets reported that would be my top priority to fix. 4. That makes sense. The components are actually filtered by the found game type so an EET install wouldn't be able to choose the BG1/2 components, but I can definitely clarify that in the readme.
  3. Hey everyone, please let me know if you run into any bugs, think more creatures can be randomized, or have other suggestions. I'd like to add a component to include some quests in the randomizer later on, but my first priority will be fixing an issues that people run into as they're playing.
  4. Version v1.1.2

    1,092 downloads

    Tired of fighting the same mooks every time you play Baldur's Gate? The enemy randomizer alters the placement of unimportant (enemies with no quests, dialogue or events) to provide a fresh experience each time you play. There are a few components to allow some customization of the changes made. Steps have been taken to keep the strength of enemy encounters roughly the same, though it is possible to run into enemies with special abilities or resistances earlier than you might expect, so be prepared for anything! Project Page Readme Miscellaneous Released Mods Forum
  5. Notes As this is an enemy randomizer, there may be some unexpected results when playing. I have attempted to ensure no quests or events are broken by this mod, but you may find that certain areas are much tougher or easier than you've found before, and there may be enemies that require magical weapons or specific elements to defeat before you have them. If required, you can re-install the mod components and that will re-randomize the monsters. If you think that the randomizer has changed an enemy that shouldn't have been, or hasn't changed any enemy that you think it should, please let me know the enemy/map and I can look into it. For EET users: Currently, only the EET components are able to be installed for an EET install, which means that the randomization will be throughout the entire trilogy. There is no option for EET to only randomize BG1 or BG2 but not both. Components The mod contains several components that can be installed independently of one another: Spawn Point Randomizer This component randomly chooses new monsters for all of the spawn points in the game. This will be most noticeable in the wilderness maps of Baldur's Gate 1, but does affect Baldur's Gate 2 as well. For Baldur's Gate Enhanced Edition and EET, there is the option to include Siege of Dragonspear monsters in the new monsters selected. Rest Encounter Randomizer This component randomly chooses new monsters for the rest encounters in the game, excluding indoor/city maps where you normally don't get attacked. For Baldur's Gate Enhanced Edition and EET, there is the option to include Siege of Dragonspear monsters in the new monsters selected. For Baldur's Gate 2 and EET, there is the option to include or exclude the starting dungeon of SoA. Set Creature Randomizer This component randomly chooses new monsters to replace ones that are normally fixed, excluding anything that has dialogue, key items, or is related to a quest. Enemies can either be replaced by creatures similar to them in power level, so you should not find encounters impossible to beat, or for the more adventurous they can be replaced by any valid creature (strongly not recommended for EET as you can find creatures like vampires, illithids, and dragons in BG1). For Baldur's Gate Enhanced Edition and EET, there is the option to include Siege of Dragonspear monsters in the new monsters selected. Including SoD monsters in the randomization will also randomize them on the SoD maps. For Baldur's Gate 2 and EET, there is the option to include or exclude the starting dungeon of SoA.
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